FFVII Mods causing crashes? Can't determine which one(s)

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Tifatree

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Currently I am experiencing a problem where after blowing up the first reactor and escaping, when being chased by shinra guards just before jumping on the train if I choose to fight instead of run away, when the battle ends a message pops up saying "Oops! Something very bad happened and FFVII has to close etc etc etc" APP.log only says:

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INFO: FF7/FF8 OpenGL driver version 0.7.9bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce4 MX 440-SE/AGP/SSE2 1.4.0INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: Found swap_control extensionINFO: NPOT textures not supportedINFO: Max texture size: 2048x2048INFO: Number of texture units: 2INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 0MIDI set volume: 1270% of 127 = 0Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie fileINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\New Folder\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218INFO: slow output format from video codec h264; 0set music volume: 127MIDI set volume: 1270% of 127 = 0MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 1270% of 127 = 0Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 6reading midi file: MAKORO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 6song is already playing...MIDI play: 2reading midi file: OB.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 324[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle looppause_soundMIDI pauseresume_sound ()MIDI resume[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 150% of 15 = 0MIDI play: 2reading midi file: OB.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1270% of 127 = 0MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 2song is already playing...MIDI play: 2song is already playing...Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 322[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 1270% of 127 = 0set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 316[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 1270% of 127 = 0set music volume: 127Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 308[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 1270% of 127 = 0set music volume: 127fade music volume: 60->0, step=127set music volume: 60set music volume trans: 60->0, step=127MIDI fade volume: 60->0, step=127MIDI set volume: 600% of 60 = 0MIDI set volume trans: 60->0; step=127INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\New Folder\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197INFO: slow output format from video codec h264; 0MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 1270% of 127 = 0MIDI stop - OKMIDI stop - OKINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\New Folder\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53INFO: slow output format from video codec h264; 0ERROR: failed to find file char/l_hand.RSD (LGP) (path: )ERROR: offset error: l_hand.RSDERROR: could not open file l_hand.RSDMIDI play: 9reading midi file: KURAI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 9song is already playing...MIDI play: 9song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 328[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.ERROR: unhandled exception

I did not try just running away yet rather than fighting as I'd rather try and work out what went wrong so it doesn't happen again at some point. The mods I have installed are:

-Patch 1.02
-Aali's custom graphics driver
-Phoenix Rejuvenation Project.
-Millenias Cloud Weapons
-FMVres
-APZ Cloud
-9999Limit breaker
-YAMP
-FF7 Reasonable difficulty mod

I'm uploading a crash.DMP if that is helpful to analyse. If anyone knows of any known bugs with the above list of mods please let me know and I'll remove+test. Thanks in advance. <3

Crash.dmp: http://www.mediafire.com/?iuamdm2td4mufd2

Edit: Just noticed somehow I seem to have Downloaded an old version of Aali's driver so I'll try updating that and see if it's fixed..

Edit2: This time the crash happened moments sooner. After escaping I spoke to Aeris and bought a flower, then the crash happened as I walked in to the next zone. (Where I would have fought the chasing Shinra guards). I'm stumped. lol. Gonna try a few things before I reinstall (For the third time this week) and will edit if I resolve the problem..
 
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The Phoenix Rejuvenation Project installer breaks the game.
Instead, use the Unified Model Installer or Bootleg.



Bootleg0037.zip                                 PitBrat         Bootleg Configurator                    Qhimm FILE


U001.exe                                        DLPB            Unified Model Installer                 Qhimm FILE

 
Thanks, I had re-installed by the time I saw your post but glad I checked back before putting PRP in again. I tried UU01 but it seemed glitchy in places, not sure if that was my doing or if it's just because it's a WIP. Regardless, having now read more thoroughly about your bootleg project I've reinstalled again so as to have a clean install to try it out with. It looks like a fantastic piece of work and I'm currently downloading all the files I need. Odd thing though, BFE doesn't seem to have APZ cloud listed in the File>Mods window, or I just didn't see it listed.

Anyway, thanks again.
 
Using Bootleg/BFE, default settings. Didn't crash at the shinra soldiers this time but did crash when going downstairs to AVALANCHE team's hideout after meeting Tifa for the first time. I'm beginning to wonder if my PC just doesn't want me to play FFVII looking beautiful. D: Any ideas?

