Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

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Those are defintely "quote" tags and not "code" tags but whatever. let's have a look see...

Hm, according to your APP.log the game is working normally, which leads me to believe that FF7 is crashing before it can generate a log file.

Okay bear with me, here. I'm gonna need you to do this:
1) Run FF7Music (it should be in your start menu as "FF7 Music Configuration")
2) Click the left button to "Run FF7"
3) When/if it crashes, copy all the text that should be displayed in the FF7Music Window
4) Post that here using the code tags. They work the same way as the quote tags, the only difference is that it makes a scrollbar. just type "code" instead of "quote"
 
Sorry
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DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\Init patchesReading ini...Parsing paths... -currently mp3\psf\C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\.\File search paths:   mp3\   psf\   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\   .\Files count: 96Patch init done----------------------------------------------WM_ACTIVATEAPP INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 660537280 FREE 655214528 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 480 P 800 RGB 1 BPP 8 DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16 DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8 DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16 DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE 16-BIT Z BUFFER CREATED IN HW HAL HEL TEXTURE FORMATS:   PALETTE 0 BITS 16 RGBA 5:6:5:0   PALETTE 0 BITS 16 RGBA 5:5:5:0   PALETTE 0 BITS 16 RGBA 5:5:5:1   PALETTE 0 BITS 16 RGBA 4:4:4:4   PALETTE 0 BITS 32 RGBA 8:8:8:0   PALETTE 0 BITS 32 RGBA 8:8:8:8 INITIALIZE D3D 2 VIEWPORT INITIALIZE VIEWPORT 2 INITIALIZE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!
 
Well i think i used both the installer and upgrader because the installer had a crc failure of the battle.lgp and so i patched the upgrader cuz it had a good one.  Regardless with these patches the music and sound effects do not work.  If i go to the folder and open the game using the hff7 application the music plays in the intro cgi but in game the music doesnt work.  The sound effects however do work in game. The shortcut on the start menu or desktop or the other ones yield no music and sound effects(the ff7 music app does open).
 
@tite

I apologize for my lack of lingo knowledge.  What's UAC?

And I got one more for ya...during the Turk fight in return to midgar chapter

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INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: NVIDIA Corporation GeForce 6150 LE/PCI/SSE2/3DNOW! 2.0.3INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1000x750, output resolution 1000x750, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bitERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-ERROR: libpng error: Read ErrorERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.timstop_sound-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\parashot.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 33.866984, frames: 508Entering MAINExiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startfade music volume: 127->0, step=120set music volume: 127set music volume trans: 127->0, step=120fade music volume: 0->127, step=1set music volume: 0set music volume trans: 0->127, step=1Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 826[BATTLE] Exitting FRAME_INITIALIZEINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bitGLITCH: Something tried to use hardware accelerated lighting, expect funky-looking models[BATTLE] Begin main battle loopINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_03.png); this is slow, please convert to 32-bit[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 822[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_3_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_2_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_4_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_1_00.png); this is slow, please convert to 32-bit[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 821[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 825[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 827[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 824[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 823[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 826[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 824[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 827[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startfade music volume: 127->0, step=60set music volume: 127set music volume trans: 127->0, step=60fade music volume: 0->127, step=1set music volume: 0set music volume trans: 0->127, step=1Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 840[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_12.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_02.png); this is slow, please convert to 32-bitERROR: unhandled exception
 
UAC = User Account Control. It's a "feature" in windows vista that breaks everything. If you have vista, you can turn it off by going to "User Options" in the control panel.

I see "Error: Unhandled Exception"...

It happened during the battle? did you get the "oops, an error has occured" message?
 
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Thank you so much! I love this game and i love the work done on it. If your ever going to push for more updates I will support it, thank you so much again.
 
Thank you so much! I love this game and i love the work done on it. If your ever going to push for more updates I will support it, thank you so much again.
Thanks for the compliments! More updates are always in the works, so keep an eye out for the next version.
 
Thanks for the mod pack makes setting the game up take so much less time. One question though when i start it with the run .bat file the cmd has a message saying duplicate file name exists or file cannot be found several times but then it starts and everything seems to be working fine. Did I mess something up or can I ignore that?
 
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Thanks for the mod pack makes setting the game up take so much less time. One question though when i start it with the run .bat file the cmd has a message saying duplicate file name exists or file cannot be found several times but then it starts and everything seems to be working fine. Did I mess something up or can I ignore that?
Well if the game starts up just fine then I guess you can ignore it but...that's odd.
 
Thanks for the mod pack makes setting the game up take so much less time. One question though when i start it with the run .bat file the cmd has a message saying duplicate file name exists or file cannot be found several times but then it starts and everything seems to be working fine. Did I mess something up or can I ignore that?
Well if the game starts up just fine then I guess you can ignore it but...that's odd.
That's because you have mixed versions of normal and hardcore mode files.

Edit the .bat and look for the files described there. You should only have "h_xxxx.yyy" + "xxxx.yyy" if you're running in normal mode or "n_xxxx.yyy" + "xxxx.yyy" if you're running hardcore mode.

Example: running normal mode, in /data/battle you should have "h_battle.lgp", "h_scene.bin", "battle.lgp", "scene.bin".

If you have, for example, "h_battle.lgp" + "battle.lgp" + "n_battle.lgp" you mixed up different versions of the files.
 
