[FF8PC-Steam] Project Eden - dramatically improved backgrounds (v1.0)

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This mod is brilliant, thank you so much. One little problem I'm having though, is there any known fixes for this?

20k7j8w.jpg
 
There can be. This is essentially a beta release, so we need everyone to report the texture glitches. If you come across anymore, please report them here. Screenshots help!
 
No problem, will do.

Also I'm running Win 8.1 and the only other mod I'm using is the Roses and Wine audio mod.
 
I don't mean to sound rude with this, but I added a statement above the downloads section that states:
*Please DO NOT post any direct links to files, always link to this forum thread. Especially, do not make any links to adfly or any other ad site
My reasons for this are as follows:
1) I don't believe (ethically) that anyone should be profiting in any way off of game mods unless they require donations to stay in operation
2) If people want to download these files, I prefer that they come to the forum to do so. This allows them to see the other projects on the forum and potentially become interested and also provides them a place to find support for these mods
3) I shorten my URLs now using Google URL shortener because it provides interesting analytics on the number of clicks and countries that people click from and I'd like to keep track of those things
 
I don't mean to sound rude with this, but I added a statement above the downloads section that states:My reasons for this are as follows:
1) I don't believe (ethically) that anyone should be profiting in any way off of game mods unless they require donations to stay in operation
2) If people want to download these files, I prefer that they come to the forum to do so. This allows them to see the other projects on the forum and potentially become interested and also provides them a place to find support for these mods
3) I shorten my URLs now using Google URL shortener because it provides interesting analytics on the number of clicks and countries that people click from and I'd like to keep track of those things
4) If you release an update, direct links will become outdated.

This doesn't just apply to this mod, but to all mods, and to software in general. It's always better to link to the official download site/forum post/whatever.
100% agreed.

I haven't experienced any problems so far using Tonberry but I'm playing the french version so some of the fields layers are kept untouched (maybe just by renaming the one *.png layer file would solve it ?).

Project Eden looks extremely good, I've tried the 4x xBR algorithm and it does a great job compared to; results are very similar to Omzy's, maybe slightly more sharp edges but the colors gradient are not as smooth, here's a preview, let me know what you guys think:

1403991470-boat.png
 
The edges for Omzy are slightly less jagged. I know Omzy worked diligently on the FF7 field textures to provide the best possible results, and thankfully it has transferred well into FF8.
 
Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
 
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Hope I'm doing this right!  :-\

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up

screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8 project eden
 
Again, hope I'm doing this right!  :-\  I know it said to repost omzy's quote or whatever but my forum title is 100% correct I am a newb at forums.  :P Still here's what I've found someone please correct any mistakes I may be making!  :lol:

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture
doani1_1 : Tonberry hashing error : floor appears to be old texture
doani2_1 : Tonberry hashing error : lift appears to be old texture
cardsmat_13 : Tonberry hashing error : all cards and cardsmat_1 load fine but cardsmat_13 is old texture (triple triad hd "tripod" related)

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up
bgmon_1 : Project Eden glitch : weird squares over lights. (already been reported but now it's on list)
bgmon_2 : Project Eden glitch : another weird box by a red light
bgpaty_1 : Project Eden glitch : box around a background light
doan1_2 : Project Eden glitch : random boxes from antenna lights
domt1_1 : Project Eden glitch : streetlight poles are missing; lines over moon
glstaup4 : Project Eden glitch : flashing lights and some block appears on fountain (pretty minor honestly)

Unknown errors: (not sure where to put these)
doopen_2, doopen2a : ???? : fountain flickers back and forth from old textures to new
gwpool2 : ???? : black dots in grid pattern over screen

(For convenience I renamed the titles on photobucket to the field names) 
screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8 project eden
 
Doing great nRage! Since I'm going to revamp hashing soon, don't bother documenting the hash errors right now and focus more on the project Eden glitches. Flickering back and forth between old and new is also a hashing error, just for an animation.
 
Man this is a pretty awesome mod. Those SE are a shameless people, re-re-re-re-re-re-re-re-release a game and make THAT sh**... This makes it look like it should have been from the beginning and I love it!

Just bought Steam version and I'm trying it, but it crashes every time I get an achievement. And man, at begining of the game you get achievements constantly.

