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gunner_1207
Guest
AMAZING mcindus simply stoked for this, thank you for continuing work for the 2013 release.
Some Before/After Previews of 'Angelwing: Ultima' and my current baked NPC replacements!
Thanks to Patfeerick and Kaspar for their help in extracting the NPCs so that I could re-pose and render them!
HUGE thanks to Manakaiser for their work on the main bghall_1 field background re-creation!
Other work seen is upscale comps and touch-ups by me.
Click the links for before/after sliders!!
https://imgsli.com/NDE4NjM
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https://imgsli.com/NDE5NTc
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https://imgsli.com/NDE5NTk
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Thank you very much mate, I'll wait then for the Ultima versionYagami Light posted a link to an older, buggy version on the last page that works with the Remaster.
Mcindus and crew seem to be wrapping up finishing touches on the new, shiny Ultima version though. I wouldn't be surprised if a public release comes out next month.
As long as it remains locked behind a patreon, the author is making a lot of money. There's sadly an incentive to keep it paywalled.where is the Ultima version? i'm waiting...
What the hell... How and when did locking MODS behind paywalls become common practice? Too bad this is the only field pack available for FF VIII.As long as it remains locked behind a patreon, the author is making a lot of money. There's sadly an incentive to keep it paywalled.
my issue was that the texture folder needed to be in the main directory, not the tonberry directoryHi thanks for making the mod.
So I followed the instructions and copied the tonberry folder to FF8's directory, put in the AW texture folder and the remaining files I put them in the 'hashmap' folder.
However, the game's visuals remain the same. Are there any other options I should've turned on or off?