[FF8PC-Steam] Project AngelWing v3.0 - Field Upscale

  • Thread starter Thread starter FatedCourage
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Oh. Right. Hey guys! Totally not dead or anything. The mod has been updated and it's for (almost) all languages! Check it out if ya like, yeah?
AMAZING!

And yet again, FatedCourage comes through with a huge update to knock us all off of our feet!
BAM.
 
"Optional: Mcindus was kind enough to completely rework the game's directory sign and I gotta say that I quite like it. And he did it for all languages! But in case you don't want to use it, I've left the original upscales in the textures folder. Just find "bg_hall7" and delete the folder. Then remove the "a" from the alternate one below it and you'll be good to go."

not in french. why I have the impression that French always passes last...
 
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"Optional: Mcindus was kind enough to completely rework the game's directory sign and I gotta say that I quite like it. And he did it for all languages! But in case you don't want to use it, I've left the original upscales in the textures folder. Just find "bg_hall7" and delete the folder. Then remove the "a" from the alternate one below it and you'll be good to go."

not in french. why I have the impression that French always passes last...
Not sure what you mean. It's for all languages. I just used English as an example here. Am I missing or forgetting something here?
 
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there are no new textures in the french version. the bghall_7 folder is empty. there is that upscales original textures of bg_hall7a

http://www.mediafire.com/view/vh4zros47pt4fj4/bghall_7.png

http://www.mediafire.com/view/o3ohwhscltjzv4p/bghall_7a.png

why the other languages is entitled to new texture more beautiful redone from a to z but not French? I have the impression that French always stays last in all... we do not have the right to the same quality as the other languages?
Hm.  Weird... I thought I sent everything over, but it could be my mistake?
This one won't work unless swizzled/cut up properly, but there's proof a version exists ;)
bghall_7.png
 
AMAZING!

And yet again, FatedCourage comes through with a huge update to knock us all off of our feet!
BAM.
Dude I've been looking forward to this update! Thank you so much (again :P)!
 
Hm.  Weird... I thought I sent everything over, but it could be my mistake?
This one won't work unless swizzled/cut up properly, but there's proof a version exists ;)
bghall_7.png
well, if it exists can you integrate it into the French version. please ^^

and sorry if my message seemed offensive it was not my goal i apologize :S but is often for a lot of things not here but in general. i have the impression that French does not count for much. example here in quebec, we did start having french subtitle games just with playstation 3. except of course with ubisoft seen ubisoft come from quebec ^^
 
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there are no new textures in the french version. the bghall_7 folder is empty. there is that upscales original textures of bg_hall7a

http://www.mediafire.com/view/vh4zros47pt4fj4/bghall_7.png

http://www.mediafire.com/view/o3ohwhscltjzv4p/bghall_7a.png

why the other languages is entitled to new texture more beautiful redone from a to z but not French? I have the impression that French always stays last in all... we do not have the right to the same quality as the other languages?
Strange. It shouldn't be empty. I thought for sure I dropped everything in there. I'll fix it.

But know that all languages matter to me. I wouldn't have gone through all the extra work if they didn't. But as stated, if you come across any other errors, let me know.

Edit: Fixed it.
 
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I do not have time to play the games from a to z but for the moment I saw the scenes in French is displayed. thank you ^^
 
Just gotta say, this latest version looks really good! Don't notice the waifu too much
 
Thanks FatedCourage, I'm about a month or more late, but can't wait to see this latest update.
 
Looks very nice!

FatedCourage, could you perhaps tell me your step-by-step process for extracting the field background images? The documentation is very sparse and most threads for the relevant tools are dead. You obviously managed it, so if you could help me I would be very grateful.
 
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Thanks, didn't see it. I'm still concerned since it seems the maker says they put it on hold, and Fated hasn't commented in that topic yet.
 
Oh, I've seen it. And like Covarr said, there is already a thread for it. Been keeping an eye on that, too. I'm actually running my own tests with the one used in the FF7 thread (Gigapixel). Things look promising and it doesn't seem to create much false detail like the others.

Also I tend to talk/post about my tests on my Twitter these days. Kind of silly of me not to post about them here. :P
 
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I'm having this kind of problem:

fallo-1.png

fall-3.png

fallo-2.png


And my folders look like this:

carpeta-1.png

carpeta-2.png


Any ideas on how to proceed?

PD: Steam overlay is disabled
 
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I'm having this kind of problem:

fallo-1.png

fall-3.png

fallo-2.png


And my folders look like this:

carpeta-1.png

carpeta-2.png


Any ideas on how to proceed?

PD: Steam overlay is disabled
Haven't come across that issue in my testing... But, uh... I have to ask because of how your setup looks to me. Is this a cracked version of the game or an official one? If it's cracked then I can't guarantee there aren't compatibility issues and I can't help you. Not saying it is, but I feel like I need to point that out. As far as files go, everything looks right.

Edit: Actually, no. Your files aren't correct. AngelWing Spanish is just a necessary add-on. You're going to need the English AngelWing hashmap, too.
 
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I have the two, the official and a cracked version, I've modded the cracked version cause I'm a bit clumsy when messing with folders and didn't want to break nothing in the official one



If you can assure me that I've put folders and files in the right place I'll start with the official  :-D

Edit: I've tried modding the official, and nothing works, no mods are working, and in the cracked they work, now I am confused  :(

Edit again...: Silly of me, I was missing some .dll, now the mods work, but the previous problem persists
 
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