I have this weird error too in the loading screen for a few seconds, then it fixes itself:
25zl1jd.jpg


It crashes when I make a screenshot too ( actually, it crashed when I did that screenshot xD) I know this is caused by Tonberry or Project Eden because It's the only mod I have, and screenshots worked without them ( I made a few before installing them for comparing the difference ).

And, as you can see, I'm using the spanish version.

Greets!
 
Admittedly, some of these are very minor and very hard to notice. They could just be flaws in the original game I never noticed. Hope I'm not being to nitpicky, just tryin to make sure I'm thorough. For some of them you might have to look at the screens in full screen to even see it.   

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture
doani1_1 : Tonberry hashing error : floor appears to be old texture
doani2_1 : Tonberry hashing error : lift appears to be old texture
cardsmat_13 : Tonberry hashing error : all cards and cardsmat_1 load fine but cardsmat_13 is old texture (triple triad hd "tripod" related)
doopen_2, doopen2a : Tonberry hashing error : fountain flickers back and forth from old textures to new

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up
bgmon_1 : Project Eden glitch : weird squares over lights. (already been reported but now it's on list)
bgmon_2 : Project Eden glitch : another weird box by a red light
bgpaty_1 : Project Eden glitch : box around a background light
doan1_2 : Project Eden glitch : random boxes from antenna lights
domt1_1 : Project Eden glitch : streetlight poles are missing; lines over moon
glstaup4 : Project Eden glitch : flashing lights and some block appears on fountain (pretty minor honestly)
bccent12 : Project Eden glitch : blue box over bus stop (minor)
domin2_1 : Project Eden glitch : more "light boxes" around the painting
ebroad41 : Project Eden glitch : lines cutting into the textures
gggate1 : Project Eden glitch : more "light boxes" in left and right lightposts (minor)
gghall1 : Project Eden glitch : "light boxes" in the light shaft
ggroom1 : Project Eden glitch : "light box" by the lamp on left
glclub2 : Project Eden glitch : weird floating blue thing left of flowers :P (minor)
glrent1 : Project Eden glitch : "light boxes" by the sign/lower right
glstaup1 : Project Eden glitch : odd lighting artifact under light post on left
glstaup3 : Project Eden glitch : small white line by upper left flag (minor)
glwitch1 or 3 : Project Eden glitch : "light box" on left side (during scene with rinoa/edea)
gnroad5? (not sure) : Project Eden glitch : white lines on rope on bridge (in tomb of unknown king)
tihtl1 : Project eden glitch : "light boxes" on left side above model trains (minor)

Unknown errors: (not sure where to put these)

gwpool2 : ???? : black dots in grid pattern over screen
During battle the "dust" when a character moves has a blue box on it. (very minor hard to notice)

(For convenience I named the titles on photobucket to the field names) 
screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8 project eden
 
nRage, you're doing great. I don't think it's being nitpicky at all. It's all helping Omzy and the community reach the final release :)
 
So I recently installed RaW, Tonberry, and Project Eden and wanted to let you folks know that I'm getting the typical crash-at-achievement but also just randomly in between rooms. It's frustrating to the point I won't even play because I spend a ton of time doing some grindy thing like cards or drawing and can't make it to a save before crashing. It's like russian roulette every time I enter a room.
 
So I recently installed RaW, Tonberry, and Project Eden and wanted to let you folks know that I'm getting the typical crash-at-achievement but also just randomly in between rooms. It's frustrating to the point I won't even play because I spend a ton of time doing some grindy thing like cards or drawing and can't make it to a save before crashing. It's like russian roulette every time I enter a room.
If you disable the steam overlay I've heard it helps with the achievement crashes. I've done so and it hasn't crashed at all. Also if you apply the 4gb patch to the ff8_en.exe it can greatly increase time between crashes. http://www.ntcore.com/4gb_patch.php

You can find more info on the tonberry thread by the way.
 
You can also try setting yourself Offline before launching the game.
 
@JeMaCheHi

Look at Tornberry's thread for ideas on how to avoid some of your problems.
Didn't found anything in Tonberry's thread... Maybe I'm idiot xD

However, achievments crashes stopped when I loaded the game using the new DPLB's HextLauncher. Weird? Well, I wanted to tell you guys, maybe I give you some idea...

EDIT: Ok, I'm stupid, the game didn't crashed because the game didn't actually connect to the internet with the Hext Launcher u.u
 
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I'm trying to update this a little more few and far between. So as not to be spammy. So I might take a while to post but when I do it will be a bigger list of stuff.

