Final Fantasy VII Rerelease thread

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Anyway to turn achievement gain off? I find it a nuisance to have them pop up randomly while I am playing. >_>.
Still not sure if I want to buy this. Especially if the mods made possible by Aali's driver are rendered unusable.
Since aalis driver is the reason the modpath exists, anything that uses the modpath will not work properly.
 
if anyone is interrested in the movie files;

they are mkv files, encoded with Virtualdubmod with VP80 (google vp8 video codec)
1280x896 but still 15 fps
audio: 22050 Hz stereo Ogg Vorbis.

as a further note, the files within xarch are png files (just rename fgt to png) which contain the achievements.
 
Can anyone help me?

Apparently when I purchased from the U.S. store, it assigned me the username etc that I entered(jeffdamann)

It WILL NOT let me log on with this account in game, so I clicked make an account in the launcher, it took me to the EU site.

I tried to enter my credentials and it says not found, yet if I try to take a new account Jeffdamann is taken(from the U.S. site) so I got pissed and made a vulgar user and it worked.

Why is it taking me to the EU site, and why isnt it letting me activate with my U.S. Jeffdamann username?
 
well it would have been nice to be asked permission to do that, but it is done and I would not have objected.  I hope my readme is in there with full credit?
Sorry I didn't ask first, but I made sure to credit you in the chat and my readme.
 
I can confirm from watching DarkThrone's Stream on twitchtv, that the Junon Airfield Music Bug is fixed in this version. The OGG files didn't use to play after the seeing the Highwind because of a ramp down in volume. However in this version it plays fine and even pauses just before the Soliders March and Sing for cloud in the locker room before recommencing. He is also using the OGG files bloodshot supplied for him.

Mightn't sound like much, but this bug was pissing me off.
 
Can anyone help me?

Apparently when I purchased from the U.S. store, it assigned me the username etc that I entered(jeffdamann)

It WILL NOT let me log on with this account in game, so I clicked make an account in the launcher, it took me to the EU site.

I tried to enter my credentials and it says not found, yet if I try to take a new account Jeffdamann is taken(from the U.S. site) so I got pissed and made a vulgar user and it worked.

Why is it taking me to the EU site, and why isnt it letting me activate with my U.S. Jeffdamann username?
You have to sign in with your e-mail address and password, and don't try clicking on either the "Facebook" or "Square Enix North America" boxes. You also need to have clicked the e-mail validation link they sent to you when you registered.

EDIT: Actually, you might have to click on the "Square-Enix North America" box if you got the game from the US store.
 
So far the only perks seem to be easier modded music, and that people can now buy it legally, with more ease that is?
The "Modernization" bothers me. Achievements, boosters... >_>.
Ah well. As long as it's modifiable, yes?
 
I just renamed your OGG filenames to the midi names since it takes a long time and you haven't updated the installer yet.

That's good, and from watching a stream it fades properly between battle too like the PSX now.

I'm actually really disappointed Square didn't do anything for the shadows in battle. I hate those hard circular shadows.
Hmm, I copied them all to the music_ogg folder. It works but for example I was in the middle of the first boss fight and the song just cut off and I'm left with sounds and no music.
 
Ah well. As long as it's modifiable, yes?
Looks like "partially" would be the answer to this, at least for now.  Anything that relies on modpath won't work at all. 

Sounds like music is easy enough, and I suspect we won't have issues with FMV either.

What's not really certain yet is how much luck we're going to have with custom lgp files and / or hacking the exe itself.

From the varied early reports, it seems like some of this stuff may be possible, but likely will require some modifications at the least.

But unless someone gets incredibly bored and decides to write a custom driver for a game that's powered by DirectX (hence no real need for a custom driver which is a massive undertaking -just ask Aali), or we can figure out some other method to tell the game "hey, look for cool mods over here!", then things like Menu Overhaul, Avalanche, etc are gonna be no go on this baby.  Don't toss out your ISO's  ;)
 
Hmm, I copied them all to the music_ogg folder. It works but for example I was in the middle of the first boss fight and the song just cut off and I'm left with sounds and no music.
I had the same issue. Music cut out in the middle of the first boss fight. It also happened after saving, reloading, and letting the track run. That particular song does not seem to loop.

I'm going to check other tracks as well.
 
so, to enjoy all the nice mods here, you have to buy the old PC version
as expected sqaure, first lure them with the re-release and once they realize that some nice mods don't work, they'll go and buy the game again just so they're now sitting on a useless copy of ff7 bound to their SE account
 
so, to enjoy all the nice mods here, you have to buy the old PC version
as expected sqaure, first lure them with the re-release and once they realize that some nice mods don't work, they'll go and buy the game again just so they're now sitting on a useless copy of ff7 bound to their SE account
hahaha!
 
I find them not including the higher quality music in this release an incredibly ****ish move. The fact it's so seemingly easy to replace the music files (A lot more so than the original version) just baffles my mind as to why they didn't.
 
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I find them not including the higher quality music in this release an incredibly ****ish move. The fact it so seemingly easy to replace the music files (A lot more so than the original version) and they didn't bother just baffles my mind.
They may have needed to pay for the rights to the music when using OST.  I dunno.  It could also be that whoever was in charge just wasn't as logical as me.
 
I wonder if it's possible for Aali to adapt a music folder for his opengl driver that function's the same way this one does so we don't have to use FF7Music anymore
 
I had the same issue. Music cut out in the middle of the first boss fight. It also happened after saving, reloading, and letting the track run. That particular song does not seem to loop.

I'm going to check other tracks as well.
The song before the fight works fine. I sat for probably 5 minutes and it kept going even though the track (makoro.oog) only lasts 1:45.
 
They may have needed to pay for the rights to the music when using OST.  I dunno.  It could also be that whoever was in charge just wasn't as logical as me.
Yeah, I was thinking that. Maybe because Uematsu isn't part of Square Enix anymore may have something to do with it.

So it was you who came up with the fix I take it? Awesome job :).
 
The oggs are part of Anxious Heart which I will update soon (to rename the files and so work with new PC).  They were created for use with old PC game and FF7music, but also in anticipation that we will one day have full ogg support in same way as new PC has now.
 
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From the screenshots and videos, it seems the game doesn't keep the original aspect ratio intact when you run in widescreen? Can anyone confirm this? That's possibly a deal breaker for me, as I don't like being forced to play with stretched graphics.
 
can we start making a list of mods that can transfer over. I dont know enough about aalis driver to input or question anything or what mods go along with it.

If umi is confirmed working and music is being figured out then thats a start. we still have our models, and bg music
 
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