UAC = User Account Control. It's a "feature" in windows vista that breaks everything. If you have vista, you can turn it off by going to "User Options" in the control panel.
I see "Error: Unhandled Exception"...
It happened during the battle? did you get the "oops, an error has occured" message?
Gotcha, thanks.  Hm I'm running XP so that shouldn't be an issue.
And yeah, I always get the 'Oops, error..." message
And I have full admin control, blah, blah...
 
in that case, what *might* fix your problem would be to download Hojo Enemy Editor, open \data\battle\scene.bin with it, then click File...Update Kernel File.
 
Ok. Now I have it some what working but now the sound comes in and out and the video lag's. My video card is ati radeon x1650, is it to old or weak to run it? I also have 2 gig ram(at least thats what I paid the guy to put in).
 
Great mod.

I do have one or two small issues though.

For starters: the audio in the beginning cuts out then picks up at the wrong time (which is no big deal, but i wanted to know if it's fixable)

also, I have noticed that the music loop is a little bit off.

And is there any way i can make this mod run more smoothly? My computer is great on memory but it lacks CPU in a very big way to the point where the battle swirl takes about 2X longer (among other things)

That's pretty much it for the moment.
 
Titeguy, changing language (Change files Flevel, Kernel ....) not lose anything? For example, how to raise HP or MP ...

Greetings.

Edit: When I start the game I get this:
 
capturae.png


I give to accept and work, but it works very slow.

C:\Program Files\Square Soft, Inc\Final Fantasy VII

APP.LOG:
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Code:
INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Microsoft Corporation GDI Generic 1.1.0INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: No swap_control extension, cannot control framerateERROR: ChangeDisplaySettings failed: No se encontró el proceso especificado.INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 1280x480INFO: No NPOT texture supportERROR: init_indirect failed, scaling and postprocessing will be disabledINFO: internal resolution clamped to 1360x768LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793ERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEWM_CLOSE Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Windows 7 32Bits.
 
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Great mod.

I do have one or two small issues though.

For starters: the audio in the beginning cuts out then picks up at the wrong time (which is no big deal, but i wanted to know if it's fixable)

also, I have noticed that the music loop is a little bit off.

And is there any way i can make this mod run more smoothly? My computer is great on memory but it lacks CPU in a very big way to the point where the battle swirl takes about 2X longer (among other things)

That's pretty much it for the moment.
I don't know what you mean about the audio in the beginning, I do know that if you use GyptInstant to skip the opening FMV, then the music won't queue properly until after the first battle. This is a known issue and is included in the bug report file

As for the music loop, that's also a known issue, since I don't know where the settings for that are stored. the very first line of the very first post contains a link to a tutorial on how to fix it, it's pretty trivial.

As for making it run more smoothly, you could try turning off the battle swirl framelimiter in the OpenGL config settings...it might just be that you're not used to it... if that isn't it, then turning off shaders, lowering the resolution, making sure you're not using any postprocessing, etc... could all be ways to make the game run more smoothly.

Titeguy, changing language (Change files Flevel, Kernel ....) not lose anything? For example, how to raise HP or MP ...

Greetings.

Edit: When I start the game I get this:
 
capturae.png


I give to accept and work, but it works very slow.

C:\Program Files\Square Soft, Inc\Final Fantasy VII

APP.LOG:
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INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Microsoft Corporation GDI Generic 1.1.0INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: No swap_control extension, cannot control framerateERROR: ChangeDisplaySettings failed: No se encontró el proceso especificado.INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 1280x480INFO: No NPOT texture supportERROR: init_indirect failed, scaling and postprocessing will be disabledINFO: internal resolution clamped to 1360x768LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793ERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEWM_CLOSE Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Windows 7 32Bits.
Alberto, creo que la causa de ese error es que tu graphics card no soporta el 'OpenGL'. Debes tratar desactivar 'shaders' y 'postprocessing' de los controles en el "FF7 OpenGL Config File", pero Aali supiera mejor que yo.

Y las únicas cosas que deben cambiar cuando cambies en lenguaje son los mods que tiene que hacer con el AI y con las estadísticas y nombres de los ataques, materia, ítemes, armas, y armaduras. Los mods como las gráficas y el "9999 limit breaking patch" deben quedarles.
 
Ok lo intentare. Gracias. Lo que me extraña es lo de la tarjeta grafica , es una 9500 GT de 1 GB Nvidia.....

Hablas español?? xD

Saludos.
 
Ok lo intentare. Gracias. Lo que me extraña es lo de la tarjeta grafica , es una 9500 GT de 1 GB Nvidia.....

Hablas español?? xD

Saludos.
:-o Eso es tan extraño! Debes preguntar Aali en ese thread. También debes chequear si tus drivers son los mas nuevos.

Haha sí!  ;) No estoy fluente pero pienso que lo hablo bastante bien.
 
Si jejeje tienes razón hablas bien.¿Hablamos en español o en inglés?

PD: Solucioné el problema , instalé los drivers y no me daba el error!! Gracias!!! ¿¿Tengo que volver a instalar todo?? Es que no me funcionan los mods graficos , de menus , avatares , textos.... Resumiendo lo que esta en la carpeta "Textures"....Jejeje
 
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Si jejeje tienes razón hablas bien.¿Hablamos en español o en inglés?

PD: Solucioné el problema , instalé los drivers y no me daba el error!! Gracias!!! ¿¿Tengo que volver a instalar todo?? Es que no me funcionan los mods graficos , de menus , avatares , textos.... Resumiendo lo que esta en la carpeta "Textures"....Jejeje
Cualquieras esta bien.

Eso esta bien, pero es extraño que el 2D Overhaul no esta funcionando... Puedes reinstalar el patch o también puedes instalar el 2D Overhaul específicamente aquí. (También puedes instalar los fuentes españoles de hi-res con esa installer).
 
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