FFVIII Remastered

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It's emulated? Well then I don't expect any mods outside of the easily replaceable ones inside the texture folder. Broken world map and awful field background textures will remain I guess.

Another interview in Famitsu

Yoshinori Kitase mentioned the PC version of Final Fantasy VIII Remastered was mostly handled by French studio Dotemu. Meanwhile, the game’s models were created and implemented by Access Games. As for why the PC version of Final Fantasy VIII Remastered has exclusive features, Kitase said it’s because they thought PC has a higher hardcore player base who will like these features.

Dotemu had one employee for their arts and graphics department which ironically stole some of the Mcindus graphics mods from here too.
 
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You should all let this version die rather than bail Square out.  Steam version doesn't have the issues this one does and it works fine.
+1

I'm just glad they fixed several small issues like the Quetzal sound though... no modder ever bothered to fix them, right? I'm just curious to know what they actually did.
Ripped off modders' work and passed it off as their own.
 
Albeoris- did you succeed on breaking any sub-routine with debugger? I tried IDA, IDA+scyllaHyde, OllyDgb and CE debugger- I'm getting 0x400000f1 (STATUS_WX86_BREAKPOINT) on all threads and the game is immidiately killed. Happens only for core game code
Nope, I saw the emulator and realized that this version was not interesting for me. :(
Only static analysis.
 
Just tested the two screens in Balamb, and music plays normally after a card game there. The sound of seagulls is still there while playing a game though (not sure if it's like that in the original PS1 version). As for Shumi Village, I don't have a save with messed up instruments, sorry.

There are new music issues with the Remaster by the way. For example, the full versions of Ride On and Movin' are being played at the overworld whenever you ride the Ragnarok and in space respectively. Furthermore, there are reports about the soundtrack randomly switching between PS1 music and MIDI... Too bad.
 
Movin' plays for a short time in the space station after the alarm goes off, and right before heading out to space. They messed that part up, sadly.
 
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This is how the space scene plays on original hardware:


The drums kick in right away, while the Remastered version seems to play the whole thing, including prelude. Good find about that other bug.
 
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I just unpacked several fields (they were compressed with some 4ZL_ that no internet has heard of)- they ruined whole structure. If you wanted to edit the text, then you can't now. Thank you whoever ruined the FS structure*

*they can still be updated manually though, but I doubt anyone would need that
 
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Is it possible that Dotemu screw up the file structure so that we can't mess with it?
 
Is it possible that Dotemu screw up the file structure so that we can't mess with it?
They DID. Introduced zzz, new FS compression and partially reorganized field archives (multi JSM, multi text sections, some fields have broken/badly edited FL and FI sections- complete misunderstanding) rendering Deling useless. We broke zzz, we broke new compression (sorta) but that's all. More and more people are leaving this pile of poo
 
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