L
L. Spiro
Guest
We already discussed that possibility.
It is Super Nova inflicting these mysterious changes.
L. Spiro
P. S.: Now I wonder if it's possible that some buffers are being overrun and changing your character statuses purely on accident. It loads a huge “cinema†with a lot of scripting action. Plenty of room for unchecked buffers.
And (going from memory on this one) the status changes for a character in battle are the first four bytes of his or her chunk. I might be confusing that data block with another, since characters and monsters are loaded twice (one for the base and one for the battle).
So it should be possible for the first few bytes to be overwritten and nothing else.
I think it is fairly farfetched since it would have overwrite in a way that doesn’t remove your existing statuses AND stop overwriting before it overwrites something more important to the internal battle engine, such as character ID.
But it’s my last idea for now.
It is Super Nova inflicting these mysterious changes.
L. Spiro
P. S.: Now I wonder if it's possible that some buffers are being overrun and changing your character statuses purely on accident. It loads a huge “cinema†with a lot of scripting action. Plenty of room for unchecked buffers.
And (going from memory on this one) the status changes for a character in battle are the first four bytes of his or her chunk. I might be confusing that data block with another, since characters and monsters are loaded twice (one for the base and one for the battle).
So it should be possible for the first few bytes to be overwritten and nothing else.
I think it is fairly farfetched since it would have overwrite in a way that doesn’t remove your existing statuses AND stop overwriting before it overwrites something more important to the internal battle engine, such as character ID.
But it’s my last idea for now.