FFVII multiplayer mod

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This is a little beside the point, but for those wanting a quick fix now for FFVII as a multiplayer game there are a few options.

The Midgar Mod for JKA is an excellent online multiplayer hack and slash style game.
http://www.ff7online.net/category/midgar-v3-0/
You will find me online playing this from time to time. It is hosted by FF7online so I do thank them for that.

The most excellent Avalanche game by our former member Mr. Adults also supports multiplayer, but i don't think it is online. At least not in anyway I've ever experienced.
http://www.ff7online.net/category/avalanche/

A MMORG style of FFVII could be done as a mod to the original game or by redoing it in any other engine. The real problem is how are you gonna pay for it.
You got it wrong, I want a way for two players on the same team see the picture:

scaled.php
 
You can't have more than one player at the same time. Period. I'm not going into details, but even for someone like Aali it would be nearly impossible.
 
doesn't final fantasy 9 on ps have a 2nd player option? But even if so happened to manage a way to do so it would suck to have to use the same keyboard or even PC to play multiplayer.
 
this mod will never happen ever you would have to completely break down and then rebuild the game from code it would take dozens of teams working around the clock to pull this off which would take years anyway multiplayer just wouldnt work with ff7 i know first thought is it would be great but it wouldnt not with this game just think about it when i 1st player decides to goto the golden saucer and play the mini games what would the 2nd player do wait for 2 hour for player 1 to get bored same go for when your there in the main game also when your in clouds dream and parts at nibelheim when its just player 1 running around as for the vs mode that wouldnt work either as you only need to keep doing your strongest move as the enemy take emerald weapon for example all you need to do is stamp on them a couple on times and its over keep doing this over and over then player 1 doesnt want to play anymore and you would get bored waiting for the other player to make there move plus who has the money to host the game 24/7

if this was for something like ff12 it would work great as its as an engine that could be worked with as its an open battle field and freedom of movement and positioning but yet again the time it would take and the money to run it
 
if you write a simple FF VII MMORPG you should give the players a Avalanche/Cosmo Canyon guy
on a materia hunt not a FF VII character.
Just code a 2d prototype in php or java and  later switch to something in c using opengl and semi realistic physics for events like snowboarding or the gold saucer park.
 
'Just', he says.
lol

if you write a simple FF VII MMORPG you should give the players a Avalanche/Cosmo Canyon guy
on a materia hunt not a FF VII character.
Just code a 2d prototype in php or java and  later switch to something in c using opengl and semi realistic physics for events like snowboarding or the gold saucer park.
it not like putting lego to together ya know
 
this mod will never happen ever you would have to completely break down and then rebuild the game from code it would take dozens of teams working around the clock to pull this off which would take years anyway multiplayer just wouldnt work with ff7 i know first thought is it would be great but it wouldnt not with this game just think about it when i 1st player decides to goto the golden saucer and play the mini games what would the 2nd player do wait for 2 hour for player 1 to get bored same go for when your there in the main game also when your in clouds dream and parts at nibelheim when its just player 1 running around as for the vs mode that wouldnt work either as you only need to keep doing your strongest move as the enemy take emerald weapon for example all you need to do is stamp on them a couple on times and its over keep doing this over and over then player 1 doesnt want to play anymore and you would get bored waiting for the other player to make there move plus who has the money to host the game 24/7

if this was for something like ff12 it would work great as its as an engine that could be worked with as its an open battle field and freedom of movement and positioning but yet again the time it would take and the money to run it
To perform such a way, I need to rebuild the whole game?
 
I would imagine at least a three year project. That's assuming progress continues happily with Q-Gears.

I think enthusiasts seriously underestimate how arduous this work is.
 
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I think enthusiasts seriously underestimate how arduous this work is.
Not at all ;) Nice use for Q-gears too ;) Maybe this forum should get a practice fund by the state for this too lol ;D  >:(  :-X
 
It is just hard for people to differentiate between adding/changing significant game code and creating tools/tweaking game code.  There is a huge difference.  It's easy to see all these tools and expect that miracles can happen.
 
It is just hard for people to differentiate between adding/changing significant game code and creating tools/tweaking game code.  There is a huge difference.  It's easy to see all these tools and expect that miracles can happen.
well said some people dont understand that the whole process takes a long time and that the whole gaming code will have to be rebuilt
 
It is just hard for people to differentiate between adding/changing significant game code and creating tools/tweaking game code.  There is a huge difference.  It's easy to see all these tools and expect that miracles can happen.
It's not just the development, though, it's the design work. Creating designs that don't impose constraints on other elements of the work (meaning designs and previous code have to be completely uprooted). Designing lobby and general mechanics to work well in the early stages of a mod's life, when there isn't a critical mass of players available. Performing analysis to find play elements that turn out non-sane before the devs commit time to earlier, faulty specifications. Organizing a large development team. Maintaining high-standards of development and effective technical documentation.

It's a really big thing.
 
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