T
Tekkie.X
Guest
The links for both the full patch and the upgrade work fine for me as of 13:51pm (GMT), could be temporary downtime on the file hosts part.
Hey Dolphin, I'm not sure why the server isn't letting you access the file, but I've sent you a PM regarding the issue.maybe, but iv been trying every 5 hours for the last 3 days, i finally singed up for an account thinking maybe because i wasn't a member but its still giving me the server is forbidden with the 404 beneath it.
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Forbidden
You don't have permission to access /dragon/tite/Final_Fantasy_VII_Remix_v2-5_Installer.exe on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
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Apache/2.2.11 (Unix) mod_ssl/2.2.11 OpenSSL/0.9.8i DAV/2 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at mmowned.org Port 80
jiggawha? Lol for some reason your windows media player is set to try to stream the .wm extension...wait...."wm"...that makes sense... just right click and save target as or whatever and it'll work.How come the mirror for the wallmarket (kernel) patch is linking to windows media player setup..not the wm patch file? The prc patch link is working correctly however.
LOL that's awesome...I think I just got an excellent idea...[mumble] [mumble]...find the promised land...[mumble] [mumble]...slip her roofies...It would be really cool that the final version of the patch was something like 7.777
What's not working? Is the game crashing on startup? I'm assuming you've installed the remix patcher. Seeing your APP.log or copy and pasting from FF7Music's console would help. Check to make sure your registry entries are fine (run FF7OpenGL.reg), make sure your sound driver is properly selected in FF7Config.exe. You say there's no errors, but it's not working, and that doesn't make sense...Hey there,
So, I originally had FFVII installed at C:/Program Files/Final Fantasy VII, and after a little bit of tweaking with the shortcuts and stuff, I was able to get it working - I just had a bad framerate. So, I quit, and went to go access the FF7_OpenGLcfg file (or whatever that file was exactly), and all it had in it were 1440x900... nothing else. The previous file I had seen had I guess just mysteriously dissappeared. So, I decided to reinstall. I uninstalled FF7, deleted everything in that folder, then reinstalled in the reccommended program path: C:/Program Files/Square Soft, Inc/Final Fantasy VII. Now, it won't work at all. There were no errors or anything - it just doesn't want to work. I'm using Windows 7, I've tried it with & without the UAC (It's off by default). The FF7Music.log file has this in it:
Again - let me stress that it worked before. I don't know what I did, but it worked, and now it doesn't.Any help is appreciated!
# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgpmusic_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# post-processing shader, used to apply fullscreen effects# options are smartbloom.post and bloom2.post# note that shaders/smartbloom.post must be configured to proper resolution, open with notepadpost_source = shaders/smartbloom.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 640window_size_y = 480preserve_aspect = nofullscreen = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = no# check your driver settings if this option doesn't seem to workenable_vsync = no# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# enable alpha blending for textures without an existing blending effectfancy_transparency = on# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\Init patchesReading ini...Parsing paths... -currently mp3\psf\C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\.\File search paths: mp3\ psf\ C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\ .\Files count: 96Patch init done----------------------------------------------FTH: (4384): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***WM_ACTIVATEAPP INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 127913984 FREE 122729984 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 480 H 360 P 960 RGB 1 BPP 16 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 480 H 360 P 480 RGB 1 BPP 8 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8 DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16 DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32 Ramp Emulation Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation Microsoft Direct3D RGB Software EmulationDirect3D HAL Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 1:Timidity++ Driver, mid=65535, pid=65535,midi data type: AWE SOUNDFONT MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDOpening device...set music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!! 0: Device opened.Device opened.Resetting buffer pool...Buffer pool reset.Resetting audio device. 0: Waiting for all buffers to be dequeued... 0: All buffers dequeued.Resetting buffer pool...Buffer pool reset.Closing device... 0: Device closed.Device closed.Opening device...
Okay, good. Some more steps:Ok - thank you! That got me somewhere - it now starts. However - the opening video is in a higher resolution (I'm only seeing the top-left quarter of the video), and when I select new game and press Enter, it crashes. :\
Here is the correct ff7music log file. xD Sorry.
Code: [Select]Any ideas?Code:DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\Init patchesReading ini...Parsing paths... -currently mp3\psf\C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\.\File search paths: mp3\ psf\ C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\ .\Files count: 96Patch init done----------------------------------------------FTH: (4384): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***WM_ACTIVATEAPP INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 127913984 FREE 122729984 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 480 H 360 P 960 RGB 1 BPP 16 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 480 H 360 P 480 RGB 1 BPP 8 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8 DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16 DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32 Ramp Emulation Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation Microsoft Direct3D RGB Software EmulationDirect3D HAL Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 1:Timidity++ Driver, mid=65535, pid=65535,midi data type: AWE SOUNDFONT MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDOpening device...set music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!! 0: Device opened.Device opened.Resetting buffer pool...Buffer pool reset.Resetting audio device. 0: Waiting for all buffers to be dequeued... 0: All buffers dequeued.Resetting buffer pool...Buffer pool reset.Closing device... 0: Device closed.Device closed.Opening device...
Use the start menu shortcuts. What version of ff7 do you have?whenever i play theres either no music or just normal music, also the top 2inches of the window is messed up, it lookes normal untill a battle menu or game model passes over it were it get swrewed up and the picture stays untill the battle is over or the game does a compleat screen change. it also blockes the first 3 options of the sart menu.