M
Mcindus
Guest
This makes me a sad Panda. Currently, we can't have a Shiva, Blinking Eyes, and Tonberry animation (irony). I know I've been MIA lately, but that is due to some new opportunities that have dropped in my lap. I'm not done modding FF8 by any means. If we can make exceptions for those files individually, then maybe it's not a huge deal, but it would still be nice to have a 'complete' model. Trust me, mavirick - Fated has done a BEAST of a job finding all of those hashcodes, and I don't think any other modder out there would have had the patience for it, IMO. I know I wouldn't. Please keep up your amazing work. Just don't feel rushed -- that's the benefit/pitfall of the free modding community... it's all on your own timeTonberry is at a pretty stable state right now with all requested features implemented, no known bugs, and is running as efficiently as possible (as far as I can tell). I don't have much else to work on
The new hashing method along with selective object replacement (i.e. if it finds a match for an object but not the whole texture then it replaces the object and simply upscales the rest of the texture to 1024x1024 without changing it) is 80-90% complete but, truth be told, it doesn't seem like there's all that much modding demand for it. FatedCourage has done an excellent job wrestling with the character collisions and the other mods (read: Mcindus') work almost flawlessly. The glitches are minor at worst. Besides disappearing characters and the occasional background collision, none of the current mods will be much improved by the new hashing algorithm, and in fact Tonberry will necessarily be a bit slower.
The new hashing method would open up a lot of possibilities for new mods (e.g. animated textures), but until modders start probing in that direction (and I get a whole lot more textures to finalize the hashing coordinates) I have to say I don't feel the same urgency as I did with the current version of Tonberry.