[FF7PC] Red Werewolf

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Thanks for all the advice guys. It's like a classroom in here. Kaldarasha, this really paints a great picture for getting everything going. Sega, I will check out gallian for some reference idle animations
 
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WereXIII is recovering from his new tatts. I feel bad for the tattoo artist. Lol
 
Hey everyone. I have some kinda bad news. I picked up a night job. So to go from the model to the game is going to take me a long time. Would anyone want to help me get this guy finished? If so just pm me and I'll send you the obj
 
Freaking awesome! What do those chains represent? They seem to hurt that poor fellow. He seems so kind...
 
Lol. I just thought chains would have been more necessary to keep this guy in that glass dome. Lol
 
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Did a lot of fine detail editing. Made the bracelets smaller. Completely recreated the hands. This I am pretty sure is the final high res render. Thank you everyone for the input. Now it's time to get this beast in the game.
 
Great stuff man. The left leg looks like it's having some issues, but that maybe just from posing it. I assume you'll have it in a regular T pose while cutting it so that shouldn't be an issue. Have you done any testing in kimera yet? Keep up the good work.
 
This looks amazing well done! My only question is how do you plan to get it into the game can Kimera be used for this?
 
I'm hoping to do the diffuse map then generate the low res model and project the map to him. Ya the posing in zbrush is kinda tricky and I was tired lol. Yes I will have him in t pose for exporting. I'm going to test importing the head to kimera tonight.
 
Very cool. Looking forward to seeing that. A tip for kimera sizing btw: I like to import my new pieces to roughly match the original pieces size, but maintain the proportions of the model I'm importing. So when you're resizing everything, keep the XYZ measurements the same as much as possible. It's ok if it comes out slightly bigger than the original, resizing the bones to adjust for this is pretty simple too. Generally when you first add a new part in kimera it'll either be massive or almost too tiny to see. In this case try dropping it down to 10, or increasing it by 100. You'll get the hang of it, but I suggest going in increments of five and it's multiples. More importantly though remember how you sized something, write it down as you go along, so you can quickly repeat that process with each piece. I have found resizing one piece by +50, and than another by +25 and +25 again don't actually come out the same size. Maybe just my perception, but it's easier to just find and stick with a single formula. Plus that'll help with flipping pieces that import upside down and backwards.
 
See this is why I'm here. You guys actually care to see this get finished and help so much
 
Yes sonic. Kimera is hopefully going to be my bridge from zbrush to ff7. Does anyone have a game save that is right before you get red xiii?
 
I didn't save my subdivisions so now when I try to map the textures zbrush has an error.
 
I meant repaint cmh. I have a reduce model down to 70k polys. I will repaint and export the map. Then get him into blender to cut him up as it looks like it will be easier to close the whole with blender than it will be with zBrush.
Then I will be getting him into Kimera and hopefully start on animations.
 
I meant repaint cmh. I have a reduce model down to 70k polys. I will repaint and export the map. Then get him into blender to cut him up as it looks like it will be easier to close the whole with blender than it will be with zBrush.
Then I will be getting him into Kimera and hopefully start on animations.
Can the FF7 engine handle 70k polys? I'm not sure how the poly's to tris conversion works, But i believe the TA Cloud is only 7k tris
 
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