[FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 - unsuported anymore

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Im Gonna Repeat The Question What Are The Diffrences Between Remako HD Graphics And SYW
 
Hi,

Thank you for this mod, i have 2 problems,

1st : When i launch the programm i have all the time this message :
1646572948-2022-03-06-14-21-12.png



2st : The run function doesn't work for me :/
1646572949-2022-03-06-14-21-32-tsunamods-syw-v5-control-panel-5-60.png


It's the Steam Version.
Can you help me ? Thank you

PS : @Satsuki : Je peux écrire en français si tu veux, je suis français
 
@All, field's iro updated (you need lastest 7th canary and lastest FFNx canary), it's faster OOB than previous version, and you can choose different level for fields animation depending on your computer's power

@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)
>I won't answer any question of this style from you, you just don't seem to understand what i say.

@Shady91
Could you get the full error message and post it here in text mode
Why don't you use the french pack version ? it's way more complete an have a good translation too.
 
@All, field's iro updated (you need lastest 7th canary and lastest FFNx canary), it's faster OOB than previous version, and you can choose different level for fields animation depending on your computer's power

@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)
>I won't answer any question of this style from you, you just don't seem to understand what i say.

@Shady91
Could you get the full error message and post it here in text mode
Why don't you use the french pack version ? it's way more complete an have a good translation too.
Ok i'm downloading now the french version.

This is the error for the run feature :
Code: [Select]
Code:
Consultez la fin de ce message pour plus de détails sur l'appel du débogagejuste-à-temps (JIT) à la place de cette boîte de dialogue.************** Texte de l'exception **************System.IO.IOException: Le fichier 'H:\JEUX_PC\Final Fantasy VII Steam Edition\hext\ff7\en\arunfr.txt' existe déjà.   à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)   à System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)   à System.IO.File.Copy(String sourceFileName, String destFileName)   à SYWV5controlPanel.Form1.button1_Click_1(Object sender, EventArgs e)   à System.Windows.Forms.Control.OnClick(EventArgs e)   à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)   à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)   à System.Windows.Forms.Control.WndProc(Message& m)   à System.Windows.Forms.ButtonBase.WndProc(Message& m)   à System.Windows.Forms.Button.WndProc(Message& m)   à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)   à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Assemblys chargés **************mscorlib    Version de l'assembly : 2.0.0.0    Version Win32 : 2.0.50727.9151 (WinRelRS6.050727-9100)    CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll----------------------------------------SYWV5controlPanel    Version de l'assembly : 1.0.0.0    Version Win32 : 1.0.0.0    CodeBase : file:///H:/JEUX_PC/Final%20Fantasy%20VII%20Steam%20Edition/SYWV5controlPanel.exe----------------------------------------System.Windows.Forms    Version de l'assembly : 2.0.0.0    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System    Version de l'assembly : 2.0.0.0    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing    Version de l'assembly : 2.0.0.0    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System.Management    Version de l'assembly : 2.0.0.0    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll----------------------------------------System.Configuration    Version de l'assembly : 2.0.0.0    Version Win32 : 2.0.50727.9153 (WinRelRS6.050727-9100)    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------System.Xml    Version de l'assembly : 2.0.0.0    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------mscorlib.resources    Version de l'assembly : 2.0.0.0    Version Win32 : 2.0.50727.9151 (WinRelRS6.050727-9100)    CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll----------------------------------------System.Windows.Forms.resources    Version de l'assembly : 2.0.0.0    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll----------------------------------------************** Débogage JIT **************Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cetteapplication ou cet ordinateur (machine.config) doit avoir la valeurjitDebugging définie dans la section system.windows.forms.L'application doit également être compilée avec le débogageactivé.Par exemple :<configuration>    <system.windows.forms jitDebugging="true" /></configuration>Lorsque le débogage juste-à-temps est activé, les exceptions non géréesseront envoyées au débogueur JIT inscrit sur l'ordinateurplutôt que d'être gérées par cette boîte de dialogue.
 
Thanks was a typo in the game lancher, will be corrected in next update
 
try without the 60 fps fmv please and let me know (it can appen on 30 fps fmv too, it'll be solved in next update with FFNx updated)
Hey Satsuki, after restarting my pc the issue got fixed. By the way, I was using 30 fps fmv both times.

Keep up the good work, this mod is really great!
 
5.61 update available
-Updated FFNx (lots of optimisation for 60 fps, HDR FMV corrected).
-Updated Cosmo Memory (added worldmap footsteps).
-Updated 60 fps fields animation for modern 3D model.
-Added some flevel script correction for 60 fps mode.
-Corrected the alway run option for the french exe.
 
5.61 update available
-Updated FFNx (lots of optimisation for 60 fps, HDR FMV corrected).
-Updated Cosmo Memory (added worldmap footsteps).
-Updated 60 fps fields animation for modern 3D model.
-Added some flevel script correction for 60 fps mode.
-Corrected the alway run option for the french exe.
Best ff7 mod for me the fact its so streamlined and easy to install make it a must for all users of ff7 steam version.

Thank you so much for your amazing work
 
@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)
Can you clarify?


 ;)
 
Hello,

I managed to get the Steam version of this lovely mod installed and working.  I started using a save file I had previously at the very first save point, and when I get pulled into a random encounter before the first Scorpion Bot Boss it seems the 3d models in battle are running in slow motion. 

