Field Scene Screens (non bombing mission) Gallery

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Amazing work anaho! My only critique is the lighting. Yours seems to have the light coming from the back. Logically the light should be coming from the ceiling. I looked at the original and it seems its coming from the ceiling towards the front of the elevator. I compared the shadows on the wall and put them next to each other to illustrate my meaning a little further. Though I had to lol when I actually put your render next to the original :)

http://imageshack.us/photo/my-images/269/shadowse.png/
 
That youtube video is what made me wonder if my claims where correct ;)
On that lighting issue: I am aware of this. Actually there are two lights one on the top and from the front to get the shadow from that door that fades into the black background. I dont know what renderer Square used and I doubt if it would still work on W7  but the lighting is hard to reproduce exactely in Blender- at least for me. Unfortunately Cycles doesnt equal the Blender Render but is more like Lux and that looks cool but just not like the game (see modern version).
Example: Compare that funky red spot lights.
Makes me wonder if mosts lights are just "gimmicks" or added seperately. Maybe....
 
I like how this project isn't going for a complete Advent Children look, yet neither is it sticking too close to the original. It's nicely balanced. I was raised on the PSX version and I don't like the PC version at all... but what you guys are doing guarantees that I will be playing it as soon as you're finished. Nice work, everyone working should be proud of what they're doing here. This goes to everyone in Team Avalanche.
 
All Team Avalanche creations are faithful to the original FF7.

Basically if the game was made today with the exact same gameplay but improved graphics.. Thats what TA is aiming for.
 
Since you like elevators you should look at elevtr1, which is part of the bombing mission.
 
I will ;)
I just felt that more practice at image matching would be necesserary and now I am pretty happy with the results.
 
Oh my, another awesome work.
Hope someone is tracking this stuff, would hate to see these guys get inactive and we lose all this masterpieces.
 
Sister Ray  (Makou Canon)? Or that thing where you escape from when the pillar collapses.
 
Sister Ray  (Makou Canon)? Or that thing where you escape from when the pillar collapses.
you think way too big...think smaller although it is being used for an escape sequence several times...
 8-)
 
Clearly the motorcylce, I see a frame, exhaust, and a tire...
 
Okay another update but a rather unfortunate one.....
The Junon elevator will not be finished in time. Reason for this is that the current nVidia 4xx/5xx cards seem to have some hardware limitations or issues that seriously affect sculpting performance in Blender ( that is used for creating dents and creases in metal parts). TBH the last upload was pretty complete apart from some areas and I just wanted to sculpt in more details.
As I am unwilling to change videocards with the new cards probably being less than 6 months away, I will call it finished for now but resume work on it as soon as I get more than 0.2 FPS :(
This does not mean that I am inactive but just restricts me to scenes that: 1) Only have one camera angle 2) Dont connect to FMV and now 3) where I can satisfactory results with normal maps
Expect to see more indoor scenes like this: http://imageshack.us/photo/my-images/805/indoorwippng.png/
 :mrgreen:AnAHO :mrgreen:
 
I can't remember if that blue truck, from the Shinra escape scene had one wheel in the back, but it looks more truck shaped to me.

*edit*

I didn't see the next page of replies. LOL.
 
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