R
Roz
Guest
Awesome, thanks so much! Looking forward to enjoying all the mods in play.
I personally enjoy having the additional options for the title screens and backgrounds. You don't really see them often but they're a nice treat when you do.Also:
Has anyone out there tested any of the 'alternate textures' I've provided? They are pretty much just title screens for the available difficulty mods out there, as well as a color palette change to the background of the in-menu tutorials. If people find them easy to use, i'll add more to the next release!
Thanks! On that note:I really like the new FFX inspired font.
The only major downside to the new version is that the junction icons are more ambiguous than the original text version. It is hard to decipher which is which stat, without having memorized the order beforehand.
Thanks! That's a major bug I need to fix! Let me know if you find anything else!I personally enjoy having the additional options for the title screens and backgrounds. You don't really see them often but they're a nice treat when you do.
Just a heads up though, the current directory structure for the alternative tutorial backgrounds are all missing a subfolder, so the swap won't work for those who are directly merging the folders.
I'm still learning how things are working myself. If you could point me to examples of which animations you are referring to in game. I could take a look. I haven't actually sat down and played the game in a while. I'm figuring out which pallet to use as I need to draw something. I could export the info we have to a csv or xml file. But, we'll know more in the future.Wow, that's awesome! Is there any chance you would be able to help me map out coordinates for which animations happen when? Right now, the mod has about 20%-40% redundant information due to me not knowing exactly what the game is pulling from what palette at which point. Animations are a key example, but aren't often used in this particular mod -- just alternate palette swaps. I've atlased and consolidated much of the textures into several 'masters' but am unsure of which ones I -have- to use, due to not knowing every text variable in the game. Also, the Tonberry mod was written to explicitly read from these folders a certain way, and am unsure if it's the same way the game draws the text itself. I will have to check it out, but I'm a bit intimidated as I'm not a coder at all.
Sweet sauce!!!Some Gradient Tests:
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Oh you think that looks good do you?Ok I was looking into this out of curiosity and those last screenshots of the colored menu just made me make a hole in my desktop HOLLY DAMN THAT LOOKS AMAZING! I which it was possible to have a slider so we could do more customization without having to edit it with external programs like photoshop
just Woah!
This -will- be available in Spanish by next week. Until then, here is a little present to the community.ok woah... which version is this for? is it available for the spanish translation of the game? would this break the achivements? how do I install this?
ok cutting short on the questions here hehehe. This Really looks sick!
neither can I for the Spanish release!personally I love the last 2 colors I can not wait for all this out in french^^