[FF7PC] Red Werewolf

  • Thread starter Thread starter WolfMan
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people who think a malicious macabre werewolf should have puppy teeth
Would that be me?  ;D :mrgreen:
Apologies if you thought my comment was negative. For me the teeth are a tad too long, but I really like all the rest. You did an amazing job (in a very short amount of time) and I am pretty much amazed by what you have achieved so far. Even if werewolves are not my favorite character by far, I will give your mod a go just because it is beautiful  :).
 
I was just teasing you luigi. Lol. All work needs positive and negative criticism. I actually took your advice and decreased them a bit lol. But they still stick out of the mouth when close. Thanks for the compliments.
 
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Just wanted to post an update. I know this is taking me forever but I feel that soon we will have the first beta. This importing was done by cmh. He is working on the rest when he had time as we ran into a little hurdle but I think we fixed it.
 
Hey cmh. I may have found another annoying issue. :( the galliant beast leg is 3 pieces. Mine is 4. Ughhh!! Unless you've already mended the parts I can do it.
 
Hey cmh. I may have found another annoying issue. :( the galliant beast leg is 3 pieces. Mine is 4. Ughhh!! Unless you've already mended the parts I can do it.
Lol yeah I saw that. I combined them in pcreator so they'll be a single piece. I think we're good, at least until the full model is imported and I test the animations.
 
Getting so close now. After some small modifications to red werewolf's structure, cmh and finally have all pieces importable. All that's left now is to import the final pieces, tweak the animations a little and the first beta will be complete for the battle model! Then we will work on the field conversion. We're hoping to release the battle model this weekend. I hope you all are as excited as I am.
 
Very very soon... :evil:
Soon indeed.

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Importing for this mod is pretty much done now. The field models are based on Barret and I already edited all the pieces and files so they wont overwrite anything. I didn't rename them for Red XIII though, I basically just added 10 to everything (for example ACIC.p became ACIC10.p and ACHB1.p became ACHB11.p) This was much faster and less likely to mix up names. It animates pretty well, but I think quite a few of Clouds animations should be substituted, particularly the running animation. I think Bloodshot's running animation would work best, the Werewolf looks like it's shuffling its feet with Barret's.
 
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I cannot express my excitement. Cmh. You did an amazing job. I think I'm going to cry lol. I definitely think I'm going to be working on the textures to try and implement some faux fur and detail.
 
So I just got done texturing Red with a fur alpha I found in Photoshop. This def bring way more depth.
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Ooooh, I have to say, I am impressed with how good it's looking so far.
 
I'll take a look at the animations you wanted me to, but I won't get a chance for a few hours, I'm going...

...It may not sound especially bad or anything, but if you know me, this is a horrible experience...

...To the park.
 
Hope the park went well kuroda. Thanks for checking them out. I'm hoping to get the battle beta posted tonight and make updates until he is perfect.
 
I'll take a look at the animations you wanted me to, but I won't get a chance for a few hours, I'm going...

...It may not sound especially bad or anything, but if you know me, this is a horrible experience...

...To the park.
Why do you have to go to the park?  If it's so bad... why go?  Girlfriend/wife making you? Dog? Megalomaniacal rampage?

So I just got done texturing Red with a fur alpha I found in Photoshop. This def bring way more depth.
Wow. Amazing work, WolfMan.  I've been following this post since you first said hello - and I'm really happy to see this kind of progress. 
This is what this community is all about!  We are the Qhimm hivemind.
Resistance is futile.  You will play the FF series forever.
 
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