[FF8PC-Steam] GeDoSaTo Config v2.3 (Compatible with ReShade)

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The rar file download has expired.  Can someone provide a link to a working download.  Also, many of the links for FF8 mods are expired.
The link takes me to 13tomidnight and at the top it says this domain name expired on 2/7/2016 and is pending renewal or deletion.
 
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The rar file download has expired.  Can someone provide a link to a working download.  Also, many of the links for FF8 mods are expired.
The link takes me to 13tomidnight and at the top it says this domain name expired on 2/7/2016 and is pending renewal or deletion.
UP  :cry:
 
Not sure what you mean by UP.  I was able to get other mods installed and working.  I found other places to download the mods but not this one so it can work with SweetFX and Tonberry.  The game still looks a lot better so I'm cool with it.  Can't wait for FFIX to come out on steam.
 
Links are working again. Sorry about the delay, guys.
Thanks Mcindus for updating that.  Much appreciated.  I also have a question for you.
I'm using Tonberry 2.04.
The collisions csv.  Does that go in the hasmaps file folder or directly into the Tonberry folder?

Can't wait to replay this game.  Also can't wait until FFIX comes out on Steam.  I check every now and then to see if it's available for purchase.
Also, is there a way to make a donation for your work?

Thanks again.
 
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Thanks Mcindus for updating that.  Much appreciated.  I also have a question for you.
I'm using Tonberry 2.04.
The collisions csv.  Does that go in the hasmaps file folder or directly into the Tonberry folder?

Can't wait to replay this game.  Also can't wait until FFIX comes out on Steam.  I check every now and then to see if it's available for purchase.
Also, is there a way to make a donation for your work?

Thanks again.
No problem, just wish I had the time to fix it sooner! (or you know... not lose my domain lol).  So, the files collisions.csv and hash2map.csv should both be in your tonberry folder and NOT in the hashmaps folder.  This will prevent many collisions between Project Eden, SeeD, etc.

And yes, there is a donate link in every main post of my other mods... but let me post it here to make it easy ;)
Donate!

Also - I think we might be able to use Tonberry with FFIX - and since the characters seem to have higher poly counts than in the original release, I have really high hopes for Tonberry/FF9 modding!

Enjoy your new playthrough!
 
I'm having some trouble using this with tonberry, every time I try to stat the game using both i get "An unknown exception has occurred"
I've tried disabling post processing, am I just missing something simple?

tobberry .dll files are in the root of ff8 steam folder, texture replacing works with out gedosato.
config file is installed to gedosato properly, and it works without the tonberry .dll files.
 
I downloaded the file and "unpacked" everything but I don't know where the .exe files are... Maybe this is a noob Q but all I have is the 1 file and it seems to already be setup as the instructions indicate I need to do... As in, when I extracted the files, once I click the language folder all three files referenced in the instructions are there ( ff8_EN, ff8 launcher, and whitelist.txt) . However I don't have anything else. Where is this GoDoSaToTool.exe and where do I put these files? Data folder? Game folder? I need a push in the right direction... I'm accustomed to using mod managers and Load orders and I've already installed Tonberry and Sweetfx so now I want to make sure they are compatible and that everything else I install is as well. Can someone walk me through the entire process of installing GoDoSaTo for an Idiot?
 
I downloaded the file and "unpacked" everything but I don't know where the .exe files are... Maybe this is a noob Q but all I have is the 1 file and it seems to already be setup as the instructions indicate I need to do... As in, when I extracted the files, once I click the language folder all three files referenced in the instructions are there ( ff8_EN, ff8 launcher, and whitelist.txt) . However I don't have anything else. Where is this GoDoSaToTool.exe and where do I put these files? Data folder? Game folder? I need a push in the right direction... I'm accustomed to using mod managers and Load orders and I've already installed Tonberry and Sweetfx so now I want to make sure they are compatible and that everything else I install is as well. Can someone walk me through the entire process of installing GoDoSaTo for an Idiot?
There is an external link for GeDoSaTo if you scroll down to 'Instructions' on the main page here - https://www.ff7catalog.com/posts/211280/  Click the "Here" link in step 1.  Also, I don't believe you can use the SweetFX plugins that were created for FF8 from the Steam forums AND Tonberry - but when you download GeDoSaTo, it has it's own SweetFX selections internally that you can enable (which are very close if not identical to the options in a regular SweetFX build).  Anyway, download from the link I provided on the OP and give it a go.
 
... I realize now, that HERE icon is what contains the bulk of GeDoSaTo... Thanks for replying back respectfully and I apologize for not paying attention..

However.... I have now installed this MOD and the new Tonberry 2.04 following all of the instructions in regards to its installation but I am having no change once I install the Essential MODS referenced in the Tonberry 2.04 Thread (Eden, Seed Reborn, Triad, etc...) I put there textures in the Textures folder within the FF8 Directory and the 2 separate types of hash files within the referenced Tonberry Folder within the FF8 Directory. The game starts up but none of the MODs are active. I find the Enhanced Tonberry MOD is easier but there is something I have missed... I have just reinstalled the game and am going to start from scratch. would you be willing to walk me through step by step for these 6-7 MODs? I am running a 4k tv as a monitor and want this to look as good as possible on 65". I don't fully understand the GeDoSaTo Scaling because when I read the description I'm thinking I need to be using the highest resolution option (7680x4320) because its x2 my native resolution... But that doesn't give me full screen, just a small window. But when I select the 3840x2160 option it works but I feel like it didn't improve anything..

