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WolfMan
Guest
Thanks for all the advice guys. It's like a classroom in here. Kaldarasha, this really paints a great picture for getting everything going. Sega, I will check out gallian for some reference idle animations
Can the FF7 engine handle 70k polys? I'm not sure how the poly's to tris conversion works, But i believe the TA Cloud is only 7k trisI meant repaint cmh. I have a reduce model down to 70k polys. I will repaint and export the map. Then get him into blender to cut him up as it looks like it will be easier to close the whole with blender than it will be with zBrush.
Then I will be getting him into Kimera and hopefully start on animations.