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Hy. Very nice mod. Is it also available for the german version?
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1080preserve_aspect = NOfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = mods# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no
Nope still has not worked, from turning off prevent round errors off just got screen shaking when going into battle.Try turning prevent rounding errors off? And also next time, post a long document in Code: [Select]tags.Code:
have anyone a link for the german version?http://www.megaupload.com/?d=QQ17WKGD
there enjoy the rest was made in a rush and I'll update it in the next few days again to fix this annoying opacity problem
if you find anything looking atrocious in the interface please send pics so that I know where to fix and what to fix^^
also what resolution you use would be nice
install instruction:
install aali's OpenGL driver v0.7.11b or later
configure mod path ( mod_path = . ) in FF8_opengl.cfg
extract the 7zip file to you FINAL FANTASY VIII\mods folder (if there is no mods folder in your FF8 directory create one)
the beta was made for a resolution of 1680x1050 but should work with other resolutions
Thank you very much! The next version will have a new map of the world?
I'm almost done with the in-menu card sets, and then I'm pretty sure I'm finished! I would like someone to test everything out and get back to me about any issues with text alignment, etc.The world map cannot be changed unfortunately. Also I have no time to continue this project so it will be up to others to keep it alive.