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce4 MX 440-SE/AGP/SSE2 1.4.0INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: VBO not supportedINFO: PBO not supportedINFO: Found swap_control extensionINFO: NPOT textures not supportedINFO: Max texture size: 2048x2048INFO: Number of texture units: 2INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480INFO: No NPOT texture supportERROR: init_indirect failed, scaling and postprocessing will be disabledINFO: internal resolution clamped to 1024x768INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/cr/opback_d_00.pngERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/cr/opback_e_00.pngERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/cr/opback_f_00.pngERROR: GL_INVALID_VALUEINFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712INFO: slow output format from video codec mpeg4; 0set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/menu/buster_00.pngERROR: GL_INVALID_VALUEEND OF MENU SYSTEM!!!Entering MAINExiting MAINField StartERROR: NPOT textures not suppported, will not be able to load unknownERROR: NPOT textures not suppported, will not be able to load unknownERROR: NPOT textures not suppported, will not be able to load unknownERROR: NPOT textures not suppported, will not be able to load unknownERROR: NPOT textures not suppported, will not be able to load unknownUNEXPECTED: zero countERROR: GL_INVALID_VALUEEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Start
 
@Tifatree: When your FF7 crashes again, i need the following data for further analysis:
                 (upload the ZIP'd files onto MediaFire)


  • Used options (BFE.exe -> Presets:SAVE)
  • Bootleg.log
  • FF7 \ APP.log
    ( FF7 \ FF7Music \ APP.log )
  • FF7 \ FF7Music \ FF7Music.log
  • ff7_opengl.cfg
  • Run dxdiag.exe -> SAVE:DxDiag.txt
 
  • FF7 \ FF7Music \ FF7Music.log
^I could not find this file anywhere I even used Ctrl+F. I also could not find an APP.log in the FF7Music folder.

The other files are all here:

BFE save: http://www.mediafire.com/?ljf6q09tovvqcqc

APP.log: http://www.mediafire.com/?ofx9nwzml1b2903

ff7_opengl.cfg: http://www.mediafire.com/?eg1tb2ib5xa86pp

bootleg.log: http://www.mediafire.com/?fndd0r3r8ltvmib

Dxdiag.exe: http://www.mediafire.com/?evsxn4x5f57suat

Thanks for taking a look. :)

--

hmm, I have only just noticed I only have 11gb free space at the moment and I read somewhere this needs 16gb to install properly? I may have to run bootleg again if this may have caused me problems...
 
Last edited:
Hi Tifatree,

i have analyzed your files.

[list type=decimal]
[*]You can't find this file: FF7 \ FF7Music \ FF7Music.log
Thats weird.
Do you use the icon(s) on your desktop (made by the Bootleg installation) to start FF7 ?
The target for the Final Fantasy VII icon should look like this:
   "C:\Program Files\Square Soft, Inc.\Final Fantasy VII\FF7Music\launchff7.exe"
[*]
hmm, I have only just noticed I only have 11gb free space at the moment and I read somewhere this needs 16gb to install properly? I may have to run bootleg again if this may have caused me problems...
You don't have space problems at the moment.  ;)
(Bootleg.log)
[*]You graphics card configuration:
(DxDiag.txt)


  • NVIDIA GeForce4 MX 440-SE
  • Display Memory: 64 MB
  • Current Mode: 1024 x 768
  • Driver Version: 6.14.0010.4523
  • Driver Date: 7/28/2003
[*]As you can see, your driver is very outdated (2003).
Normally i would suggest you to simply update your driver, but i can't find
any support for your old graphics card in the available drivers from NVIDIA.

The only thing you can do, is to test if the installation on your system is
successful. I have found two driver versions:

! Please make at first a full Backup of your system !


  • Download from NVIDIA (295.73)
  • LaptopVideo2go
       => 295.73 Windows XP 32bit
        => Click here to download driver and INF files.
         => Click here to download the requested driver.
          => 29573.exe

APP.LOG

INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: NPOT textures not supported
INFO: No shaders, codecs with YUV output will be slow.

ERROR: GL_INVALID_VALUE
ERROR: NPOT textures not suppported, will not be able to load unknown
[*]Open ff7_opengl.cfg in any text editor (Notepad, ...)


  • fullscreen = yes

    Because of:
    • Current Mode: 1024 x 768
    • window_size_x = 1024
    • window_size_y = 768

    Normally:
    • window_size_x = 640  or  1280
    • window_size_y = 480  or    960
  • compress_textures = no

    Because of:
    • Display Memory: 64 MB
[*]
Bootleg.log

Searching for "magochocobo_ff7pack3.rar" in ""
magochocobo_ff7pack3.rar is missing!
Searching for "magochocobo_ff7pack3.part2.rar" in "C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\"
 is missing!
You must look at your Mod Source folder for these files:


  • magochocobo_ff7pack3.part1.rar
  • magochocobo_ff7pack3.part2.rar  <= !   >Dowload<
or

  • magochocobo_ff7pack3.rar
[/list]
 
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No rush - Especially if this is helping bootleg. If the problem is my crappy PC then I'll stop posting about my problems. If the problem is with bootleg/mods and is helpful for you then I'm all too happy to report this stuff. :)
 
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