[FF7R] Remake Compendium

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I'm thinking that the bike is gonna play a big part in how we traverse midgar, assuming it's as big as they are making it sound...only problem with that is why do they leave the truck and bike at the end of midgar seeing as how useful they are in and around midgar.

Kinda hoping they make the avalanche crew temp party members for sections in place of the characters we miss out on due to locking us in midgar that would make platefall far more impactful, even though we are definitely gonna make us know Biggs, Wedge and Jessie far better anyhow
 
Other details from Playstation Blog.


  • The music. My goodness, the music. I heard a few tracks during my short time with Remake, each a fully orchestrated arrangement of the original’s timeless tunes. Listen to the music in the excellent intro to Square Enix’s E3 presentation, then imagine that treatment applied to some of the game’s other songs. Yeah.
  • Speaking of the music, it swaps seamlessly and dynamically between different versions of the song as you enter and exit combat. Such a cool touch!
  • Major QoL upgrade: You can slide down ladders by holding R2 or clicking the left analog stick.
  • Those same controls also let you sprint as long as you’re not in combat.
  • You can assign commands to other characters during combat by selecting them with L2 or R2 and navigating their Tactical menus.
  • After I killed an enemy with a multi-hit ability, Cloud automatically redirected the remaining hits of his attack to another nearby foe, ensuring the attack wasn’t wasted.
  • The Scorpion Sentinel boss fight had some really rad phase transitions — basically mini-cutscenes that played out completely seamlessly during the encounter. Even though I’ve destroyed this thing plenty of times in the past two decades, I was glued to the screen as I took it on this time.
 
You'll end up with huge parts of the original story being missed.
Expanding a small portion of the original story into a full game (which is true independent of the amount of resources inversted into visual fidelity) leads to huge parts of the original story being missed? Elaborate.
 
I also think it ruins the immersion of the story when you see your characters fighting something like this - as it then transitions to the main story and looks absurd.  In the original game,  you separated battle from story.  Here - it's part of it and looks stupid.
And no offence but this whole statement simply makes no logical sense from an objective point of view (best case scenario i could grant it being valid in your personal preference but you clearly didnt frame in that way). But if you think it does then please elaborate becasue standing like this it truly looks like a desperate attempt to be negative at all costs ^^

I mean dont take it the wrong way, (Imo) most of your replies cant be taken seriously due to obvious extreme emotional bias/attachment to the original, but they are usually relatively entertaining, but those 2 are just stilly ^^
 
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Pointing out what i deem exaggerated rhetoric is not aequivalent to defending the game at all costs or like a fanboy (especailly since I clearly am not emotionally invested which is often linked to what people refer to as fanboyism), not by any margin, so that line makes very little sense in the context. And actually its not me who needs to read/ word their statements properly; There is a fundamental difference between badly delivering a given story and "missing huge parts" (verbatum) of a story in a format that in fact stretches a given story out by a significant amount of time (and justifying that statement by wrongly allocated resources, which is only tangentially related as the lack of resources, given the format and context we talk about, would primarily affect quality of delivery), and that economics line was just silly/unnecessary btw.

The rest of what you said isnt really worth adressing and im sure you understand why (considering that big brain youre clearly confident to have :))

But ill promise ill just smirk in silence at any of your future replies  and keep my thoughts on them to myself, so lets just agree to disagree ::)
 
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There's a reason why being stabbed in a cutscene and being shot in the face by Rufus in battle are not taken as the same thing [and in the remake will be forced to be because of how it's being presented].  How's it going to look when cutscenes show people being blown away and Aerith dies from a single stab wound?   ::)
Yes, cause this was definitely never done on millions of other games. It's not we haven't had games in which main characters fight and defeat God-tier villains and yet can't open certain treasure chests at certain times. Must mean treasure chest>Villain. Unplayable! It definitely has to be 100% realistic to make sense. It's definitely a whole new concept that SE has come up with and will not make any sense.  ::)

And you're a fanboy who'll defend it all costs "imo".
And you're a hater that will keep crying about it at all costs "imo".
 
You should read what I wrote.  Devoting massive resources to graphics takes time away from other areas of the game.  You realize this thing has a deadline and a budget... right?
ATM i think the opposite in my optimism. My opinion is that they don't care about budget and they can parallelize work by assigning battle graphics and story to entirely different teams. About the budget i'm convinced they will probably ignore it in the belief that if they do a good job, any budget they put in it will return a hundredfold, while if they screw this up it will haunt them forever. Scrapping most of CC2's work after 2 years only reinforced this belief.
 
