[HD Remake] Gallery J....

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Could the 60 fps camera data be generated from the 15 fps data from a simple interpolation procedure (it just seems 60 fps is about dividing each 15 fps interval by 4 - but I'm no animation expert)?
I don't know how the moviedata is being handled by the executable, but that might be an option.

Then... I'm not sure why you would like to quadruple the data on LGP files. Is it for having 60 fps animation of the 3d field models which are overlaid on some of the movies?
The camera animation is tied into the walkmesh and thus the models rendered on top of the movie. If you have an 60fps movie and the moviedata is handled in 15fps... it will be out of sync most likely. Also if I remember correctly, some timers are linked to the frames as well.

I don't know if there has been work on playing at 60 fps in field zones.
Don't think so either. But if there is a request for 60 fps movies, this has to be done, otherwise it makes no sense.
any volunteers here?
 8)
 
Don't think so either. But if there is a request for 60 fps movies, this has to be done, otherwise it makes no sense.
any volunteers here?
 8)
My part of a field 60 fps should be easier than working on battle models. Everything else will be up to the smart guys to fix the technical parts
 
Doesnt field run at 30fps?
Well of course it does now, but between potential 60fps FMVs and the kick obesebear and NFITC1 and DLPB are already on in making battles run at 60fps, I don't think it's too far a stretch to want to mod it to run at 60fps instead.
 
Damn it Spoox, taking charge. How did you make that grass? Scatter or fur?

And that water material :], displacement or noise maps?
 
Just out of curiosity, have you started tinkering with the camera animation to get the corresponding short FMV, like what you did in here?
Like this you mean?

click image to watch the prerender

PS the part from frame 200 is not done yet...
enjoy
 8)
 
This is seriously awesome  ;D
For long term purposes: would you have any clue about how to set such camera animation rig in Blender? I was contemplating doing some Nibelheim scenes next year, and there are many similar camera animations in there (Lifestream flashback, mostly).
 
This is seriously awesome  ;D
For long term purposes: would you have any clue about how to set such camera animation rig in Blender? I was contemplating doing some Nibelheim scenes next year, and there are many similar camera animations in there (Lifestream flashback, mostly).
Thanks, used the clay preview this time...
I haven't looked into animation for blender yet, it's not as easy as in Max.

But, back to the details for now.
Slowly progressing, and testing another el-cheapo cpu setup for my renderfarm...

At least I will not be bothered by the fan running in full on my laptop  ::)
enjoy.
 8-)
 
Any updates on Junon? You seem to have modeled a lot of stuff already.
 


Summer at the sea, starting growing grass.
(just a little something I still had on my laptop)

enjoy
 8-)
 
Spoox Hi, I chose to take a little bit with your work a little simpler tools than yours, I use Sketchup, with this one I used myself as Thea Render renderer, do it two months that I I begin this very pleasant job, I speak a little on the forum ff7.fr with Mayo Master to get some advice, if you could go and tell me what you think. By cons I accused, I'll move to recreate a scene max for it to be "nice" and not "perfect" because I chose to come back on it when I'd already doing a scene package to "improve " work. So I accept the advice but I'd rather try to reach the end of the project. I somehow extends your work ^^

PS: Sorry for my bad english
https://www.ff7catalog.com/threads/11504/
 
small village at the sea is slowly growing when time permits...



enjoy.
 8-)
 
Hello spoox, beautiful your scene, is what you take the work for good?
 
Hello spoox, beautiful your scene, is what you take the work for good?
I'm sorry I really have no clue to what you mean...

some additional details:




enjoy.
 8-)




a House is a house
 8-)
 
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