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OblivionViridia
Guest
Im Gonna Repeat The Question What Are The Diffrences Between Remako HD Graphics And SYW
Ok i'm downloading now the french version.@All, field's iro updated (you need lastest 7th canary and lastest FFNx canary), it's faster OOB than previous version, and you can choose different level for fields animation depending on your computer's power
@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)
>I won't answer any question of this style from you, you just don't seem to understand what i say.
@Shady91
Could you get the full error message and post it here in text mode
Why don't you use the french pack version ? it's way more complete an have a good translation too.
Consultez la fin de ce message pour plus de détails sur l'appel du débogagejuste-à-temps (JIT) à la place de cette boîte de dialogue.************** Texte de l'exception **************System.IO.IOException: Le fichier 'H:\JEUX_PC\Final Fantasy VII Steam Edition\hext\ff7\en\arunfr.txt' existe déjà. à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) à System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite) à System.IO.File.Copy(String sourceFileName, String destFileName) à SYWV5controlPanel.Form1.button1_Click_1(Object sender, EventArgs e) à System.Windows.Forms.Control.OnClick(EventArgs e) à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) à System.Windows.Forms.Control.WndProc(Message& m) à System.Windows.Forms.ButtonBase.WndProc(Message& m) à System.Windows.Forms.Button.WndProc(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Assemblys chargés **************mscorlib Version de l'assembly : 2.0.0.0 Version Win32 : 2.0.50727.9151 (WinRelRS6.050727-9100) CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll----------------------------------------SYWV5controlPanel Version de l'assembly : 1.0.0.0 Version Win32 : 1.0.0.0 CodeBase : file:///H:/JEUX_PC/Final%20Fantasy%20VII%20Steam%20Edition/SYWV5controlPanel.exe----------------------------------------System.Windows.Forms Version de l'assembly : 2.0.0.0 Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100) CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Version de l'assembly : 2.0.0.0 Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100) CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Version de l'assembly : 2.0.0.0 Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100) CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System.Management Version de l'assembly : 2.0.0.0 Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100) CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll----------------------------------------System.Configuration Version de l'assembly : 2.0.0.0 Version Win32 : 2.0.50727.9153 (WinRelRS6.050727-9100) CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------System.Xml Version de l'assembly : 2.0.0.0 Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100) CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------mscorlib.resources Version de l'assembly : 2.0.0.0 Version Win32 : 2.0.50727.9151 (WinRelRS6.050727-9100) CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll----------------------------------------System.Windows.Forms.resources Version de l'assembly : 2.0.0.0 Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100) CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll----------------------------------------************** Débogage JIT **************Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cetteapplication ou cet ordinateur (machine.config) doit avoir la valeurjitDebugging définie dans la section system.windows.forms.L'application doit également être compilée avec le débogageactivé.Par exemple :<configuration> <system.windows.forms jitDebugging="true" /></configuration>Lorsque le débogage juste-à-temps est activé, les exceptions non géréesseront envoyées au débogueur JIT inscrit sur l'ordinateurplutôt que d'être gérées par cette boîte de dialogue.
Hey Satsuki, after restarting my pc the issue got fixed. By the way, I was using 30 fps fmv both times.try without the 60 fps fmv please and let me know (it can appen on 30 fps fmv too, it'll be solved in next update with FFNx updated)
Best ff7 mod for me the fact its so streamlined and easy to install make it a must for all users of ff7 steam version.5.61 update available
-Updated FFNx (lots of optimisation for 60 fps, HDR FMV corrected).
-Updated Cosmo Memory (added worldmap footsteps).
-Updated 60 fps fields animation for modern 3D model.
-Added some flevel script correction for 60 fps mode.
-Corrected the alway run option for the french exe.
Can you clarify?@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)
Hey what's up dude? So I did use Ironite with wine. Inside the Data folder, there's IrosArc.exe, I had to launch that. Ironite itself wouldn't work. From there I could navigate to the packed directory and unpack the iros into the unpacked directory. Make sure you read the xml files to see how 7th heaven would handle things. You'll have to do stuff manually. This works with mods mods, but there's some out there that do memory editing of the main ff7.exe, during runtime, those mods won't work. At least I haven't figured out how to modify the memory addresses during runtime. I guess I could always hard patch the ff7.exe. I'd have to figure out how to do that first. Only the iro of new threat gave me issues like that though. Satsuki's textures don't have any memory editing.How did you use the Ironite tool? Did you run it with wine? And are you using FFNX as well?
If you are using 60 fps mode + vsync enabled, and if you have a 60 fps display, the speedhack will be invisible because capped at 60hz...One issue; the speed hack controller shortcut (L2+R2+Left/Right) doesn't seem to work for me? It's worth noting all other controller shortcuts listed work just fine and as intended. Any ideas? :-\
I'm not using 60 FPS mode but I do have vsync enabled (see below). I tried disabling this but it didn't make any difference. And, no, the speed hack notification doesn't appear on screen when inputting the command. Strange, as all other commands seem to do so as normal when pressed.If you are using 60 fps mode + vsync enabled, and if you have a 60 fps display, the speedhack will be invisible because capped at 60hz
Do you have any speedhack message enable/disable onscreen when you use the shortcuts ?
Yep - works fine using keyboard! Must be the shared axis on my PS3 pad triggers as you say...try with the keyboard shorcut, it may be related to your gamepad (some gamepad use the same axis for l2 and r2 so you can't realy use l2+r2)