FF7Remake is unrealistic are you kidding? There are very very few parts of Pick any FF game that are realistic. That is just a poor argument.

Im going to guess you never played FF15 because if you had you would be able to tell how different the combat is. The combat does look like kinda like 15 but it doesn't function like 15. in 15 you got a few moves when your filled a bunch of attack bars In FF7R its ATB, where the bar fills over time and also with attacks (yeah i hope they drop the with attacks parts). I would have really like pure menu based ATB combat but thats unrealistic so you would hate it. I started looking into the battle system more reading and watching what those played the demo at e3 said (im sure you will just say they are paid to make it sound good).  You can do a block or standard shit attacks like a normal attack until your time bar fills up and you get a menu where you can use items etc.. I really hope there is an auto pause mode option for this as i think most of us would want to play that way and you don't have to hold a button like in FF15. Yeah you can map shortcuts for those who don't want to dig thru the menu to find an attack and or spam the same attack alot. Kinda like memory option that many menu based systems have so you can quickly get to the command you want. So i can't really hate on that feature at all as its literally a more modernized method of the memory option.

Do I think that FF7R is doing everything perfectly? NO there is a lot I have concerns about. How are saves gonna work for other parts? Will they just become DLC for this game, sadly maybe the best way to do the episodes to keep a consistent experience thought all parts. ?  Game 1 ends when you leave midgar and is two full blurays ? That alone has me worried Are all the textures 4k or 8k to future proof for ps5? is the game 100% voice acted? is it tons of cutscenes? What is all this data?  what did they add to the midgar section to make it longer? why is sephiroth showing up in midgar in what look to be around bombing mission? More i can't even think of right now. Its looking like this could be done as well as the RE2 Remake so yes I'm excited to see how it turns out.
 
If you have seamless battles with cutscenes showing your characters shot and stabbed - and then you see Aerith killed by a single stab, how do you reconcile those?
Creepy looking Planetary-scale being with 5 meter sword and glorious white hair>fodder lvl 10 enemy.  It's not that hard.
 
It's not a poor argument.  And I'm not talking about realism - I'm talking about believability in the world presented - Storytelling.  They're completely different things.  Unless you think anything should happen for any reason - which is bad story telling. Again, read what I wrote. If you have seamless battles with cutscenes showing your characters shot and stabbed - and then you see Aerith killed by a single stab, how do you reconcile those?  In the original game, you separated battle from story and suspended disbelief.  You can't do that with the remake.
Your argument is a poor argument because this is a literally a trope in the medium. So let me ask you Does this mean chrono trigger or any game where you can see the mobs on screen is shit from a realism perspective?
 
Why does improved graphics equal poor storytelling?  Surely then we should just go back to a time before movies and video games, or even picture books.  Good storytelling is enhanced by quality visuals and audio, not the other way around.
 
I thought the remake was going to be terrible, I was going to avoid it, but DLPB is making me want to give it a chance!
 
I can't make my position on this any clearer than that. FF12, 13, 14, 15, the spin offs, the sad "remasters", and Advent Children, and the released info and scenes so far from FF7r all point to me being right.
FF12 is amazing. FF14 is one of the most successful MMORPGs ever and 15 is fun as hell. While not as good as the others, 13 is still enjoyable. Next.
 
12 is good, but it doesn't hold a candle to 10 and prior.

13 is not good...you can like it, that's fine. But others' liking does not convince me it's a good game. No one can change my mind on that.

14 is successful, but success only measures success. I've tried it several times after new expansion releases, and every time something just felt missing. I think it's maybe the good story tied down by boring kill/fetch quests. I don't really do well with MMOs in general.

15 I never played. I watched some videos online but nothing grabbed at my attention to warrant a PS4/game purchase. I can't knock it for that, but it's hard to praise either when first impressions weren't "fun as hell" for me.

FF7:R has my interest, but probably moreso due to nastalgia. It feels more like a battle to hold onto my beloved original, rather than trying to embrace this new vision. Gotta see more before I can begin to parse my thoughts on it.
 
12 is good, but it doesn't hold a candle to 10 and prior.
12's pace, voice acting, dialogues and even the combat are all amazing. The story itself is also great. Some of the characters don't have very interesting backgrounds but it's definitely one of the good Final fantasy games.

