T
Tifatree
Guest
Currently I am experiencing a problem where after blowing up the first reactor and escaping, when being chased by shinra guards just before jumping on the train if I choose to fight instead of run away, when the battle ends a message pops up saying "Oops! Something very bad happened and FFVII has to close etc etc etc" APP.log only says:
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I did not try just running away yet rather than fighting as I'd rather try and work out what went wrong so it doesn't happen again at some point. The mods I have installed are:
-Patch 1.02
-Aali's custom graphics driver
-Phoenix Rejuvenation Project.
-Millenias Cloud Weapons
-FMVres
-APZ Cloud
-9999Limit breaker
-YAMP
-FF7 Reasonable difficulty mod
I'm uploading a crash.DMP if that is helpful to analyse. If anyone knows of any known bugs with the above list of mods please let me know and I'll remove+test. Thanks in advance. <3
Crash.dmp: http://www.mediafire.com/?iuamdm2td4mufd2
Edit: Just noticed somehow I seem to have Downloaded an old version of Aali's driver so I'll try updating that and see if it's fixed..
Edit2: This time the crash happened moments sooner. After escaping I spoke to Aeris and bought a flower, then the crash happened as I walked in to the next zone. (Where I would have fought the chasing Shinra guards). I'm stumped. lol. Gonna try a few things before I reinstall (For the third time this week) and will edit if I resolve the problem..
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.9bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce4 MX 440-SE/AGP/SSE2 1.4.0INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: Found swap_control extensionINFO: NPOT textures not supportedINFO: Max texture size: 2048x2048INFO: Number of texture units: 2INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 0MIDI set volume: 1270% of 127 = 0Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie fileINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\New Folder\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218INFO: slow output format from video codec h264; 0set music volume: 127MIDI set volume: 1270% of 127 = 0MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 1270% of 127 = 0Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 6reading midi file: MAKORO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 6song is already playing...MIDI play: 2reading midi file: OB.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 324[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle looppause_soundMIDI pauseresume_sound ()MIDI resume[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 150% of 15 = 0MIDI play: 2reading midi file: OB.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1270% of 127 = 0MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 2song is already playing...MIDI play: 2song is already playing...Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 322[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 1270% of 127 = 0set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 316[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 1270% of 127 = 0set music volume: 127Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 308[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 1270% of 127 = 0set music volume: 127fade music volume: 60->0, step=127set music volume: 60set music volume trans: 60->0, step=127MIDI fade volume: 60->0, step=127MIDI set volume: 600% of 60 = 0MIDI set volume trans: 60->0; step=127INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\New Folder\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197INFO: slow output format from video codec h264; 0MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 1270% of 127 = 0MIDI stop - OKMIDI stop - OKINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\New Folder\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53INFO: slow output format from video codec h264; 0ERROR: failed to find file char/l_hand.RSD (LGP) (path: )ERROR: offset error: l_hand.RSDERROR: could not open file l_hand.RSDMIDI play: 9reading midi file: KURAI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 9song is already playing...MIDI play: 9song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 328[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.ERROR: unhandled exception
I did not try just running away yet rather than fighting as I'd rather try and work out what went wrong so it doesn't happen again at some point. The mods I have installed are:
-Patch 1.02
-Aali's custom graphics driver
-Phoenix Rejuvenation Project.
-Millenias Cloud Weapons
-FMVres
-APZ Cloud
-9999Limit breaker
-YAMP
-FF7 Reasonable difficulty mod
I'm uploading a crash.DMP if that is helpful to analyse. If anyone knows of any known bugs with the above list of mods please let me know and I'll remove+test. Thanks in advance. <3
Crash.dmp: http://www.mediafire.com/?iuamdm2td4mufd2
Edit: Just noticed somehow I seem to have Downloaded an old version of Aali's driver so I'll try updating that and see if it's fixed..
Edit2: This time the crash happened moments sooner. After escaping I spoke to Aeris and bought a flower, then the crash happened as I walked in to the next zone. (Where I would have fought the chasing Shinra guards). I'm stumped. lol. Gonna try a few things before I reinstall (For the third time this week) and will edit if I resolve the problem..
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