[FF8PC-Steam] BerryMapper- texture replacement for Tonberry mod (2014-12-15)

  • Thread starter Thread starter Shunsq
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Those weapons *0*
What I love about these weapons are how true they stay to the original! And the nice fine details on the twin lance/cutting trigger to set them more apart from the their counterpart weapons <3

I have a couple of textures for the world map that need high-ressifying, if we could have different people working on different areas of the map.. Say, Galbadia/Esthar/Trabia..? I find that the most difficult textures are the mountains... The ocean seems to be pretty straight forward/shares the same texture, what would be good is to tonberry the textures, zip them up, and put them on here for everyone to get the chance to work on- and then send them over to be hashed, and then have the testers use Ragnorak/Debug-Room/Balamb Garden to troubleshoot

For some reason, I'm still having a difficulty getting the 'map' texture to display... It comes up as 'noreplace' on Tonberry. Any thoughts?

Also Shunsq, could we safely say that the 'character texture replacement' should be changed to 'texture replacement' so we can include field/battle/world as one big mod?

Also, good job Fated!! Finding the hash codes, I can have a go at fixing Squall's face if you want :D
 
Thanks, Mortael. I'm not saying it's 100% but everything looks to be good. I wouldn't mind if you did. :) But no rush. You seem to be working on various things at the moment.
 
SQworldtweak.png
Oh man, you've managed to replace Squall's worldmap texture?!?? We're gonna love you A LOT!
 
Been messing around with Mago's textures and decided to try Ultimecia's. I actually really like it!
5P6fvUY.jpg

Yes, I am aware of the white along the feathers. I have that problem with Rinoa's hair, too. I just don't know how to fix all that. :P
 
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Been messing around with Mago's textures and decided to try Ultimecia's. I actually really like it!
5P6fvUY.jpg

Yes, I am aware of the white along the feathers. I have that problem with Rinoa's hair, too. I just don't know how to fix all that. :P
You need to make sure that the area around the feathers are 'transparent' if it has a white/black background, you will end up with a filled in texture (good job btw, perhaps you could do Edea's as well; one day we could perhaps learn how to access Edea's battle MCH model and swap it with the field model)
 
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Wow, this is kinda amazing, you guys are working pretty fast and pretty well. I really like how Artemisa Ultimecia looks. In situations like, this, i'd like to know some graphic design... u.u

By the way, my heartfelt congratulations guys  ;D
 
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Thanks, guys. Mago did a great job with her. And I did fix the textures for transparency. The only downside is that using Ulti's textures make my game lag to the point where it crashes. I would love to try Edea, but I didn't find her in a pack or anything.
 
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Also, here are the rest of the codes I have for Squall.

sqlt_13,3923211621
sqlt_13,3923211629
sqlt_13,4225234287
sqheadt_13,3042268505
sqbodyb_13,2075274751
 
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Thanks, guys. Mago did a great job with her. And I did fix the textures for transparency. The only downside is that using Ulti's textures make my game lag to the point where it crashes. I would love to try Edea, but I didn't find her in a pack or anything.
Yea, at the beginning of this thread a few posts down Magochocobo said he was going to do Edea and Ward, that he never finished them. Whether he actually went through and did that or not I don't know but he posted like two days ago I think so he still checks in and maybe he will see this.
 
FatedCourage:
Can we just put those codes at the end of Shunsq's recommended Objmap.csv, or do we need to wait until he updates his list?
Also, will you release your new texture implementations, or will you wait until you fix them so they don't crash the game?
Lastly, you are right. Magochocobo has not released the textures he has done for Edea, Raijin, Rinoa's Party Dress, Kiros, Ward, Garnet, and Zidane.
 
Updated on the 2014-12-12.
To Mirrorman95: You can just add the lines that fatedCourage provided.No need to wait for the list to be updated officially.
 
Just a quick update:


I'm going to be working on world map models and battle textures, if anybody is kind enough to lend me a save game which is the end of Disc 3, just before the Lunatic Pandora, I would be most grateful!

For 0.2 of project lionheart:

Objectives:
-Squall should have most all of his textures (including his world map), and all of his weapons and hashed most of the areas (Fated is working on getting these codes currently)
-Complete the hash codes for Selphie/Zell if possible
-Quistis textures released, ready to be hashed
-Balamb Garden model retextured
-Ragnarok Model retextured
-Battle textures begun

I want to take my time with each of the characters, fortunately Zell and Selphie are already done- I'll at some point work on their uniforms too.. Unless somebody else wants to do this for me, which I can't refuse any offers of
 
olearyf2525 & Mirrorman95: That's a shame. But it's okay. I'm patient! Maybe with the holidays coming up that might give time for Mago to be around and finish them.

And Mirrorman95, like Shunsq said, you don't have to wait. They should work. And as for Ulti's codes, I can release them for people to try them out and see if they experience the same problem. That's if anyone wants me to.
 
I'm going to be working on world map models and battle textures, if anybody is kind enough to lend me a save game which is the end of Disc 3, just before the Lunatic Pandora, I would be most grateful!
I actually have a Steam save on disc 3, right before you save Rinoa from being sealed away. If that works for you, I can lend you that save Mortael. :D

Update: One last code I found for Squall.

sqlt_13,4225234799
 
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More progress made :)

Progress-1.png


I've found/hashed the model for Balamb Garden, currently working on the textures for it..
 
Just a quick update:


I'm going to be working on world map models and battle textures, if anybody is kind enough to lend me a save game which is the end of Disc 3, just before the Lunatic Pandora, I would be most grateful!

For 0.2 of project lionheart:

Objectives:
-Squall should have most all of his textures (including his world map), and all of his weapons and hashed most of the areas (Fated is working on getting these codes currently)
-Complete the hash codes for Selphie/Zell if possible
-Quistis textures released, ready to be hashed
-Balamb Garden model retextured
-Ragnarok Model retextured
-Battle textures begun

I want to take my time with each of the characters, fortunately Zell and Selphie are already done- I'll at some point work on their uniforms too.. Unless somebody else wants to do this for me, which I can't refuse any offers of
I went from playing Final Fantasy Tactics to making a Seifer sprite for it... to playing Final Fantasy 8... to now playing with FF8...

Anyway, I would like to help out this project if I could! I'm starting a new play through relatively soon and was wondering exactly how you are generating the hash codes. I am willing to help with the uniform hashcodes, I just need to know exactly what you need from my play through. I downloaded and used Berrymapper on my texture folder tonight and got a fair amount of hashes (256kb worth), not sure if they'd be useful but I can post if need be. I currently have SeeD Reborn, Tripod, a couple character textures and Project Eden installed. Is it simply that? A new objmap generated between from hashmap of Berrymapper and the input folder? Am I missing something obvious here?

Also, having just recently done some work with Square's PS1 era sprites/pixelart/formatting... can someone post some textures that need some love? I'd love to get my hands on the world map town textures especially. I'm not really familiar yet with FF8's file structure and honestly wouldn't know where to look. Sorry if this is was a stupid post, it's been a while since I've been on Qhimm. Looks like its an exciting time to be getting back into FF8. :)
 
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Updated Objmap on the 2014-12-15:
+zelb_13 and selt_13 hashcodes.
 I also put links on first page  to download Zell texture pack and Sephie texture pack. The seed and graduated uniforms are not present yet.
 
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