Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

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The links for both the full patch and the upgrade work fine for me as of 13:51pm (GMT), could be temporary downtime on the file hosts part.
 
maybe, but iv been trying every 5 hours for the last 3 days, i finally singed up for an account thinking maybe because i wasn't a member but its still giving me the server is forbidden with the 404 beneath it.
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Forbidden
You don't have permission to access /dragon/tite/Final_Fantasy_VII_Remix_v2-5_Installer.exe on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


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Apache/2.2.11 (Unix) mod_ssl/2.2.11 OpenSSL/0.9.8i DAV/2 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at mmowned.org Port 80
 
maybe, but iv been trying every 5 hours for the last 3 days, i finally singed up for an account thinking maybe because i wasn't a member but its still giving me the server is forbidden with the 404 beneath it.
---------------------------------------------------------------------------------------------------------------


Forbidden
You don't have permission to access /dragon/tite/Final_Fantasy_VII_Remix_v2-5_Installer.exe on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


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Apache/2.2.11 (Unix) mod_ssl/2.2.11 OpenSSL/0.9.8i DAV/2 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at mmowned.org Port 80
Hey Dolphin, I'm not sure why the server isn't letting you access the file, but I've sent you a PM regarding the issue.
 


I have some troubles in the visualization after installing v2.5 (previously i had 2.3.4)
 
turn on the "fancy_transparency" setting in the config file. I accidentally left it off by default.
 
How come the mirror for the wallmarket (kernel) patch is linking to windows media player setup..not the wm patch file?  The prc patch link is working correctly however.
 
It would be really cool that the final version of the patch was something like 7.777
 
Hey there,
So, I originally had FFVII installed at C:/Program Files/Final Fantasy VII, and after a little bit of tweaking with the shortcuts and stuff, I was able to get it working - I just had a bad framerate. So, I quit, and went to go access the FF7_OpenGLcfg file (or whatever that file was exactly), and all it had in it were 1440x900... nothing else. The previous file I had seen had I guess just mysteriously dissappeared. So, I decided to reinstall. I uninstalled FF7, deleted everything in that folder, then reinstalled in the reccommended program path: C:/Program Files/Square Soft, Inc/Final Fantasy VII. Now, it won't work at all. There were no errors or anything - it just doesn't want to work. I'm using Windows 7, I've tried it with & without the UAC (It's off by default). The FF7Music.log file has this in it:

DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

WM_ACTIVATEAPP

And then the Problem Signature that Windows generated (if it helps any):
Problem Event Name:   APPCRASH
  Application Name:   ff7.exe
  Application Version:   0.0.0.0
  Application Timestamp:   35feae6f
  Fault Module Name:   ff7.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   35feae6f
  Exception Code:   c0000005
  Exception Offset:   00018188
  OS Version:   6.1.7600.2.0.0.256.1
  Locale ID:   1033
  Additional Information 1:   52d1
  Additional Information 2:   52d18ef64769b50b97b2eeee15476f9e
  Additional Information 3:   e016
  Additional Information 4:   e016fc082aafdf2c2c7d92ff65de73f5

Again - let me stress that it worked before. I don't know what I did, but it worked, and now it doesn't. :( Any help is appreciated!
 
How come the mirror for the wallmarket (kernel) patch is linking to windows media player setup..not the wm patch file?  The prc patch link is working correctly however.
jiggawha? Lol for some reason your windows media player is set to try to stream the .wm extension...wait...."wm"...that makes sense... just right click and save target as or whatever and it'll work.

It would be really cool that the final version of the patch was something like 7.777
LOL that's awesome...I think I just got an excellent idea...[mumble] [mumble]...find the promised land...[mumble] [mumble]...slip her roofies...

Hey there,
So, I originally had FFVII installed at C:/Program Files/Final Fantasy VII, and after a little bit of tweaking with the shortcuts and stuff, I was able to get it working - I just had a bad framerate. So, I quit, and went to go access the FF7_OpenGLcfg file (or whatever that file was exactly), and all it had in it were 1440x900... nothing else. The previous file I had seen had I guess just mysteriously dissappeared. So, I decided to reinstall. I uninstalled FF7, deleted everything in that folder, then reinstalled in the reccommended program path: C:/Program Files/Square Soft, Inc/Final Fantasy VII. Now, it won't work at all. There were no errors or anything - it just doesn't want to work. I'm using Windows 7, I've tried it with & without the UAC (It's off by default). The FF7Music.log file has this in it:

Again - let me stress that it worked before. I don't know what I did, but it worked, and now it doesn't. :( Any help is appreciated!
What's not working? Is the game crashing on startup? I'm assuming you've installed the remix patcher. Seeing your APP.log or copy and pasting from FF7Music's console would help. Check to make sure your registry entries are fine (run FF7OpenGL.reg), make sure your sound driver is properly selected in FF7Config.exe. You say there's no errors, but it's not working, and that doesn't make sense...
 
