S
SpooX
Guest
I don't know how the moviedata is being handled by the executable, but that might be an option.Could the 60 fps camera data be generated from the 15 fps data from a simple interpolation procedure (it just seems 60 fps is about dividing each 15 fps interval by 4 - but I'm no animation expert)?
The camera animation is tied into the walkmesh and thus the models rendered on top of the movie. If you have an 60fps movie and the moviedata is handled in 15fps... it will be out of sync most likely. Also if I remember correctly, some timers are linked to the frames as well.Then... I'm not sure why you would like to quadruple the data on LGP files. Is it for having 60 fps animation of the 3d field models which are overlaid on some of the movies?
Don't think so either. But if there is a request for 60 fps movies, this has to be done, otherwise it makes no sense.I don't know if there has been work on playing at 60 fps in field zones.
any volunteers here?
8)







