[FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0

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I am having an issue with the demaster where whatever i check on linear filtering it is always disabled and everything looks like in psx.
If i delete demaster everything works fine but of course the mods don't work. I also tried version 1.2.4 where the option to disable it wasn't available but still filtering is disabled.
Am i doing something wrong?


EDIT: upon further research i've discovered this issue occurs when i enable "FIELD_BACKGROUND" that enables support for custom field backgrounds. I have no idea why that
would mess up with the linear filtering.
 
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Hello, I would like to say thank you first. I have seen that at the end of the post the improvement of hd fields was allowed but I downloaded the angelwing 3.0 and replaced textures, until I discovered that it is a project still to be done in patreon. I have seen that some have access to it by paying on patreon? Are there other hd field mods? where do i find other ia hd models for the background of the game? sorry for my English
 
the alpha version of angelwing is actually out . here is the link for the alpha version
(redacted)
here is the fixes for bugs of the alpha version
(redacted)

Angelwing becomes Project Ultima in patreon of Mcindus.
Dude. The alpha is for patreon supporters only. Not cool.
 
the alpha version of angelwing is actually out . here is the link for the alpha version

Angelwing becomes Project Ultima in patreon of Mcindus.
Hey bud, you're not authorized to redistribute these. Don't mind the bug-fix, but the other file is owned by FatedCourage and I'm not sure he's alright with people redistributing it.

Is this the gigapixel version? Because I already have a release with bug-fixes of that older one.

Ultima was just released last night, so let's not confuse people with different versions floating around.
Thanks!
 
I dont see the issue with releasing the gigapixel version, since its already released for the old version by fated. I used makis tool to make a remastered version but there was no point going through the game if the bug fixes have already been done. If you already had a release why hasn't a link been posted months ago in fateds thread?
 
Hey bud, you're not authorized to redistribute these. Don't mind the bug-fix, but the other file is owned by FatedCourage and I'm not sure he's alright with people redistributing it.

Is this the gigapixel version? Because I already have a release with bug-fixes of that older one.

Ultima was just released last night, so let's not confuse people with different versions floating around.
Thanks!
Im not dsitrubuting it. what i posted is not project ultima.  the alpha version was posted By yagami months ago . on his thread. I did the liberty of providing some fixes through it so it is usable .
 
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Dude. The alpha is for patreon supporters only. Not cool.
this is NOT THE Project Ulltima

here is the actual post of yagami moths ago . this is the gigapixel version in which i referred as alpha but NOT in reference to ulitima
here it the direct link to the thread. [FF8PC-Steam] Project AngelWing v3.0 - Field Upscale (qhimm.com)
it was posted August 2020 and i provided some fixes moths later

hope it clear things up.

Heres a link for the gigapixel version of the remastered edition, there will be errors but since nobody has posted a new version here it is
https://drive.google.com/file/d/1bVX2yYvJaGayrmLSkLYLYxoiNQIPnugr/view?usp=sharing
 
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I dont see the issue with releasing the gigapixel version, since its already released for the old version by fated. I used makis tool to make a remastered version but there was no point going through the game if the bug fixes have already been done. If you already had a release why hasn't a link been posted months ago in fateds thread?
Actually I was a dummy and thought it might have been some other version or some cross with Ultima or something, so I derped.

I never posted the other version because you did, and my work became consumed with AW:Ultima.
That version of GP still has the jaggies on the alpha cuts, and our original plan was just to use that Alpha version as a base to redo all of the alpha cuts for the next release of GP (beta/full) -- Instead of that happening, as we got consumed with the alpha cuts, I also got consumed with what I could do to the BGs with ESRGAN and Photoshop and AW:Ultima Happened.

Im not dsitrubuting it. what i posted is not project ultima.  the alpha version was posted By yagami months ago . on his thread. I did the liberty of providing some fixes through it so it is usable .
Yeah - I've always been happy with your fixes - I was thinking it was ultima or something else, so my mistake :P sorry

Hope you're doing well!
 
Hi, i have downloaded demaster but how Can i play the game in widescreen ? Actually in 4k i have black bars at the left and right of the screen
 
I have been trying for hours to get this Demaster to work but just can not.

I'm using FF8-R.
Demaster 1.2.8.
All files from the .zip have been put into the steamapps\common\FINAL FANTASY VIII Remastered folder.
The manager unpacked the game files.
I've added several mods worth of texture files to the texture folder inside of DEMASTER_EXP, and confirmed that they replaced the originals.
None of the mods added via demaster are working...the old files still somehow creep in presumably from main.zzz.
I've launched the game through Steam, the FFVIII application file, and from FFVIII_LAUNCHER packed with demaster.

I must be missing something...

Mods added via zzzDeArchive are working.

Is there something that I need to do to get FF8 to read the right set of files? I'm at my wit's end...
 
Dont use demaster mod manager as that can be buggy, make sure all the settings in the demaster config are correct. Only use zzzdearchive to unpack all the main game folders to a new folder named DEMASTER_EXP, then you can manually change all of the textures. Make sure its a legit game too otherwise it wont work.
 
Thank you! I believe I'm finally making some progress now.

This information needs to be added somewhere to let new people like me know that the demaster tool does not work as it should. All of the tutorials and walkthroughs that I could find used it which made me think that I was going insane when it wasn't working for me.
 
Hello,

I recently downloaded FF8 Remastered (via Steam) and installed the Demaster Patch. After unpacking the zzz-Files (via integrated Mod-Manager and/or via zzzDeArchiver), I've got an error message:
"can't open configuration file: 'config.txt" (see screenshot)

After some research I've found out the config file ....\My Games\FINAL FANTASY VIII Remastered\Steam\76561198002523132\config.txt was missing, because the game was never started before.
The attached launcher from demaster doesn't create this config file by it own. So I needed to repair FF8 Remastered via Steam and I started the normal Launcher just once. Than the config file was created and after that I could use the Demaster FF8 Launcher.

But this should definitely be mentioned in the readme, that the game needed to start at least once or the Demaster Launcher should be fixed in this way.

See attached Screenshot for the error message:

KgKvM8Z.png

https://pasteboard.co/KgKvM8Z.png
 
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Not sure what I've done wrong, I've followed the directions on ff8-r Ragnorak and I get a demaster error.
"DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call"
 
Ok, made it past that, but now the game launches with none of my mods running.  Doesn't appear to load the demaster patcher at all at launch
 
'DEMASTER ENGINE LOADED!
Reading config file demaster.ini
IMAGE_BASE at: 54D50000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 563BB2A8 and ds_teximg is at: 563BB4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs"
Drag dropping demaster 1.28a and rerunning it and then running launcher exits with unknow error
 
Yeah, completely uninstalled game, deleted config files in documents, reinstalled through steam, ran it, then ran just demaster. Same problem, dies an unknown error and drops a 148mb crash.dmp file
 
FF8 remastered was recently updated to fix the slow down caused by windows 10, so you will have to wait for a new update from Maki.
 
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