C
Cyberman
Guest
Well likely it would put the cost of the game close to ... oh say $400 $440 USThat would be too damn expensive.
Yep that's what you would want to use. Vertex shading and such is not a big deal as you can just convert the models to textured ones instead. It might not look exactly like the original but we are talking a much smaller screen so if it's looks like anything at all it's good!The best chance you would have at porting this stuff to the GBA is to have a special combined GPU and CD-ROM cartridge. Maybe a sound mixer, too.
I proposed the 3d advance 18 months ago. I realized it was a great idea but way to late to be useful. With developement cycles etc. It would be coming out about now on the market.
The practical method is too use a consumer grade FPGA (1.8V device) small low voltage Flash ROM (8Mbit) for configuration and 'boot' up. Then have 128mbit of mobil SDRAM. A CPLD is used for a bootstraping system to program the FPGA, and to support an SD flash memory interface. Games load via the mmc interface directly into internal SDRAM. The fpga is configured to provide 16m of contiguous memory 12m of which is used for program space and 4m is 'video' and 'Audio' space. A simple CPU assisted audio decoding engine and 3d engine allow the data to be DMA'd to video memory, and to have the audio data dumped to the D/A convertors as needed. Video segments can be decoded by loading data into the 16m of RAM and running the codec on the raw image. It's complicated but I think it would work. That being said it will never happen because there wasn't enough time to develope it. Sometimes ideas are great but way to late.
Cyb