M
Mcindus
Guest
You are amazing. :*) I've upscaled the entire worldmap from the original textures and inserted it using Tonberry - but with this news, I'm going to continue my full worldmap texture replacement pack. Currently, I've only done Balamb justice and no one has done anything to the towns because they are the most common objects to have messed up coordinates.Of course I'm going to work on worldmap next.
Didn't touch the walkmesh yet, but as far as I just fast looked on those files is:
Wmrail is set of points. Probably points telling where tracks should go, just like splinemesh in UnrealEngine, but I'm not sure yet.
Wmtex is just a file containing textures only
Wmset is a file containing balamb garden model, train models, probably towns, consist similiar geometry data as levels and characters.
Wmsetus - almost same as above, but does have some differences?
And that biggest 20 MB file. Didn't test it out, but appears it doesn't have any textures in it.
I'll finish this .x file (texture support, and tool for it), then I'll start on worldmap.
Thank you!!