[FF8PC-Steam] Rebirth Flame v1.3 - Character Texture Replacement

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got a question on the pack, you said we could use which ever squall we want, low or high poly, well im kinda new at this so i am wondering if you could tell me which one is default (which on it uses when i just put the files in the folders) and what i need to do to change it to just use one? i noticed you said to rename them, but i dont know which one to rename XD (been having a glitch where squalls textures pop in and out, like its using the old ones and then switchs back to new ones, so i think this might be the issue)
 
got a question on the pack, you said we could use which ever squall we want, low or high poly, well im kinda new at this so i am wondering if you could tell me which one is default (which on it uses when i just put the files in the folders) and what i need to do to change it to just use one? i noticed you said to rename them, but i dont know which one to rename XD (been having a glitch where squalls textures pop in and out, like its using the old ones and then switchs back to new ones, so i think this might be the issue)
The default ones always end with "_13". So, all you need to do is have the one you like end with that and name the ones you aren't using with some other number afterwards like "_131, _132, etc". For consistency, you'll need to pick the matching textures in all the Squall folders and set them to default "_13". Except for the world ones. As for the blinking textures... That shouldn't be happening. Is it only Squall that does this?
 
If anyone is having trouble with certain character replacements, it may be due to the objmap.csv file I accidentally included in the Tonberry 2.03 release. This file was from an early pre-release version of Rebirth Flame and contains different texture names than the newer versions. If both objmap.csv and RebirthFlame_obj.csv contain duplicate hash codes, the former will take precedence and prevent the latter from loading.

If you have a file called 'objmap.csv' in your \tonberry\objmap directory, it should be deleted!

Edit: no longer an issue with Tonberry v2.04
 
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yes, i think i figured it out by completely uninstalling and reinstalling the modes. so i think it was just me having a mod in there that was conflicting and didnt remember. but now im running into another issue, when squall does his blasting zone it freezes the game and i have to force close it. the only mods i have is the ones that mcindus (probably spelling his name wrong :P) mentioned in the tonberry enhanced forum (https://www.ff7catalog.com/posts/210266/) and this one. so ive gotta figure out which one is causing the problem now ><

EDIT: seems like all of his limit breaks are doing it.... time for a fresh install with no mods to see if it does it :'(
 
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yes, i think i figured it out by completely uninstalling and reinstalling the modes. so i think it was just me having a mod in there that was conflicting and didnt remember. but now im running into another issue, when squall does his blasting zone it freezes the game and i have to force close it. the only mods i have is the ones that mcindus (probably spelling his name wrong :P) mentioned in the tonberry enhanced forum (https://www.ff7catalog.com/posts/210266/) and this one. so ive gotta figure out which one is causing the problem now ><

EDIT: seems like all of his limit breaks are doing it.... time for a fresh install with no mods to see if it does it :'(
You don't need to do a fresh install. I'd wait for the next version of Tonberry to be released to see if that fixes the problem. This seems to only happen when you're fighting certain enemies. Like a Tonberry.
 
ok, i might just play with no mods (which is gonna suck, but i can deal with it) to do some of the long and tedious tasks on disc 2. thanks for the help, i might just try doing a single install of each mod to see if its specific to a mod + tonberry


btw: i did some of the work/investigation already and made a thread (didnt know if it was specific to mod, but i did notice it didnt happen untill after i put in rebirth, but it might just be textures i think) https://www.ff7catalog.com/posts/226667/
 
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ok, i might just play with no mods (which is gonna suck, but i can deal with it) to do some of the long and tedious tasks on disc 2. thanks for the help, i might just try doing a single install of each mod to see if its specific to a mod + tonberry


btw: i did some of the work/investigation already and made a thread (didnt know if it was specific to mod, but i did notice it didnt happen untill after i put in rebirth, but it might just be textures i think) https://www.ff7catalog.com/posts/226667/
Please try Tonberry 2.04 that mavirick just released and see if that fixes the crashing problem.
 
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well try it later today (2am here) and see if it happens again ill keep you posted :D

EDIT: you know, i feel stupid now, as i went to get the new version realized it had on the known issues as the issue i was having, i apologize fatedcourage for polluting your thread about a known issue :(

UPDATE: ok, seems to have fixed it just like he reported, thanks for the help fated and yet again sry for not noticing it sooner :D
 
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well try it later today (2am here) and see if it happens again ill keep you posted :D

EDIT: you know, i feel stupid now, as i went to get the new version realized it had on the known issues as the issue i was having, i apologize fatedcourage for polluting your thread about a known issue :(

UPDATE: ok, seems to have fixed it just like he reported, thanks for the help fated and yet again sry for not noticing it sooner :D
You shouldn't feel stupid, this was not a part of the Known Issues list until the release of 2.04. Yes, I added it on there with the strikethrough :P There had been some discussion of the Limit Break problem in several different places but we can't expect everyone to go digging through dozens of comments just to see if someone else has had this issue. Normally I would have added it to the Known Issues bit earlier but since I don't own that thread it's not easy for me to update the first post...