The above is just the beginning of my frustration. Ive spent that last 4 days circling my chair and researching the net trying to find some current tutorials on Tonberry 2.04 and MODs but there isn't a tutorial that gives the blank slate install of FF8 and MODs as of 2016. Everything is based on the original Tonberry and the new Tonberry gives updates and references the original as to how it operates but if that was the case then I wouldn't be here. I will add that if it weren't for me trying to run GeDoSaTo I would just use the original Tonberry v1.5 and install the MOD textures and be done with it but I don't want to have constant crashes and I want Steam Overlay active.

I know this is a small thing I am making into a big issue but I'm tired and ready to play and am eager to get this game up and running the way you play yours!

PM me or something for other lines of communication like email if you aren't opposed to the sort.

Thanks again Mcindus
 
Hello, I am trying to use this mod and I am getting small white lines in and around the text in the Menus (start screen and in-game menu). Any idea why and how I can get rid of the lines??
 
Game crash with start up while using gedosato

===== Sun May 29 01:54:03 2016 =====
===== start GeDoSaTo version 0.21.2136 built on 2016/02/04 18:12:48 "How Could Hell Be Any Worse" (GENERIC/RELEASE) = fn: FF8_EN
===== installation directory: D:\Programs\GeDoSaTo\
WARNING: no rendering resolutions specified in ini
===== end =

I set this resolution but it keeps coming... Any ideas?
 
it does not work anymore...(Game keeps crashing) dont know why but I didnt changed enything. Was fine a while ago.
 
Fixed the problem by uninstalling Tonberry though it is not really fix because it was supposed to work with it, i will have to drop gedosato for now it seems.
 
Try going to "Edit Settings" and find "interceptOnlySystemDlls". Set it to "true" and see if GeDoSaTo will work then. It works for me. Though, the text in the menu and title screen have some strange artifacts. But that's about it.
 
Now their working perfectly together, though i don't have any artifacts anywhere, thanks.
 
Hello,

I'm having the same problem as Andyus86 it would seem, except he wasn't kind enough to share his solution  :|

I've gone through every single post and checked all my settings but I'm still having the same problem.

The game is launching in a small window (with a fuzzy resolution) despite having fullscreen enabled. If I disable fullscreen, the game launches at the correct resolution in a window with a black square covering the top right corner.

Changing the GeDoSaTo default settings to force fullscreen does indeed force fullscreen but at the wrong resolution. Log files aren't showing any errors. I have the latest version of this, Tonberry enhanced, RaW. I installed all these mods this week, so everything is fresh and was tested and working great - only GeDoSaTo is causing problems.

Any help would be so much appreciated - I'm so close to the perfect setup!

Thanks in advance :)
 
Hello,

I'm having the same problem as Andyus86 it would seem, except he wasn't kind enough to share his solution  :|

I've gone through every single post and checked all my settings but I'm still having the same problem.

The game is launching in a small window (with a fuzzy resolution) despite having fullscreen enabled. If I disable fullscreen, the game launches at the correct resolution in a window with a black square covering the top right corner.

Changing the GeDoSaTo default settings to force fullscreen does indeed force fullscreen but at the wrong resolution. Log files aren't showing any errors. I have the latest version of this, Tonberry enhanced, RaW. I installed all these mods this week, so everything is fresh and was tested and working great - only GeDoSaTo is causing problems.

Any help would be so much appreciated - I'm so close to the perfect setup!

Thanks in advance :)
Not sure if you ever figured it out, but I'll post how I fixed it since I ran into the same problem. Maybe this'll help others in the future. From what I tested, the game doesn't seem to like the resolution "3840x2160" or higher for me when using GeDoSaTo. Even though it used to work just fine and still works fine if I use Nvidia's DSR instead. So I activated the resolution "3200x1800" in the config file, used that, and the game runs the way it should. You still get the perks of downscaling/postprocessing effects and I honestly couldn't tell the difference between the two resolutions with this game.
 
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Well it's me again... this time in this topic.

I still can't get CRT post processing working :(
I changed some settings in the config because of strange things happening (f.e. in config "durante" pp ist enabled, in game it says it's "asmodean", etc. o.O) and now the game crashs when loading with an unknown error...

So, would someone mind to share settings?

PS: If I use the Addons (Hardcoremode, etc.) and therefore a new Launcher, do I have to edit GeDoSaTo'S whitelist or would it still work because it's the same name of the *.exe?
 
Hello Mcindus,

Thank you for everything you have done with this game!  I'm currently using all available mods and they are working great.  However, the only snag I've run into is the GeDoSaTo mod.  I feel like i'm doing everything correct according to your instructions.  However, I am unable to see my "new" resolution of 3840x2160 in the Launcher.  I do not know if i'm missing a step or not.  Pretty much I downloaded the executable.  Downloaded the config v1.1 file.  Copy and pasted them in the correct folders and ran the .exe.  I haven't made any changes to any of the settings in the app.  I'm currently running my desktop resolution at 1920x1080 @ 144Hz.  Do i need to change the renderResolution Hz to 144 from 60 in the .ini file?  Also I'm a bit confused with what is written at the bottom of the FF8 Launcher .ini file
# MANDATORY #
# FF8 Queries it's resolution through the launcher, so this is neccessary
# In the launcher, choose the new downsampled resolution!
# This overrides the 800x600 resolution in the Launcher with your new resolution
# 0 = override disabled
overrideWidth 800
overrideHeight 600

Does this mean that the 800x600 resolution in the launcher becomes the new resolution of 3840x2160, and so I have to choose 800x600?  Or should I be seeing 3840x2160 in the list of resolutions in the launcher?

Any help would be great.  I have yet to install the RaW W06 yet to avoid any issues.
 
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