Fool the n00bs [Edit:]Possiblity for figuring out animations

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GAAAHHH FUGGIN JEASUS!


May i second and indeed third that comment... and i may also add

Bloody Hell thats big!

Nice work on that though!
 
I always did kind of wonder how game characters held ALL that crap they carried .. LoL you would need like a chocobo caravan in FF just to carry all your damn inventory..

Actually i'm glad that the inventory is kind of left unrealistic.. After all its a different world.. maybe they do have pockets or bags that are of infinite holding.. ~_^
 
well, i thought the idea with the  high-res model was great and replaced the files myself
i think it was pretty easy (never edited ff7 before, except ff7music)

here's a screenshot with FSAA
cloud_high-res.png


and here the LGPtools patch file ( save link as... and rename to *.ffpatch )
http://www.8ung.de/userdaten/98632038/bilder/cloud_high-resffpatch.png
 
Uh, there's been a patch like this for about a month now =P

But good job doin it yourself =)
 
bah german, why has evrything got to be translated!!

i'm from holland, but i (with 90% of the game community here) DISLIKE games in dutch, usually english translations are bad, so dutch translations of the english translations are even worse, should be same in german/french etc. a translation in german, based on the english translation..
 
I would have thought it would, as it  doesn't have any text specific properties, its a simply move of data from one part of a file, to overwrite antoher part of a file, so in theory it should work, yes.
 
This is too cool. The system of putting objects together in the ff7 engine is quite sweet. Look at this stupid mixed ensemble I made. The truth of Vincent is revealed! An eyeless reno clone with tifa's chest model and part of sephiroth's hair. Look out!

vincent-drag.png


Pretty much all of the animations work. The head of reno is offset and shrunk into the cape (funny looking), but I'm actually surprised it worked.
 
Once again, simply copying and renaming files....  :z

 - Alhexx
 
Huuh...
Oh crap..

><..
Year ago or even more, at the beginning of my Sephiroth-patch-mania I couldn't stand that there were no Limit Breaks c'ept 1-1, wrong animation etc...
So I sat down, opened up battle.lgp, ended up with different versions of the patch... Most favourite one with Sephiroth on Clouds skeleton. Looked so weird, but worked the best...

I got a lot of info about those damn things by then... Forgot already.. Crap, should've posted it then, I was quite sure everybody here knew it ><;;  :z
*hides in a corner*

Anvbody can clue me in on the current state on cracking the files..? Or redirect to a topic..?
 
If I want to talk about this topic, should I start a new one then, be redirected etc etc...?
Don't think so, especially it's not smalltalk topic..
 
All I'm saying is that we, as in everyone in this forum, havn't the slightest idea how the battle animations are stored, and finding them would be a major breakthrough.

just a thought, but on the psx disc, the models are viewed in pieces.  Dunno if this is the same on the pc version, but maybe the pieces are rotated to make animations?
 
Yes it's the same.. on some topic it was explained.
You have a code for example ru** stands for Tifa.
ruaa,ruab,ruac,ruad are her eye/mouth textures, skeleton and animation (am I right?). Other files are her parts (hands, legs, body, etc.) which are joined togheter on the "command" of the above files, and also animated by them..
 
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