You should give 15 a go. The combat might not blow you away but the characters are all pretty good and their friendship, leading all the way to the end has some twists that you might not expect. The story isn't bad either but they screwed up by having it split into movies, game, DLC. And well, you can snatch it for PS4 for like 15 bucks so it's not all that expensive anymore.


FF7:R has my interest, but probably moreso due to nastalgia. It feels more like a battle to hold onto my beloved original, rather than trying to embrace this new vision. Gotta see more before I can begin to parse my thoughts on it.
The best thing about it, and a thing that everyone appears to overlook is that you don't need to fight that battle. You can get the remake and enjoy it, you can keep the original and enjoy it. It's a new take on FF7, not a replacement. The original will always be there for you. Available pretty much on any console, tablet, phone. I'm sure you could even get it on some of Samsung's fridges if you really wanted it.

This is why I don't get the whole crying and moaning about the remake. Don't like it? Great. The original is there for you and will always be.
 
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The best thing about it, and a thing that everyone appears to overlook is that you don't need to fight that battle. You can get the remake and enjoy it, you can keep the original and enjoy it. It's a new take on FF7, not a replacement. The original will always be there for you. Available pretty much on any console, tablet, phone. I'm sure you could even get it on some of Samsung's fridges if you really wanted it.

This is why I don't get the whole crying and moaning about the remake. Don't like it? Great. The original is there for you and will always be.
Welp, it's a huuuge missed opportunity to have a massive production team remaking FF7 legally, the "right(ish)" way, instead of creating FF7R: the DBZ-matrix-realism-crap reboot lol. Same with most of the other FF ports/remakes, instead here it's wasted by cheap and lazy production cycles. But, shrug, I don't really care, SE is pretty much a lost cause in the FF department as far as I'm concerned.

Whereas the cryers may cry, there are at least 10x as many who seemingly just loves whatever SE throws at them regarding FF7r. There are plenty of reaction vids out there with more cringeworthy statements to count.
 
Welp, it's a huuuge missed opportunity to have a massive production team remaking FF7 legally, the "right(ish)" way, instead of creating FF7R: the DBZ-matrix-realism-crap reboot lol. Same with most of the other FF ports/remakes, instead here it's wasted by cheap and lazy production cycles. But, shrug, I don't really care, SE is pretty much a lost cause in the FF department as far as I'm concerned.

Whereas the cryers may cry, there are at least 10x as many who seemingly just loves whatever SE throws at them regarding FF7r. There are plenty of reaction vids out there with more cringeworthy statements to count.
Most remasters have been great actually. 10/10-2 look and play amazing on modern generations/PC and include all the international content that the original US release didn't, 12 is AMAZING since it not only includes the international's zodiac job system but it also includes many new additions. 3 for the DS/Android is a great game, 4 is absolutely amazing on the DS and even on Android especially since they went with a more difficult version. 7 plays great on PS4/switch and FF5 for Android is one of the best games I've played. Sure, some of the other ports have issues but most of them are good.
 
Fair enough; aside from FF3 and 4 I can agree with you. The 3D versions of 3 and 4 are rather awkward imo, but admittedly it's 'cause of the style they chose. It feels more like, I dunno, pokemon games...  It may somewhat fit FF3, but personally, I still prefer the NES version. I couldn't recommend any of the original NES versions though. They haven't aged well, considering things like convenient features and those horrible encounter rates.
 
My thoughts on the remake so far:

Graphics and presentation overall are top-notch, but that was to be expected anyway, seeing as those are the points that SE has been focusing on in all of their main FF games for the last 10 or so years while neglecting more important things like gameplay and story (cough*FFXIII*cough). The character design doesn't look half-bad, save for a few design choices that really left me scratching my head. I understand Tifa's bra, but why would Barret need sun glasses in a city where you can't even see the sky most of the time (the slums being below the plate)?

Anyway, on to the more important points:

The battle system: Personally I would've preferred the classic ATB system, so when they first announced an action-oriented combat system for the remake I felt quite disappointed. I'm not saying that action-based systems are bad in general, but they're simply not my style. Their recent announcement that you should be able to choose between action mode or turn-based mode does make me feel a LITTLE better, at least, but as others have said already, it'll all depend on how they implement that. I can hardly imagine having two different combat systems in one and the same game, so I'll remain sceptical about this one... unfortunately it's impossible to judge the battle system just from watching trailers, as you can't see which/how many buttons the player needs to press in order to perform the actions on screen.

