FFVII in Retroarch + ReShade

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mikevincent

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Thanx. Here's my second set up, I adjusted it a bit and got it a bit nicer looking.
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How you do this.. well, first you must use ps1 emu with Retroarch. And then add  super-4xbr-3d-4p as a shader. However I have adjusted that preset a bit on my own. If you want to  I could upload presets. It is important that you run this in 2x internal and 4k external. That is, chose full screen in the config file and 3840 × 2160 as resolution.
It is then filtered by my own ReShade preset wich contains ALOOT of debanding and some sharpening and vibrance. I could also give you my preset.
 
I would love an upload of the shader and the reshade preset. These look great. Far better results than I've ever gotten.
 
Here are some more examples. And I dont know why, but it looks a bit better in game. I don't know why some of the quality is lost.

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Here you can see that small text is still readable
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Here is my custom preset for the Retroarch shader.

https://ufile.io/08loe

Something is wierd with my ReShade and I can not share any config. But I will tell you what to set.
First is effect ordering, this is important.

High Pass Sharpening -> Vibrance -> Deband

High Pass Sharpening values -

1.0
2
0.80
1
1.69

1.0
1.0
0.00
0.00
0

Vibrance values -

0.30

1.00
1.00
1.00

Deband values -

18.0
0.100
8
3
3

0
1.0
0.0

Remember that after this, you also have to make Retroarch run in fullscreen 4k resolution. And the internal resolution should be 2x to get the best out of the pre-rendered backgrounds.
 
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I have made some changes to my settings. A different Deband configuration and 4x internal instead of 2, resulting in more detailed backgrounds and higher res characters and other 3d elements :)

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Further modifications on my xbr preset


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