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EQ2Alyza
Guest
TGS presentation:
16:40 - They talk about Classic Mode and demonstrate it for the Guard Scorpion battle.
16:40 - They talk about Classic Mode and demonstrate it for the Guard Scorpion battle.
Slapped along with the never ending praise the game have gotten since the 1st trailers. This game will apparently be the best thing humanity has ever created, even though the gameplay is still not fully realized and only a few people have actually tried it.Now can't turn-based fans complain.
Everyone gets what they want now.
Which is no secret. It IS an action game. However, the fact they actually added an option to try and please people who are far more into the turn based combat system is pretty cool. Is it going to be perfect? Well I guess it remains to be seen... it appears that instead of your characters just sitting with their weapon in their hands, waiting for commands, they'll just be moving around and doing some very light damage hits. It might not be a 1:1 copy but hey! At least the option exists. I personally didn't see it coming at all so it's definitely a nice surprise.which again emphasizes that this is an action game at heart
Actually, I did just that on my first FF12 playthrough, lol. I didn't like that new idea of my party acting automatically without me doing anything in combat, so I decided to turn off gambits entirely and try to play it the oldschool-way. But... it was just like you said, a real chore. Enemies would always go much faster than my own party. Naturally, because selecting actions manually takes time, whereas AI-controlled entities (be it enemies or characters) act instantly the moment their ATB gauge is full. As a manual player, you would always end up losing valuable seconds for command input, causing your party members to get way fewer turns than the enemy. And why? Because the game's battle system and difficulty were tailored towards the gambit system, and the developers were expecting players to make use of it. If you chose not to, the entire balance would be ruined, as a manually controlled party would always end up getting only about half (or even less) as many turns as a gambit-controlled party, with direct consequences regarding difficulty. I can't even remember how often I got pummeled to death simply due to a lack of turns. Once I replayed the game using gambits the second time through, the difference was astounding! It was almost too easy now.It's like what they did in FF12 - where no-one who valued their sanity actually used the "turn based mode". It was impossible to like it. Having optional modes for battles seldom, if ever, works. Why? Because common sense alone should tell you the amount of work needed to pull that off properly is insurmountable.
Yup, exactly, this IS an action game. Making the classic mode more "true" to the traditional FF experience would be very awkward the way they have showcased the game (I think the action game-play LOOKS awkward and stupid too, but that's another discussion)Which is no secret. It IS an action game. However, the fact they actually added an option to try and please people who are far more into the turn based combat system is pretty cool. Is it going to be perfect? Well I guess it remains to be seen... it appears that instead of your characters just sitting with their weapon in their hands, waiting for commands, they'll just be moving around and doing some very light damage hits. It might not be a 1:1 copy but hey! At least the option exists. I personally didn't see it coming at all so it's definitely a nice surprise.