Getting FFX models onto your pc!

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whoa... what was I saying about porting ffx models? :D
That's damn impressive. It's great that I started to buying PS2 from FFX :D
 
Nice ! :)

But as usuall to yaz0r, this is again viewer only and it won't support exporting option.
 
Thats where you all come in!
Chances are high that the style of the 3d setup in FFX might be similar to older FFs.
 
You bet it won't be similair, there is only chance that it will be easy to hack :-P
 
Well someone modified yaz0r's tool to export models unfortunately some unscrupulous degenerate nincompoops abused the modified variant and as a consequence it has now been deleted out of existance from being an available tool for people who own FFX and want to twiddle with the models.

Sometimes I wonder why I bother making tools with people like that around, it's just too depressing to think about. :weep:

Cyb

PS: Here is the thread it appeared in if you are curious.
 
Wait a mo....you're going to download them, edit the Rikku model, taking hours, then reburn an illegal disk just to see some polygonal breasts?!


Well....whatever floats your boat.
 
Wait a mo....you're going to download them, edit the Rikku model, taking hours, then reburn an illegal disk just to see some polygonal breasts?!


Well....whatever floats your boat.
From what I understand that model is used in the game. I haven't seen the scene but I'd guess they use some smart camera placement to avoid showing them. Or it could be a case like the DoAX nude mod where they just disable the code that draws the swimsuits.
It doesn't really matter, but if you share an office or have your internet traffic logged it is not a good idea to follow that link.
 
Don't worry, it's just a matter of time when mirex and I will be able to convert FFX models to 3DS Max...hehe...

 - Alhexx
 
Didn't the short-lived Exporter already put the files in a Maya/3DS (well, with the correct .obj plugin) readable format?
 
Well you guys dont have to worry about anything ffxi model related. The jp have prettymuch figured out everything possible with the format, ffxi modelviewer is a great example. Theres even a prog designed to edit the models and bones, wich is just now being translated into english. all we need is to do the same with ff7, and 8, maybe 9 once it comes to the pc..but not likely >.<;
 
I love FFX's model detail, so I will write a plugin for FFX models for Eve (my model converter), and if there's already everything decoded - that's fine - I can concentrate on coding then :)

*dreams of using FFX Shiva in FF7*

 - Alhexx
 
not quite alhexx, doesnt ffx use textures character models, while ff7 uses only garoud (is that right way to say it) shading?

You would have to be able to import the texture as well and beable to map it to the character model.

btw on the subject of models, what about cloud from kingdom hearts? Is he improved in that game (I cannot remember), he would be a good one to port across too :)
 
[mad alhexx mode]
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!
[/mad alhexx mode]

not quite alhexx, doesnt ffx use textures character models, while ff7 uses only garoud (is that right way to say it) shading?

And one more time:
Although FF7 usually does not use fully-textured models, it still is able to handle them.
And I can prove it - all battle locations are nothing more than fully-textured .p files....

So technically it is possible - but noone has ever tried to do that.
Btw, Elentor, what's with the high-res tifa project??!?

 - Alhexx
 
[mad alhexx mode]
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!
[/mad alhexx mode]

not quite alhexx, doesnt ffx use textures character models, while ff7 uses only garoud (is that right way to say it) shading?

And one more time:
Although FF7 usually does not use fully-textured models, it still is able to handle them.
Yes but it WILL make it VERY slow. This is a limitation of the age of the engine really.
And I can prove it - all battle locations are nothing more than fully-textured .p files....
Yes they are.. but you can only fully texture the PC version which doesn't have the same 'issues' as the PSX version.  The texture size depth and limitations are 4/8bits and 256x256 pixels.  You may have textured tri's or quads as well.  HOWEVER, the guraud shadded poly's scale nicer than the textured polys of FF8. FF9's models seem to be the best of the bunch.
So technically it is possible - but noone has ever tried to do that.
Btw, Elentor, what's with the high-res tifa project??!?

 - Alhexx
Technically yes, practically.. maybe, first you have to create a texture that's close to the original color scheme.  I suppose I could do something like that (sigh) might take a bit of time.  I think there is a hi rez Tifa model out there already.
 
No, Elenton and me, we were trying to create a high-res tifa model for FF7, however, I didn't get the model from Elentor yet - so I can't start porting it to FF7...

 - Alhexx
 
btw, if the battle locations are all textured, what are the specifications required for the texture, and where is the texture stored?
 
The textures are stored as "**ac" - "**al" with the models... as for the specs, I'm not sure, but I think they're using 8bit palette...

 - Alhexx
 
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