S
Shunsq
Guest
You've done great until 0:32 in the video. Why don't you clic on the same button as for the start of the video ? Select all the data you pasted then instead of choosing the comma as a separator choose the space.
Could you post a tutorial video on how to implement this onto youtube?I've done it!
After editing the .csv file with notepad, i've begun to change the hash codes values.
Basically i had to change all the "iconit_" that Shunsq provided us into "iconit_13" for every code.
Now the problem is the blue gradient but it's not a big trouble for now.
I hope that my experience could be useful for others italian players.
Yes of course, i'll do it tomorrow.Could you post a tutorial video on how to implement this onto youtube?
It would be very helpful to everyone trying to accomplish the same task an any language.![]()
Ok, thanks. The problem is that the Shunsq .png file is little wrong with "vibracioni" instead of correct italian "vibrazioni". Don't remember if it has other wrong parts.Here is the video tutorial:
English instructions:
1)Go into Final Fantasy 8 folder, open the "textures" folder that you've added when installing Tonberry and create a new folder called "iconit" inside the folder named "ic";
2)Copy the .png file that Shunsq uploaded on the forum into "iconit" folder and name it "iconit_13";
3)Open the "tonberry" folder, located in Final Fantasy 8 folder. Inside there is a file named "hash1map.csv". Open it with Notepad; *
4)Copy all the codes that Shunsq uploaded but edit them, changing all the "iconit_" numbers in 13, and adding a "," as separator between the title and the codes;
5)Save the file and the mod should work fine.
Italian instructions:
1)Nella cartella di Final Fantasy 8, apri la cartella "textures" che è stata creata lì installando Tonberry e crea una nuova cartella chiamandola "iconit" all'interno della sottocartella "ic";
2)Copia il file .png che Shunsq ha caricato sul forum nella cartella "iconit" e chiamalo "iconit_13";
3)Apri la cartella "tonberry", situata nella cartella di Final Fantasy 8. All'interno c'è un file chiamato "hash1map.csv". Aprilo con il Blocco Note. *
4)Copia tutti i codici che Shunsq ha caricato ma modificali, cambiando tutti i numeri finali di "iconit_" in 13, ed aggiungendo una "," per separare il titolo ed i codici;
5)Salva il file e la mod dovrebbe funzionare correttamente.
*The file "hash1map.csv" that i open inside "tonberry" folder is edited yet, so i show you that i modify an original copy of it that i've save on the desktop as backup.
*Il file "hash1map.csv" che apro dentro la cartella "tonberry" è già modificato, quindi vi faccio vedere come si modifica lavorando su una copia che avevo salvato sul desktop come backup.
I hope that is understandable, it's my first video tutorial, if you want me to make any changes say it without any problems.
The "vibration" texture is unused, unlike the PSX version when pausing the game it only display "pause".Ok, thanks. The problem is that the Shunsq .png file is little wrong with "vibracioni" instead of correct italian "vibrazioni".
Ciao, ho capito il problema. Hai sbagliato quando hai scaricato l'immagine che poi hai chiamato iconit_13, salvala da questo link http://fc07.deviantart.net/fs71/f/2014/263/0/b/iconit_13_by_shunsquall-d7zx5fq.png e sostituiscilo nella cartella, dovrebbe funzionare.Ciao Kujax senti ho seguito tutto quello che hai scritto e avevo anche provato ad eseguie quest'operazione una settimana fa, pero sia oggi che l'altra volta quando finisco di editare has1map.csv e avvio il gioco la grafica è tutta sfasata. sai dirmi come postare le immagini sul forum? perchè quando clicco instert image mi da questo ([ img][/img ]) e non so come farequindi o uploadato un file zip qui: http://www.2shared.com/file/OzL_tdh0/Bug_del_gioco.html contenente delle immagini in cui mostro: dove ho messo le immagini, come ho inserito le stringhe nel hash1map.csv e i bug grafici che ho dopo aver eseguito il procedimento da te suggerito
Se ho sbagliato qualcosa dimmelo per favore. spero mi saprai aiutare
Vibration is unused, and until someone finds the code to change the buttons to textures, we will probably never see it in-game.The "vibration" texture is unused, unlike the PSX version when pausing the game it only display "pause".
Thanks Kujax, it finally works for my french version. Only thing missing was deleting spaces and adding a "," as separator between the title and the codes in the hasmap.
One palette seems to be wrong along with several gfx artifacts and a missing texture for the grey letters:
Thanks, problem solved!sysfld01_13 18410706480546887167 big fonts white
Definitely looks better but now critical (yellow) and dead (red) status remains grey all the time (same during encounters).I think that "iconfr_28" and "iconfr_24" may need to be flipped around in your hash codes. Try that and let me know if there's an improvement.