Final Fantasy 7 [SINGLE CD EDITION]

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That would be too damn expensive.
Well likely it would put the cost of the game close to ... oh say $400 $440 US :D

The best chance you would have at porting this stuff to the GBA is to have a special combined GPU and CD-ROM cartridge. Maybe a sound mixer, too.
Yep that's what you would want to use. Vertex shading and such is not a big deal as you can just convert the models to textured ones instead. It might not look exactly like the original but we are talking a much smaller screen so if it's looks like anything at all it's good!
I proposed the 3d advance 18 months ago. I realized it was a great idea but way to late to be useful. With developement cycles etc. It would be coming out about now on the market.
The practical method is too use a consumer grade FPGA (1.8V device) small low voltage Flash ROM (8Mbit) for configuration and 'boot' up.  Then have 128mbit of mobil SDRAM.  A CPLD is used for a bootstraping system to program the FPGA, and to support an SD flash memory interface.  Games load via the mmc interface directly into internal SDRAM. The fpga is configured to provide 16m of contiguous memory 12m of which is used for program space and 4m is 'video' and 'Audio' space. A simple CPU assisted audio decoding engine and 3d engine allow the data to be DMA'd to video memory, and to have the audio data dumped to the D/A convertors as needed. Video segments can be decoded by loading data into the 16m of RAM and running the codec on the raw image.  It's complicated but I think it would work. That being said it will never happen because there wasn't enough time to develope it. Sometimes ideas are great but way to late.

Cyb
 
Yeah, it's too little too late... :weep:

Hehe, for the first couple of months that I owned my GBA, I had FF8 Advance on my mind... :lol:

Now THAT would be something! :D
 
Naaa. I think you could always make FF7 run "stright" on normal gba hardware with a 256 mbit rom.

The engine would have to be modded a little bit.

For the field files, the 3d characters would be replaced with scaleable sprites. They in turn will have pre-rendered "views" from side-view to overhead.

The backgrounds will be much smaller as would the video.

There is a codec that allows 30 minutes of full motion video and sound to be played on a single 256mbit cart. I've played with it.

Leaving the battle system, that could be psudo 3d-ized like golden sun. Then again, even 3d woudn't be that hard. you can drop the whole game to 240x160 resolution. That should squeeze out a lot of extra data.

I have a GBA dev kit. It would be fun to make a demo of the original demo just to see if it's even possable.

Not that I have a paper to write right now.......
 
Well..I can say that If FF7 WAS ported to the GBA, I would buy it :D:D

Sounds a good concept...only problem is getting it on there  -_-
 
That would be really cool! FF7 on GBA!! Oh, well... Squeenix wouldn't even bother. :weep:
So let go Neos, let go... :(
gone.
 
I have a GBA dev kit. It would be fun to make a demo of the original demo just to see if it's even possable.
Where do you go about getting dev kits? I want to get one for my N64. :)
 
OK, this is mostly for warez, but www.uharc.com can compress 2gb of data to 300 mb

the ulitma edition is 1.2 gb. am i wrong or isn't this version made with uharc?
Not sure :lol: but I no C&C Generals is 1.2 gig and compressed to 200 mb, and Similiar with Vice city, and Halo and What not. I have the Ultima Editon, but I have yet to install it as My FF7 works fine :) No need
 
Porting FF7 requires the gears project to be completed. Then  you have to make an engine to run the data.  Considering the GBA has 256K of slow ram 32K of fast ram and 32M of ROM space, I think things are a BIT tight.  :lol:

N64 DevKit -> big bucks and not really that useful anymore, though I suppose with modern FPGA's this is easily done. You need to have the 'unlock' chip to get it to work.

GBA DevKit.  The reaal one is a big circuit board with a big memory device. It also has some sort of way to handle real time debugging in situ.  Again a fair chunk of change. However go to here to find more out.

Cyb
 
I don't understand why do you find it so hard to fit the entier FF7 in one CD. In fact, I did it about two yeras ago. It's esay:
   - Get the FF7 PSX version.
   - Use one of those PSX video viewers to convert it to DivX 3.11 FastMotion (and MP3 for the sound). I tried other codecs and newer versions of DivX and none of them worked (the game just skiped the videos). You may think it will reduce the quality. Well, probabily, but in fact the videos looked horrible in the PC version already. There where one or two videos I couldn't find in the PSX version (no real matter, since those where already small enough). Some videos have different sound in the PSX and the PC version (for example, the one of the ending has no background music in the PSX version). In those cases (rare) you can switch the audio streams using VirtualDub.
   I used the default options of the codec and they looked pretty well. The resulting size of all the videos was a bit higher than 150 Mbs.
   The game won't ask for any CD with the right crack and you can make it get the files from wherever you want editing the windows registry properly.
   Now, if you compress the whole game using WinACE, you can get a file of around 300 Mbs (videos included!). Probabily, it can be even samller using the new 7-Zip.
 NOTE1: The game seems to refuse playing the videos if the codec decoding it isn't EXACTLY DivX 3.11. When you install the DivX codec, it asks if you want it to play also the 3.11 files. If you say no, then the videos will still be played by the old codec.
 NOTE2: Sorry for my bad english :-P.
 
And sell it widely on the black market?! Sure! Then, someone gets ahold of a copy and bitches about it not working. Then, they start complaining to us (instead of Eidos, for legal reasons) about the game not working, and then we get stuck in the middle of a gigantic class action suit. Is that what you want? Is that it?

Oh please.  First of all I'm pretty sure anyone who was going to pirate FF7 would have done so by now.  Usually a pirate doesn't say "Oh gee I'll wait 5+ years before I pirate one of the greatest games of all time.  Maybe one day someone will put it all on one CD.  Yea, I'll wait for that day".  At one point you could pick it up in the bargain bin for $5 too.  Even a pirate will put down $5.

Further, who in the world would start a class action suit over a problem they might have for it "not working"?  Someone with TONS of money to blow?  The LEGIT FF7 doesn't work for a lot of people.  How many law suits have resulted?  Oh that's right - zero.

How would they even have standing to sue?  The software would be (technically) illegal.  That's like stealing a car and then sueing the guy you stole it from when the tire goes flat.  Sorry - it doesn't work that way.

This is just unrealistic hysteria.

Anyway - my opinion on this.  It would probably be easier just to put it on one DVD.
 
Just let this thread die, okay?

And of all things, you actually think he referred to the pirates suing us? Geesh, talk about trying to find something to rant about...
 
Just let this thread die, okay?

And of all things, you actually think he referred to the pirates suing us? Geesh, talk about trying to find something to rant about...

Still anyone using it couldn't sue... because *anyone* using it (even if they owned the original) would be breaking the EULA.

So no one needs to worry about getting sued.
 
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[edited]

Ok sorry for ressurecting this topic- i have got no idea about rule of old topics
(should have read rules). Again sorry for any trouble, problems... :erm:
 
I think he was probably also mad that you brought this topic up when there had been no replies for two months (see the rules).  Also, after he asked in a previous post to let this thread die.

So just... let this thread die.
 
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