I
Izban
Guest
Most of the criticisms are based off assumptions, and nostalgia. The whole same game just prettier has always rubbed me the wrong way, even if it comes with fixes, RPGs as a whole are typically poorly balanced to the point once modding is available you get things like new threat or nightmare mod
Not liking the dialogue is entirely subjective, and is rather obviously an issue for some people, especially people who have spent countless hours re-translating so it's truer to the original script, that being said the dialogue so far is objectively better then average for a video game.
Concerns and criticism of the multigame structure is quite frankly ridiculous at post demo, a 15min section now takes at minimum 45min, which if extrapolated to full midgar is close to 20hours with no new content, which is about average for most styles of game, with new content it's unlikely that it will take less then 40 to finish first play through and probably 100+ for completionists.
As for the story changes I haven't seen anything deal breaking, I've seen plenty of story expansion, pacing changes and character reveal/motivation adjustments but again kinda have to wait and see how it plays out, like the whole avalanche being less competent and shinra being more manipulative, or the more prominent emphasis on Sephiroth in early game, at this stage just is, it could be amazing down the line or it could be handled poorly. They have added and expanded on some of the more mature themes like the cost of the bombing missions and mental illness(PTSD) in cloud which adds another layer to explore.so at current insufficient evidence to say hey the story changes are rubbish but it does look promising.
Gameplay is a critical part of a game if it play like arse then it doesn't matter how good the story is, now aside from a handful of less vocal people who've actually played the gameplay response is overwhelmingly positive, and with playing the demo you can see the potential in the battle system rather easily, it looks like there are a couple of tiers of enemy, you have the hold square to kill floor fillers, gimmick fights like the sentinal rays, "harder" floor fillers, weakness based fights and setpiece boss fights. The ATB major actions feel powerful and very purposeful, while magic feels powerful when used correctly and fairly limp if used poorly (staggered weakness for 700damage vs 150 for normal strength), I maintain I still haven't found any i-frames to exploit. Each character so far plays remarkably different which in effect will give us 4 different playstyles to choose to main, cause ATB charges like ass if you aren't controlling, basically there is variety and depth that is quite uncommon to have both in games, straight RPGs lack variety, action games typically lack depth and we are getting both, all while looking spectacular my only gripe is that there are way toany partial effects going on in combat.
Difficulty, it's harder then it appears first play, but once you figure it out it gets much easier I do hope they give us a proper hard mode at some stage which is actually fairly easy for them to do like it's literally just putting multiplyers on enemy stats because the enemy's aren't stupid from my experience so more health and damage would very quickly increase the difficulty, but overall it's already way harder then the original even after you figure it out.
Remake is done in unreal engine so I severely doubt modding it when it hits PC is gonna be terribly difficult, and with hacked ps4s there could be simple mods before release
Not liking the dialogue is entirely subjective, and is rather obviously an issue for some people, especially people who have spent countless hours re-translating so it's truer to the original script, that being said the dialogue so far is objectively better then average for a video game.
Concerns and criticism of the multigame structure is quite frankly ridiculous at post demo, a 15min section now takes at minimum 45min, which if extrapolated to full midgar is close to 20hours with no new content, which is about average for most styles of game, with new content it's unlikely that it will take less then 40 to finish first play through and probably 100+ for completionists.
As for the story changes I haven't seen anything deal breaking, I've seen plenty of story expansion, pacing changes and character reveal/motivation adjustments but again kinda have to wait and see how it plays out, like the whole avalanche being less competent and shinra being more manipulative, or the more prominent emphasis on Sephiroth in early game, at this stage just is, it could be amazing down the line or it could be handled poorly. They have added and expanded on some of the more mature themes like the cost of the bombing missions and mental illness(PTSD) in cloud which adds another layer to explore.so at current insufficient evidence to say hey the story changes are rubbish but it does look promising.
Gameplay is a critical part of a game if it play like arse then it doesn't matter how good the story is, now aside from a handful of less vocal people who've actually played the gameplay response is overwhelmingly positive, and with playing the demo you can see the potential in the battle system rather easily, it looks like there are a couple of tiers of enemy, you have the hold square to kill floor fillers, gimmick fights like the sentinal rays, "harder" floor fillers, weakness based fights and setpiece boss fights. The ATB major actions feel powerful and very purposeful, while magic feels powerful when used correctly and fairly limp if used poorly (staggered weakness for 700damage vs 150 for normal strength), I maintain I still haven't found any i-frames to exploit. Each character so far plays remarkably different which in effect will give us 4 different playstyles to choose to main, cause ATB charges like ass if you aren't controlling, basically there is variety and depth that is quite uncommon to have both in games, straight RPGs lack variety, action games typically lack depth and we are getting both, all while looking spectacular my only gripe is that there are way toany partial effects going on in combat.
Difficulty, it's harder then it appears first play, but once you figure it out it gets much easier I do hope they give us a proper hard mode at some stage which is actually fairly easy for them to do like it's literally just putting multiplyers on enemy stats because the enemy's aren't stupid from my experience so more health and damage would very quickly increase the difficulty, but overall it's already way harder then the original even after you figure it out.
Remake is done in unreal engine so I severely doubt modding it when it hits PC is gonna be terribly difficult, and with hacked ps4s there could be simple mods before release