[FF7PC] Red Werewolf

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I have to talk to Kuroda. I'm pretty sure he is doing the field model. If not I wonder if Jeet has any abilities for the conversion.
 
I have the animations for Nanaki to be either Cloud or Barret already done.
 
We can do that, but we'd have to adjust each of his individual animations for it to take effect though.

Field animations are much easier to work with than battle ones, I'll take a crack at bending the legs back, can you PM me the field files?
 
Yes. I will send it when I get home tonight. I have to resave the textures. The new textures have the fur overlay. I'll save them as the tex files for the field. Cmh, is there anyway you could save the tex files from the new textures and send over to kuroda since you probably have access to them now? If not I will tonight.
 
Sorry man, I've been running around to client offices all day, using a tablet since this morning. It's not good when people screw stuff up enough I have to fix it on site. By the way, you wont be able to change the textures and save it in kimera. The field model crashes kimera right away. You can work on the animations just fine I think, though may have to remove most of the textures first (head and chest since you're working on the legs). Instead open Kimera and see what textures the head, chest, lower leg, and the upper arm use, and just rename your new tex files to match and copy them into the folder to overwrite the old ones.
 
Perfect. Thanks cmh. I'll send you the field file soon kuroda.
We can do that, but we'd have to adjust each of his individual animations for it to take effect though.

Field animations are much easier to work with than battle ones, I'll take a crack at bending the legs back, can you PM me the field files?
Hey there Kuroda. I sent you the field model. Let me know if you need anything. Thanks again.
 
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Nice work, about the green effect its me who deleted it , since galeanbeast dont have one, i can re add it if you want, thats cost 30sec to do it, i suppose the animations that not works are the " item" or "sense" etc? Again, since the beast dont have animations for that, i just put the idle animation for this, the item will works but he will use it in idle animation.

Another thing: when he cast fire, there is delay between the end of his magic animation, and the fire effect, i can make the delay shorted so it look more dynamic if you want, the reason i made a long delay is for the camera, because if i make the delay shorter u wont see the end of his magic casting animation,because the camera will follow the fire spell, thats look like detail but since he have only two real animations, its better to be perfect.
Yes Jeet. I am definitely wanting to have the green effect added. :). I'm also going to need to look into whether or not the red effect happens when he uses a limit. Is there anyway of using the howl as his celebration animation?
 
Galian beast not have green aura for magic? i think yes he has, because i replaced a enemy with his battle model i set the correct animation and when he cast magic the green aura appears.
 
Yes vayneruel, but i meant the original and true gallean beast never use the green effect(not the playable one but vincent's)

WolfMan>
Here is the new version:

Magic, enemy skill, summon and limits break now have their own effect ( green , red, etc)
He now have howling has victory pose
Before using limits break he will perform howling animation too

http://www.mediafire.com/download/n9jzrr8mrmmcm3e/newred.rar

EDIT: need to be tested by someone, because I couldnt, since I dont have the howling animation on my version ( i deleted it to free some space since PSX is size limited, but anyway this should works fine)
 
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I'm really hyped about this! :D I'd love to watch a video! I wish there was a way to implement a howling sound as well though!!!
 
Thanks Jeet. I will test this today. Kuroda is working on the field model. I will be adding limit breaks also today. Which should finalize the battle model other than tweaks here and there. Thanks Leo. I wish lol. You've been here since post#1 lol. I can't believe this is where we are now.
 
The howling sound is by default, the creature's sound we hear when vincent's transform,there is a command to create a sound in each animation ( this is used most of time for machine gun of soldiers, and barret, its an additional sound), so there is maybe a way to add the sound of the beast.
 
That would be really cool jeet. Do you know where I would find the sound and how I would add to the animation?
 
No need to find , its located in the animation script i gave you, this is just a value to adjust, but i cant remember wich one, i ll post it when i have some times
 
qa7emega.jpg

Hunched over or standing tall
 
Looks pretty good man. You'll need to check the other animations though.
 
I just did the frame options with propagate on and the other animations didn't budge. I'm starting to love kimera. Lol. I also adjust him running on all fours so that the body is upright a little more.

Jeet the new animations are perfect!!

New Video with sound and all animations working much better.
I think it's safe to say the battle model is done.
Only thing left is the limits and I am clueless how to use Libre and or WallMarket. Especially since wallmarket closes as soon as I open it.

Beta has been updated

And is it just me or is he kinda small. I mean barret is like twice his size. Would this be a simple adjustment or not? Lol
 
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I just did the frame options with propagate on and the other animations didn't budge. I'm starting to love kimera. Lol. I also adjust him running on all fours so that the body is upright a little more.

Jeet the new animations are perfect!!

New Video with sound and all animations working much better.
I think it's safe to say the battle model is done.
Only thing left is the limits and I am clueless how to use Libre and or WallMarket. Especially since wallmarket closes as soon as I open it.

Beta has been updated

And is it just me or is he kinda small. I mean barret is like twice his size. Would this be a simple adjustment or not? Lol
If you send me a copy of the kernel this afternoon I can take a look and help out. Otherwise it'll have to wait till either later tonight or tomorrow.

Well, yes and no. Making the model bigger is as easy as just resizing everything up to like 110 or 120, but you also need to accurately resize the bones as well. Basically it has potential to be quick and easy, and a chance of being a pain in the ass lol. What's the size comparison to Barret? I know I made the field model bigger because I had to resize the bones, particularly for the chest, it's significantly taller.   

~Took a look at the screen shot on the last page. Barret seems taller, but he's also not bending over nearly as much. The Werewolf's legs are bent and he's leaning forward, so at first glance he looks shorter. When I did the field model though I didn't realize how tall he was. Compare the size after you've adjusted the animations so he's standing up straighter, it probably wont seem as bad now.
 
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You want the kernel. Ok. Don't laugh at me. What is the kernel? And since your asking for mine does this mean anyone who gets Red Werewolf will have to adjust their kernel?

He just seems littler than Barrett. Maybe he wouldn't be shorter if he wasn't hunched and knees bent, but he is def not as thick. The video I uploaded shows the new animations.
 
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