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture
doani1_1 : Tonberry hashing error : floor appears to be old texture
doani2_1 : Tonberry hashing error : lift appears to be old texture
cardsmat_13 : Tonberry hashing error : all cards and cardsmat_1 load fine but cardsmat_13 is old texture (triple triad hd "tripod" related)
doopen_2, doopen2a : Tonberry hashing error : fountain flickers back and forth from old textures to new

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up
bgmon_1 : Project Eden glitch : weird squares over lights. (already been reported but now it's on list)
bgmon_2 : Project Eden glitch : another weird box by a red light
bgpaty_1 : Project Eden glitch : box around a background light
doan1_2 : Project Eden glitch : random boxes from antenna lights
domt1_1 : Project Eden glitch : streetlight poles are missing; lines over moon
glstaup4 : Project Eden glitch : flashing lights and some block appears on fountain (pretty minor honestly)
bccent12 : Project Eden glitch : blue box over bus stop (minor)
domin2_1 : Project Eden glitch : more "light boxes" around the painting
ebroad41 : Project Eden glitch : lines cutting into the textures
gggate1 : Project Eden glitch : more "light boxes" in left and right lightposts (minor)
gghall1 : Project Eden glitch : "light boxes" in the light shaft
ggroom1 : Project Eden glitch : "light box" by the lamp on left
glclub2 : Project Eden glitch : weird floating blue thing left of flowers :P (minor)
glrent1 : Project Eden glitch : "light boxes" by the sign/lower right
glstaup1 : Project Eden glitch : odd lighting artifact under light post on left
glstaup3 : Project Eden glitch : small white line by upper left flag (minor)
glwitch1 or 3 : Project Eden glitch : "light box" on left side (during scene with rinoa/edea)
gnroad5? (not sure) : Project Eden glitch : white lines on rope on bridge (in tomb of unknown king)
tihtl1 : Project eden glitch : "light boxes" on left side above model trains (minor)
bg2f3 or bg2f_31 : Project Eden glitch : light boxes; small white line above emergency hatch
bgbook_3 or bgbook3a : Project Eden glitch : white line above chair in background; edge of desk in foreground has green on edges(from carpet); small lightbox on glass partition
bgmast_4 : Project Eden glitch : light boxes on right and left; small white line by elavator
bgmd1_1 : Project Eden glitch : Black lines around the bars
bgmd2_1 : Project Eden glitch : small white line around top of ladder (hard to see)
fhbrdg1 : Project Eden glitch : white lines around windmills and rails
fhdeck1,2,6 : Project Eden glitch : some of the rails are very degraded in quality
fhhtl1 : Project Eden glitch : light boxes middle of screen and to the right over pc monitor
fhmin1 : Project Eden glitch : light box to right of screen (hard to notice)
fhwater1 : Project Eden glitch : white lines on train tracks in background
fhwise14 : Project Eden glitch : lines around center lights; weird anomaly on left side between the "disk shaped thingys" :P
gfelone4 : Project Eden glitch : odd light box lines by the left and right windows
gfmin2a : Project Eden glitch : lines in flowers in foreground
gfrich1a : Project Eden glitch : black lines under flowers in center of screen
gmhouse1 : Project Eden glitch : light boxes over pipes in background
gmmoni1? (the missile monitor in base): Project Eden glitch : various anomalys/black backgrounds behind menu choices
gmshoot1 : Project Eden glitch : small white line by missile pod on left side above red light
gmtika3 : Project Eden glitch : light boxes under catwalk
gparm1 : Project Eden glitch : small white line off center left side. (hard to see)
gpcell1 : Project Eden glitch : small blue thingy on hinge on door on the right (very minor; hard to see)
gpescap1 : Project Eden glitch : block of texture missing after the sand bursts through the door
tmelder1 : Project Eden glitch : various light boxes
tmele1 : Project Eden glitch : white line on bottom and right of elevator window
tmhtr1 : Project Eden glitch : light boxes; small white lines left of the bed on the right and under the bed on the left

Unknown errors: (not sure where to put these)

gwpool2 : ???? : black dots in grid pattern over screen
During battle the "dust" when a character moves has a blue box on it. (very minor hard to notice)

(For convenience I named the titles on photobucket to the field names) 
screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8 project eden
 
Help me please, i downloaded the pack, imported the files to the texture folder, and got plentyof folders. What i do next?

I'm using the 2000 version.
 
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