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WolfMan
Guest
Lol ok. Kuroda go ahead with Barett. Whatever you have started on just keep going and ignore my indecisiveness. LoL
You mean the unconverted model, right? Kuroda's asking about the battle model, because they way you phrased that it sounds like it's totally done lol. All the model really needs is a single texture (or two or three at most that I can put into a single one) and pieces cut and filled. I'll try to get as much imported tomorrow as possible. It's not a difficult model to work with (the Galian Beast) so I don't foresee it taking long. By the way, what's the final word on the field model? If the battle model goes well I can get that started. Barret or Cloud?I'm hoping to get him finished tonight. I work mon-fri 10:30am-7pm CST. I'm having a problem with the textures mapping correctly. I'm going to send pieces and textures to CMH tonight and he's gonna take a look at it tomorrow. Individually the textures import to kimera fine but if I attempt to combine all textures to one they are too small for the part when it's in kimera
No that's fine, just wanted to make sure there was a final decision before I did anything. Manually editing hrc and rsd files totally sucks so I only plan to do it once lol. Barret should work just fine, and we can always steal animations from Cloud too if needed.The final field model (should) be Barret, I sorted and changed every single one of Nanaki's field animations to be Barret from Wolfman's request, so I certainly hope I didn't spend 2 and a half hours for nothing.
When you finish the field conversion, I'll link you the proper field animations.
...I know I need to share it and I am willing to, but part of me doesn't want to let it go until it's absolutely necessary.
This was also a massive undertaking for a first project lol. My first import was a crappy Cid model that never got finished.Thank you Kuroda. I will be getting this stuff over to CMH and get the battle model finished. I cannot express my gratefulness enough. I have learned soo much from you guys. Thank you. I can't wait to do more now that I am almost done with one character. I feel like with what you have all taught me I can be much more efficient.
I'm having that same problem even though my mod is only private(And will remain that way until I can get rid of the copyrighted models with some that I eventually can learn to make myself) and I've only been working on this mod for two weeks Lol.LoL. Thanks cmh. I've felt responsible for getting this done since the day I opened my virtual mouth. You know how many times I wanted to delete my username and walk away and I just can't.
It's the skeleton. The bones for Cloud's feet stick out (90 angle from his lower leg), while Barret's just go straight down from his lower leg. So if you load one of Cloud's animations with Barret's skeleton the feet will be angled up by 90 degrees (pointing straight up). Just rotate the bone for each foot accordingly and propagate the frame, pretty quick fix.One cheap advice:
I noticed someone had the same problem as me in this topic, ( i dont remember who exactly thats was a minor issue) the problem was barret 's feets, who was " pointing top" so if u replace barret with another character like cloud, his feet will point down, that was a problem in my mod too, and that look ugly.
I never understand why until i saw this message simply saying that the feets was pointing top(i thought it was a size problem so i mystaken), there is an easy solution for this problem that i just found today, if you want for example :
Cloud in barret's skeleton,even if they have the same number of bones and parts, and their animations fits together, the feets will point down, then you only have to copy CID's feets instead of cloud ( they look very similar but cid's feets are the same direction than barret), and then u 'll have a cloud's model on barret skeleton with "normal feets".
Thats very easy and fast to do. Thats not a necessary advice for this topic, since its seem that you are directly working on barret field model, but it can help people who want to swap barret 's field model with another characters already existing.