[FF7PC] Unified Model Installer (Discontinued, use Bootleg)

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Storing user selections is virtually impossible with inno (the installer package I use) and hard with any other for that matter.  Simply isn't going to happen.  It takes you a few seconds to take the extra time to select things.  It takes me hours to make the installer.  Sorry, but no :)

I have asked numerous people to create images for this mod to aid other people.  Strangely no one has taken me up on that offer.
 
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Storing user selections is virtually impossible with inno (the installer package I use) and hard with any other for that matter.  Simply isn't going to happen.  It takes you a few seconds to take the extra time to select things.  It takes me hours to make the installer.  Sorry, but no :)

I have asked numerous people to create images for this mod to aid other people.  Strangely no one has taken me up on that offer.
Completely understandable.  The last serious programming I've done (not counting hacking apart game scripts in Python and the like) was in Borland TC++ 3.0, so I come from an entirely different perspective.  A feature like that would take me minutes, but then it wasn't windows based programming either.

I'll be playing around with things a lot, so if I can manage to start grabbing some images I'll work on a compilation little by little.  I'm still trying to hammer my game into a working state, but it's only a matter of time.  I be a stubborn lass.  ;)

Assuming I can get something useful for you, what format, size, etc would you prefer?

[size=10pt]Edited to add TC version number, which was kinda required to convey just how ridiculously long it's been.[/size]
 
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I will place the screenshots on first page and credit you if you do it. 

Format, let's say jpeg high quality setting, size?  Not sure what would be good?  640*480 max?
 
OK, can do.

May take me some time.  I have no old saves lying around, so I'll inevitably have to do a full play-through and grab shots as I go, trying to create a myriad of useful save points so I can alter my models and get more shots, etc.

Also, I'm making preparations for a trip to Egypt in late September, so depending on how much more bashing on the game to make it go I have to do, that may snag things temporarily.  I will start working on this though as I'm able.  Wish I could just figure out how to look at whole models in any of the tools.  That'd really speed this up a lot, but sadly, from what I can tell most of the models are all chopped up into pieces and right now I have no clue how to assemble them anywhere useful besides in game.   :?
 
Full playthrough not required.  Someone uploaded a save file somewhere that has a LOT of save areas all through the game.  You can always use BlackChocobo to set location.

I do not know who has that save...  Kranmer will know.  PM him :)
 
For the screenshots EQ2Alyza have compiled all the screenies and that onto one thread for each and every model here:
https://www.ff7catalog.com/threads/8848/
Well don't look at the tutorial scroll down to the Character model section and there is images links to each model next to it btw i still think it would be better if you still took the pics as some of these well aren't that great and maybe 1 or 2 is missing :P.
 
Hi Folks

I came across recently on the "Unified Model FF7 installer" and find it brilliant.
Finally the confusion with the scattered and sometimes erroneous models are cleaned up.
UMI is determined among the most important mods.

Two things I want to even notice.
The installer checks the key
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
whether Aalis driver is used.
I am using Windows 7 Ultimate 64 bit
The key is with me but not used by game and ff7config.
The real key here is mine.
HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics

I'm using the German version of FF7.
In the mini games I have the file "Gcondor.lgp" and "GCHOCOBO.lgp"
The installer does not notice the absence of the files condor.lgp and CHOCOBO.lgp.
If I rename the files before (ie the G removed), everything works perfectly.

Greetings Kompass63
 
It checks both keys.  And should find one of them.  :)

I will correct the issue with the german game and those that have the letter before the name for the next release.
 
I didnt realie until very recently that the file names also come with letters BEFORE the name too...  It is very stupid what they did with the foreign games.  In future you may be able to just use my game converter and play with the english set up and english exe (translated).
 
Yes, the project I've also discovered.

One more question. I played to reactor 1 without Custom Driver.
Are there any models that absolutely require the Custom Driver?
 
Shouldn't be... since this is all about Models.  That's why this works with new ff7.
 
Could we not then replace the query by Aalis driver with a message that it looks better with Aalis driver?
 
Oh well you will need aalis driver to play the game for old PC anyway as it is full of bugs without ;)
 
id like to make a program that automates the installation of clouds models, and weapons but broken down to individual weapons and fixing the problems with conflicting texture ids. would making a program like umi be hard with no experience.
 
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