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But all of the error information is included, such as the FF7Music log and stuff. There are errors - stating that the FF7 application has crashed, as soon as I open it.
Here is the FF7Music log again: DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
WM_ACTIVATEAPP
 
lol. the ff7music log file doesn't save the data you need to look at to investigate the error. Try this:

1) run FF7 Configuration (the chocobo head) through your start menu shortcut
2) goto Sound, and make sure a device is selected under "sound driver"
3) click OK
4) a prompt should appear asking you to install a registry entry, say yes
5) If step 4 didn't happen, goto your ff7 folder and run "FF7OpenGL.reg"
6) Open the OpenGL Config File through your start menu shortcut
7) modify it so that it looks like this:
Code: [Select]
Code:
# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgpmusic_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# post-processing shader, used to apply fullscreen effects# options are smartbloom.post and bloom2.post# note that shaders/smartbloom.post must be configured to proper resolution, open with notepadpost_source = shaders/smartbloom.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 640window_size_y = 480preserve_aspect = nofullscreen = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = no# check your driver settings if this option doesn't seem to workenable_vsync = no# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# enable alpha blending for textures without an existing blending effectfancy_transparency = on# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off
These are the minimal settings.
8 ) Run Final Fantasy VII via your start menu shortcut
9) if it still doesn't work, run FF7Music Configuration through your start menu shortcut, then run FF7.exe
10) if it *still* doesn't work, blame it on windows 7.
 
Ok - thank you! That got me somewhere - it now starts. However - the opening video is in a higher resolution (I'm only seeing the top-left quarter of the video), and when I select new game and press Enter, it crashes. :\
Here is the correct ff7music log file. xD Sorry.
Code: [Select]
Code:
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\Init patchesReading ini...Parsing paths... -currently mp3\psf\C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\.\File search paths:   mp3\   psf\   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\   .\Files count: 96Patch init done----------------------------------------------FTH: (4384): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***WM_ACTIVATEAPP INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 127913984 FREE 122729984 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 480 H 360 P 960 RGB 1 BPP 16 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 480 H 360 P 480 RGB 1 BPP 8 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8 DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16 DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 1:Timidity++ Driver, mid=65535, pid=65535,midi data type: AWE SOUNDFONT MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDOpening device...set music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!! 0: Device opened.Device opened.Resetting buffer pool...Buffer pool reset.Resetting audio device. 0: Waiting for all buffers to be dequeued... 0: All buffers dequeued.Resetting buffer pool...Buffer pool reset.Closing device... 0: Device closed.Device closed.Opening device...
Any ideas?
 
Ok - thank you! That got me somewhere - it now starts. However - the opening video is in a higher resolution (I'm only seeing the top-left quarter of the video), and when I select new game and press Enter, it crashes. :\
Here is the correct ff7music log file. xD Sorry.
Code: [Select]
Code:
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\Init patchesReading ini...Parsing paths... -currently mp3\psf\C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\.\File search paths:   mp3\   psf\   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\   .\Files count: 96Patch init done----------------------------------------------FTH: (4384): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***WM_ACTIVATEAPP INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 127913984 FREE 122729984 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 480 H 360 P 960 RGB 1 BPP 16 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 480 H 360 P 480 RGB 1 BPP 8 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8 DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16 DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 1:Timidity++ Driver, mid=65535, pid=65535,midi data type: AWE SOUNDFONT MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDOpening device...set music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!! 0: Device opened.Device opened.Resetting buffer pool...Buffer pool reset.Resetting audio device. 0: Waiting for all buffers to be dequeued... 0: All buffers dequeued.Resetting buffer pool...Buffer pool reset.Closing device... 0: Device closed.Device closed.Opening device...
Any ideas?
Okay, good. Some more steps:

1) Now that it works you can set your resolution higher and turn shaders on in the FF7 OpenGL Config File. That might help your Opening movie problem.
2) If the game still crashes at the start of a new game, download and install the CCCP (it's a codec pack)
3) If you *still* can't start a new game and the Intro FMV sequence that starts after you click "new game" won't play at all, then copy the file Opening.avi from your Disc 1 CD into the "Final Fantasy VII\movies\" folder and try again, if the video plays on the other hand, then I'm not sure what your problem is...
 
Okay, there MUST be something seriously wrong with my computer. I restarted it 'cause it's network adapter wasn't working, and now it isn't working anymore. :\ I tried the shaders and the res changes, and that just ended up in more crashes. I also tried running it from the FF7 Music thing.
 
I'm going to try and download another copy of FFVII. I have no idea whether my current version is the Ultima edition, but I'm downloading another copy just to be sure. The normal torrents should have 4 CDs, right?
 
I'm going to try and download another copy of FFVII. I have no idea whether my current version is the Ultima edition, but I'm downloading another copy just to be sure. The normal torrents should have 4 CDs, right?
Oh, well no freakin' duh your game isn't working.

See this.

then this.
 
Oh - I'm terribly sorry - I didn't see that. >.<
I was talking to my friend, and it turns out that he has an actual copy of it - so I'll install it from there. Eeks, sorry. I feel like an idiot now. -_-
 
whenever i play theres either no music or just normal music, also the top 2inches of the window is messed up, it lookes normal untill a battle menu or game model passes over it were it get swrewed up and the picture stays untill the battle is over or the game does a compleat screen change. it also blockes the first 3 options of the sart menu.
 
whenever i play theres either no music or just normal music, also the top 2inches of the window is messed up, it lookes normal untill a battle menu or game model passes over it were it get swrewed up and the picture stays untill the battle is over or the game does a compleat screen change. it also blockes the first 3 options of the sart menu.
Use the start menu shortcuts. What version of ff7 do you have?
 
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