Maybe this has been answered before and I will see if I can find the answer somewhere (using different options in the mod doesn't seem to fix it except when turning on 30fps battle BETA), but all the character animations are moving very slowly while everything else is running normally (menu, music, sound).  Not sure how to fix this exactly while running this mod? 

Of course when I run the game unmodded everything is fine, so it seems like maybe a bug.  I am running the English version, I also tested the Steam achievements enabled and that worked which was my biggest sticking point when finding a good working mod set. 

Edit:  I am wondering if I should have cloud saves enabled when playing this game through Steam or just leave them off?  I like the idea of Cloud saving in case I lose all my files somehow but the Square Enix Launcher is weird and deletes previous saves if you turn on Cloud Saving, even if you put your save files copied over afterwards.

Also, I am assuming this mod has no better english translated or changed script and is the original version?  Sorry for having several questions, it would be cool to include the option to enable one of the redone english translation scripts out there if it's not already in the mod just to try it out, since this is excellent work so far and also keeps those achievs enabled at the same time =D 

Thanks for being so awesome and updating things frequently, really appreciate all the hard work.
 
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Hey Satsuki, this mod looks dope. Any idea how to get it to work with the Steam Deck? I was able to download and install it on the linux desktop but can't get it to run from the launcher in the steam os. Not sure if you've had a chance to look at this.
 
@casedistorted
As you're the only one to report this bug i assume it's related to your computer.
Witch cpu/gpu do you own ?

@kstarr719
I wich i own a steam deck so i can test it and found a way to use my AIO pack with it (to much money for me ATM).
 
How did you use the Ironite tool? Did you run it with wine? And are you using FFNX as well?
Hey what's up dude? So I did use Ironite with wine. Inside the Data folder, there's IrosArc.exe, I had to launch that. Ironite itself wouldn't work. From there I could navigate to the packed directory and unpack the iros into the unpacked directory. Make sure you read the xml files to see how 7th heaven would handle things. You'll have to do stuff manually. This works with mods mods, but there's some out there that do memory editing of the main ff7.exe, during runtime, those mods won't work. At least I haven't figured out how to modify the memory addresses during runtime. I guess I could always hard patch the ff7.exe. I'd have to figure out how to do that first. Only the iro of new threat gave me issues like that though. Satsuki's textures don't have any memory editing.

If you're gonna use New Threat, I always install it last, since I'm using the new threat standalone, it hardpatches stuff in the main data directory. I think there might some conflict with New Threat and Satsuki though. I know the button prompts don't work.

Edit: Forgot to mention, I'm using the canary of FFNX. I've had trouble getting its vulkan backend working, so I default to directx11. I use Lutris as a wine prefix manager. I can do dll overrides from there.
 
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@satsuki

I hear you, the deck is an expensive toy to be sure. I will keep messing around and if I have success, I will post what steps I took here. If anyone else has luck, please post how you got the AIO mod to work on your steam deck with vanilla FF7. Thanks!
 
Amazing work as ever Satsuki... I've just reinstalled/started playing your mod for the first time in two or three years, the various improvements and functions added since are pretty stellar!

One issue; the speed hack controller shortcut (L2+R2+Left/Right) doesn't seem to work for me? It's worth noting all other controller shortcuts listed work just fine and as intended. Any ideas?  :-\

Thanks again for your tireless contribution on making one of the greatest games ever made so enjoyable to play through time and time again all these many years later - you're a God among men, Sir!  ;D
 
...One issue; the speed hack controller shortcut (L2+R2+Left/Right) doesn't seem to work for me? It's worth noting all other controller shortcuts listed work just fine and as intended. Any ideas?  :-\
If you are using 60 fps mode + vsync enabled, and if you have a 60 fps display, the speedhack will be invisible because capped at 60hz
Do you have any speedhack message enable/disable onscreen when you use the shortcuts ?
 
If you are using 60 fps mode + vsync enabled, and if you have a 60 fps display, the speedhack will be invisible because capped at 60hz
Do you have any speedhack message enable/disable onscreen when you use the shortcuts ?
I'm not using 60 FPS mode but I do have vsync enabled (see below). I tried disabling this but it didn't make any difference. And, no, the speed hack notification doesn't appear on screen when inputting the command. Strange, as all other commands seem to do so as normal when pressed.

Untitled.png
 
try with the keyboard shorcut, it may be related to your gamepad (some gamepad use the same axis for l2 and r2 so you can't realy use l2+r2)
 
try with the keyboard shorcut, it may be related to your gamepad (some gamepad use the same axis for l2 and r2 so you can't realy use l2+r2)
Yep - works fine using keyboard! Must be the shared axis on my PS3 pad triggers as you say...  :)

Damn. This mod is by far the ultimate way to experience FFVII, can't thank you enough for all the hard work! The only thing I'd perhaps suggest is the ability to skip some of the very long and drawn out scenes in the game. Ones which are purely narrative based and contain nothing but continuous dialogue for some time. The Nibelheim flashback that takes place in Kalm for example, or the lengthy scene in which Cloud and Tifa are trapped in the lifestream trying to piece his memory back together.

I played the New Thread mod a year or two ago and this gave you a prompt at the beginning of each allowing you to skip forward and get on with the game if so preferred. It was a welcome addition for somebody who as often goes back to replay this masterpiece as myself.  :D
 
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