As for the episodic release, that was perhaps the biggest bummer to me when I first heard about it, leaving me with the same questions that so many others have asked already: how are they going to handle level-ups? Or the World Map? Will there even be one? I cannot imagine FFVII without one, yet at the same time, I don't see SE coming up with a world map again, seeing as they've scrapped that idea even for FFXV where such a thing was originally planned. How will data transfer from one episode to the next be handled (not just stats, materia and items, but also treasure chests openend, sidequest completed, dialogue choices i.e. love points for the Gold Saucer date)? Will it be possible to revisit locations from earlier episodes? They very much need to be, seeing as most of discs 2 and 3 in the original consisted of revisiting former towns and dungeons again. But that would mean that all locations have to be present on every blue-ray, and if that's truly the case the very choice of making the remake episodic in the first place becomes... questionable...

Finally, about the 'believability' discussion: I can understand what DLPB means. On older consoles, battles in RPGs were meant to be merely symbolic and not to be taken seriously. There has always been a clear differentiation of what a character can do in a battle, and what he's capable of in 'field mode'. Every fictional world, despite being a fantasy universe only, still has to follow its own inherent rules to maintain credibility within its story. The characters in FFVII were always supposed to represent regular people like you and me, and while their physical capabilities may exceed those of others due to some of them being martial artists and/or having undergone military training, it never went out of control in the original game.

That changed with the Compilation, starting with Advent children: I've only watched AC once, but I still somewhat remember that battle against Bahamut in Midgar. The one that ends with Cloud jumping/getting thrown endlessly high up in the air (you can see the city of Midgar waaaayy down below), slicing Bahamut, and then dropping back to earth and landing on his feet... unhurt! And those are the kind of scenes that rob the universe and its characters of any credibility, for no one can seriously buy that Cloud would ever be able to pull something like that off. It goes against the very nature of the FFVII universe. Or did you never ask yourself: if the party characters were indeed capable of jumping that high, why did they ever bother to climb the floors of the Shinra headquarter by foot? According to AC, they should've been able to just jump from the building's entrance to the top floor and be done with it.

And that's the entire point of the believability discussion. The original game had established a clear set of 'rules' for the FFVII universe (most of which follow the same rules as the real world as far as human physical capabilities go), and AC started to violate those. The characters of the original weren't any godlike superhumans, as they've never displayed any such skills outside of battles. They couldn't jump up to the high voltage pole in Junon on their own, they needed a dolphin to help them. They couldn't just smash through walls in buildings, they had to take the doors. They were meant to be normal, albeit physically well-trained people. Yet AC started to turn them into Dragonball characters, something that simply doesn't fit into this game, and quite frankly has no place in it.

The bottom line is: Anything that happens in battles is there merely for the player's entertainment and has no bearing on the games' respective universe, save for scripted battles that are specifically designed for story purposes (e.g. Tellah getting killed by Golbez, Galuf getting killed by Exdeath, General Leo getting killed by Kefka etc.).
 
Did you miss the shitstorm that went down with the latest season of Game of Thrones?
I've never seen a single episode of Game of Thrones
 
Spot on Kefka.

Judgment is still due on the battle system, but one can't deny that the "realism" style they go for, combined with what we've seen so far for the battle system, slaps said realism in its face. Who knows, maybe they'll somehow make it work with its internal logic... No, no they won't lol. It will look cool and all, but you have to leave logic aside in order to enjoy it. That's ok imo, as long as you admit it. That's what you do when you watch just about any mainstream action movie. One may enjoy it, but don't make excuses to try and make sense out of it.

What bothers me the most is not fan reactions, the realistic style or the fact that it will be an ARPG. It's the reasoning from the top-brass-devs in SE. Their reasoning has a very corporate ring to it, and are sometimes followed by leading, manipulative suggestions. Example: "It will be an ARPG, like one would expect." This kind of reasoning doesn't come from the passion of making a game. It's carefully considered reasoning that comes from a AAA company out for your moneh. Suddenly, since "one would expect" an ARPG, making it a traditional JRPG "would be a waste" for many. Its pure BS.

Yes, It's all fine that companies make money and creates opportunities and work for many, but I can still call BS on their sugar-coated statements.
 
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