Field Scene Screens (non bombing mission) Gallery

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Its not that they are gone but in a format that will corrupt itself when exported to another program, which is necessary if you want to do texturing.
 
@ SL

Yes it is not finished. Apart from that it is always hard to match that good lighting coupled with that "sweet"  low resolution.
Personally, I would have been a strong proponent of adding in some details just because the higher resolution demands so.
Anyway, I dont know if it is possible but could you export your scene (Makou reactor)  to .fbx format?
Things might work that way. And tbh I find that scene very well modelled.Would be a waste of time to recreate it, and probably look the same after all...
I find myself starting too much stuff recently and I am not sure if I will ever finish it.

BTW isnt Millenia a really good texturing artist? I have seen some posts of him  in the web, that suggest that he is pretty much of a pro in texturing at least ( probably modelling as well)
I am not sure if it is the same person but if so should definitely ask him prior to me.
 
Have not seen millenia around for a year or so now. I will take a look and see if i can change to fbx for my scene.
 
images tell more then a thousand words....



sorry my lens was a bit hazy...but I like it anyway

and after cleaning of the lens...


enjoy  8-)
 
Still alive...



enjoy.
 8-)

PS, does anybody has a notion how and where the train gets out of the pillar?
 
midgar's train system just doesnt make a whole lot of sense, especially given how midgars scale in ff7 suggests it only houses a few thousand people... making me wonder why they need such an elaborate train system....

I figure there are a number of 'off-ramps' for the train, that go to the different slums on the bottom, and to diff sectors on top, popping out to follow a more or less straight track such as the one that the camera cranes into during the opening fmv
 
I would think there is a central station of some sort inside the main pillar. If you watch vincents fight with rosso the crimson in DoC after you beat her she cuts the platform and falls just about the part where the pillar sticks out near the top, that might have been part of the station?
 
I tend to not take compilation titles into consideration, they tend to tack shit on when it suits them. It would make sense for trains to have a central bay in the main pillar though... so MORE OFF RAMPS!
 
Yeah, scaling throughout Midgar is a nightmare did you ever notice the square and theatre disappearing in the intro movie...
I was just wondering how the train would get through the vertical pillars when it reaches the ground...
 8-)
 
Yeah, scaling throughout Midgar is a nightmare did you ever notice the square and theatre disappearing in the intro movie...
I was just wondering how the train would get through the vertical pillars when it reaches the ground...
 8-)
There was a lot of 'artistic' license in FF7, I was thinking 'gee what would have happen if they had' ...
It wouldn't the FF7 we got use to then I suspect.

I always thought the toy soldier thing that one found in Junion was interesting. Obviously they had something more in mind that the one object out in the middle of no where.  They also did several things with Cloud in Junion, (remember the drill thing).  It's interesting in retrospect but obviously went no where with it. Same thing with the wutai flyers (which they completed I believe).  I digress ...

Erstwhile it appears you are alive! (It's not amazing but it's good to know.)

To the subject, so you are making the backgrounds correct (to scale) now? I always thought the train stuff etc. was kind of strange how it was laid out. All the trains were in only in Midgard. However some of the other things that happened conflicted with that (the part with Arith and the trains coming in). The world was horribly unpopulated it looked to me. I'm not sure but Midgard seemed also horribly small compared to how much of the map it ate up.

As you said the scale was rather strange.

Cyb
 
Probably would make even more sense if you consider the possibility of special tracks mean for running directly into the mako reactors for purposes such as express transporting special personnel into classified areas, maintenance of the reactors or material/materia transport[this particular one can be supported by the fact that the reactor near correl has a train track leading in/out of the reactor and you ride on them during the huge materia quest.....
 
Sector 8 Building....

enjoy...
 8-)


*edit
Some more details around Square Eight


8-)
One thing is you have the 'mode' lighting they choose for FF7. They choose the spectra emitted by a low temperature tungsten lamp (warm light). 2400k to 2700k so that it gives a yellowish 'old feel' too it. I believe the idea was to give an old industrial feel to the lighting.

Cyb
 
Spoox, are any of those models 100% finished (with or without texture)?
 
One thing is you have the 'mode' lighting they choose for FF7. They choose the spectra emitted by a low temperature tungsten lamp (warm light). 2400k to 2700k so that it gives a yellowish 'old feel' too it. I believe the idea was to give an old industrial feel to the lighting.

Cyb
Well, I'll have to check the settings in my lights to be sure about the temp, but I can tell you if you should ever tend to use the lamps I've created, a lot of fuses will blow.... :roll:

Spoox, are any of those models 100% finished (with or without texture)?
are they ever...?
Take the Sector 8 building with the fountain for instance, lately I've been redoing some of the model, due to the fact that there was just a tiny crack in the corner, the walls didn't line up completely, at the same time I had to do some moving around and adjusting several verts in order to line it all up. Also I optimized a lot at the same time. But....
The door opening in the stairs...still have to figure out something with that, as it's shown in the movie just as a black door.....

So depending on the details of the references... some are finished, and some are not, but they can always be improved.
But still my main focus is the whole bombing mission, starting at pressing 'new game' :-)

But just as KillerX has pointed out, he takes long breaks because it gets boring now and then.
With regards to what's finished, and what's not I have to take a look around my project files, as some of them haven't been touched in quite some time.
Lately I've acquired some now detailed references, giving a new burst in (re)doing things.
Also I've been looking into some other technology to make life better, If you take the intro animation for instance, having it rendered out at 30 minutes per frame, will take a long time....
Apart from that there is always, of course, RL...

But we'll just keep on going...
 8)
 
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