Field Scene Screens (non bombing mission) Gallery

  • Thread starter Thread starter SpooX
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SpooX i might be wrong but i think the geometry you recreated on the top (left and right) near the doors/stairs, isn't correct.
Under the columns you have steps and doesn't look like it.
There are no stairs under the collumns...

(previous render)
But I'll have a closer look, I'm changing the building anyway, the side arms should stop richt left of the round lights anyway. :-)


SpooX how did you get the walkway and camara by the way.
Simple, I've extracted them from the psx field files.
But...the camera setting is not 100% correct, the location is, but fov is of and has to be corrected manually afterwards.

 8-)
 
SpookX don't forget to keep the 'clean' scene as an archive. I believe some of the data is part of the intro anyhow correct?

As for destroying it, is the arcing in the scene file overlay animated tiles?

Cyb

Back to fiddling with OpenKinect (which I almost have bleeding working!)
 
SpookX don't forget to keep the 'clean' scene as an archive. I believe some of the data is part of the intro anyhow correct?

As for destroying it, is the arcing in the scene file overlay animated tiles?

Cyb

Back to fiddling with OpenKinect (which I almost have bleeding working!)
No worries, every session is a new file, so I can always roll back.
(I'm at about version 68 right now)

Are you going to include OpenConnect in QGears?  ::)
weeeh, let's create some silly dance events in FFVII  :-P
 8)
 
No worries, every session is a new file, so I can always roll back.
(I'm at about version 68 right now)

Are you going to include OpenConnect in QGears?  ::)
weeeh, let's create some silly dance events in FFVII  :-P
 8)
That could make some pretty interesting game control fun. Though I think interaction should be limited to game sequenced stuff one doesn't want to do weird stuff like kneeing Barret etc. (cough cough) no matter how much one wants too!  There is an open kinect interface for playing Marrowind already. I believe someone was working on Oblivion (skyrim Fallout 3 and Fallout NV is not likely far behind that means). So yes it could be done.

Side note yes Cloud's hair defies gravity (seriously). I am SO glad they didn't do YMCA (LOL)

Cyb
 
If you google FAAST you will find that alot of games already have implemented kinect stuff. The way it works if I can remember by intercepting controller inputs. So you just define rules and conditions for whatever you want it to do. You can define gestures and voice commands to map to what would be a set of controller input. That probably dumbs it down too much so here is a nice video making it look impressive. Skynect:P
 
Good job here, nice work guys  :)
Ah Tollen, I wanted to modelize this background, I don't know why, but I love it. When I played the game, I was absolutely certain that there was something special in the safe  :-D Your work is verry clean, well done!

My turn now, I'm working in the bar del sol, from costa del sol. Here's the WIP

1341675749-bardelsolint.png
1341675756-bardelsolintori.png


Can someone explain me what is the object on the right of the jukebox?
 
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thank you. I had the Kusanagi Artworks, but I lost them wit my HDD. I should find them, it could help me for futur modelisations.

Ok let's go ;D
 
Something else I noticed is that the thing next to the plant on the left of the stairs is actually a surfing board. Right now it looks more like a cone than a surfing board...
 
oh yes!! We can see the same surfing board under the "BEACH" neon. I thought that it was a strange conic plant, a sort of modern artistic decoration  :-P
 Thank you, I'll correct this mistake

1341702712-ePSXe2012-07-0800-11-02-07.png

Someone has confirmed, it a wetsuit, thanks to Acro
 
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Hi, what's the exact status of this? How many backgrounds have been rendered and finished, so far?
 
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