T
Terence Fergusson
Guest
Little argument on the GameFAQs boards, and I don't have the tools to properly do this. I need to know if there's any difference between Super Nova on the PC and PSX versions. I have the PC data:
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You'll recognise Super Nova in the data by that '23 1E' part there. Don't confuse it with the '23 1F' that follows a couple of lines down; that's for final Sephiroth's standard attack. All this should be found after the standard enemy data for Safer*Sephiroth and final Sephiroth.
If you or someone else with the data could answer this, I'd be grateful.
Thanks.
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Edit: Actually, that might be a job for someone: collect all the possible Scene.bins for all versions of FF7, and see which (if any) enemies have differences. Most differences would be expected: names of attacks and enemies. For the most part, these are in predefined locations that we can trap and ignore. The only major problems would be the Japanese version differences and messages stored in AI scripts.
But if anyone wants to get on that, it'd be useful. I hate having to say "This is how it works in this version, but I've no idea if it's the same in this other version".
Code: [Select]
Code:
FF FF 02 FF 00 00 FF FF FF FF FF FF 05 8F 23 1E FF 08 FF FF C0 02 00 00 00 00 FF FF
You'll recognise Super Nova in the data by that '23 1E' part there. Don't confuse it with the '23 1F' that follows a couple of lines down; that's for final Sephiroth's standard attack. All this should be found after the standard enemy data for Safer*Sephiroth and final Sephiroth.
If you or someone else with the data could answer this, I'd be grateful.
Thanks.
===
Edit: Actually, that might be a job for someone: collect all the possible Scene.bins for all versions of FF7, and see which (if any) enemies have differences. Most differences would be expected: names of attacks and enemies. For the most part, these are in predefined locations that we can trap and ignore. The only major problems would be the Japanese version differences and messages stored in AI scripts.
But if anyone wants to get on that, it'd be useful. I hate having to say "This is how it works in this version, but I've no idea if it's the same in this other version".