In any case, I'm glad 2.04 seems to have fixed this issue for you  ;D
 
aaaahh well all is well and thanks for the release and update. (though i thought it was ironic that the mod tonberry was having issues with tonberries (even though there was 2 mods involved) :D )
 
Yeah... That's one I've been wracking my brain over to figure out. For the most part, I think I have a solution to most disappearing characters. But there are a few exceptions...and that's one of them right now. Just let me know if you come across any more spots where characters disappear on you. That way I can try out this method in those spots to see if it solves anything.
ok so far i noticed if you have irvine and rinoa (rinoa in the third position in menu) in the party and you go to bridge on balamb garden to control it, rinoa disappears, used zell and she reappears, she also disappears in the space scene before you get on the ragnarok, and also some parts when shes on the ground (havnt tried it with irvine not in my party) in space........

also wanted to let you know the spaced suits apparently have the skin of one of the characters instead of the normal white color..

(ill upload a youtube video if my shadowplay ever works)
 
ok so far i noticed if you have irvine and rinoa (rinoa in the third position in menu) in the party and you go to bridge on balamb garden to control it, rinoa disappears, used zell and she reappears, she also disappears in the space scene before you get on the ragnarok, and also some parts when shes on the ground (havnt tried it with irvine not in my party) in space........

also wanted to let you know the spaced suits apparently have the skin of one of the characters instead of the normal white color..

(ill upload a youtube video if my shadowplay ever works)
Disappearing characters and NPCs are a known issue. As for the spacesuits, it should be Zell's textures overlapping due to matching codes. I hope to have most of this fixed by Monday.
 
i know they were a known issue just figured i would let you know since it was only when i had irvine in my team (didnt know if it was general issue or if some of them needed to still be pointed out)
 
i know they were a known issue just figured i would let you know since it was only when i had irvine in my team (didnt know if it was general issue or if some of them needed to still be pointed out)
Hey, no, it's fine. I know about most now. So I guess the objmap will just have to go once I'm able to release a decent hashmap. Thanks. Honestly, I know invisible characters must be an eyesore at times.

And sadly, it's taken me longer than I hoped to get it out there. :P

But I've been working on getting other things in as well.

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Costumes are more smoothed out than really upscaled though. :P
 
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nice those look really really good, its great to have people modding this old but great game, all the improvements (especially the characters and UI) make the game look fantastic, thanks for all the work you've done and you and others continue to do. :D
 
Over all its a great mod, and amazing you could figure out how to do all this! Thank you for your hard work!

I just got to the part with the spacesuits... Seeing Zell's eyes staring at me from riiiight at crotch level is pretty freaking hilarious. ;)
 
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nice those look really really good, its great to have people modding this old but great game, all the improvements (especially the characters and UI) make the game look fantastic, thanks for all the work you've done and you and others continue to do. :D
I don't make the textures. But I do move and fit them to work with the low poly models and the uniforms that haven't been made. I'm working hard to make sure this doesn't die out. :)

Over all its a great mod, and amazing you could figure out how to do all this! Thank you for your hard work!

I just got to the part with the spacesuits... Seeing Zell's eyes staring at me from riiiight at crotch level is pretty freaking hilarious. ;)
Just takes a little learning and trial and error. Couldn't do this without Mago's textures and Shunsq's BerryMapper tool. And the support and help from others. :)

Yeah... It's funny to look at. And maybe a little disturbing for some. ;D But luckily, with the coming release this will be fixed...mostly. Just have one more scene where that happens and I hope to fix it soon.

Edit: Found the problem.
 
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To add more options, or boredom at times and wanted to change things up for my own playthrough, I decided to add Mortael's gunblade texture to the low poly one. Not too bad I think. But I do need to find a way to give the barrel/trigger more shine. Whether people use it for themselves in the later release is up to them. I also wonder if he ever finished the other ones he and Crestian were working on. They were looking pretty great.

TwoSdRh.jpg

Bts06sp.jpg


Edit: More shine.

ZanUZml.jpg


And hands off dude.

2BhK9Y6.jpg
 
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