[HD Remake] Mideel WIP

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Ouch. My eyes.
It is right on top of the forums and he even uses this scene as an example lol.
 
Ouch. My eyes.
It is right on top of the forums and he even uses this scene as an example lol.
And it'seven on Windows 7 x64  :P
Let me know if it works for you.
 8)
 
Glad to see you got it working and didnt quit. Any chance of an in game screenie?
 
Reminds me of Titan A.E. with toon characters on top of decently rendered backgrounds :P
 
Ok, I tried both of your fields, they look awesome. Now in further details:
- On itmin1, it looks like there's a minor issue regarding the table top. The way it's cut and overlaid has two small problems: it leaves a small transparent gap with the underlying layer on some parts, while on other parts it overlays with aliasing. I invite you to check if my method of separating layers (directly in Blender, for the most part) would remedy this problem (since I didn't have problems of the sort on my scene).
- On itmin2, I couldn't get behind the chairs because the old man and his dog are blocking the way. So I couldn't verify the overlay, but I don't think it matters (after all, if nobody's going to be in that area, who cares?). Also, the game engine is cutting the layers is such a way that it makes a small dent in your image (down left area), but as we discussed with Aali, it can't really be helped. On another note, I would suggest you consider scaling down the tea pot (probably make it half the size), because it looks humongous with respect to the other objects of the scene.

And for extra information (a detail that caught my eye, I don't know if you noticed it): would you feel like modelling the Girl's room in the Honeybee Inn (onna_2)? Because the scene features exactly the same chairs as in itmin2  :P

Overall, great job and thanks for sharing  :)
 
Thanks for your update on itown_i  :)

By the way, since I am working on the Sector 5 slums, I got a question for you: back in the days, you were doing a great job on min51_2 (the upper floor of a kid's home in the Sector 5 slums), you were pretty much 95% done with it, but I don't think I've seen a completed version of it. I would like to know what was the status of that scene, hoping it didn't disappear in limbo. In addition, did you ever get to work on min51_1?
Regarding the work on min51_1 and min51_2: I'm comfortable with any way to share/finish the job. I can leave both scenes for you to complete, or I could get the .blend files you made and try to wrap up whatever you started (or you could finish min51_2 and I make min51_1). Just let me know how you'd like to carry on.
 
Well,
it was more or less finished back in 2011 sans boundary boxes. I was very new to cg back than so don´t expect it to be as polished as the newer pics. It is BI render, has horrible geometry, terrible UVs and takes about an hour to render ( last pic I uploaded was slightly above a minute :) ) So you get the idea. I think I uploaded all my old scenes in a separate thread not started by me. You can use it to your hearts content. I don´t plan to do any Midgar stuff apart from the bar any time soon.
 
It is BI render, has horrible geometry, terrible UVs and takes about an hour to render ( last pic I uploaded was slightly above a minute :) ) So you get the idea.
That sounds very much like what I felt like when revising my "man in pipe" scene  :P  I can try to pick it up where you left it, texture and render for Cycles. If I managed to be as productive as for my "man in pipe" scene, it could be done fairly quickly.

I think I uploaded all my old scenes in a separate thread not started by me. You can use it to your hearts content. I don´t plan to do any Midgar stuff apart from the bar any time soon.
Sounds good. However, I couldn't find your old .blend file anywhere. Could you please upload your .blend file in the WIP repo? That would help a bunch.
 
You can do with it whatever you want. Actually I cant find it either. I will simply reupload the scene. I have to exclude the textures most likely though as I have a seriously slow inet connection :(

Seems like I actually started doing an overhaul at one point : http://www.pasteall.org/blend/27179
The original file sits at 62 MB. Unless you really need it, I would prefer to not have to go through the torture of uploading this big file. The textures were sh*te anyway :)
And I deliberatly don´t use the REPO even though I have access to it. Can´t stand these data-kraken plattforms.
 
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Ok, got the file from Pasteall, thanks. I think I can spare you the trouble of uploading the original, especially if you were not particularly happy with the textures.
If you don't like the Repo as a sharing platform in general, is there any place else you'd recommend for that purpose (pasteall? dropbox?) ?
 
It is not the Repo in itself but googleplus and the likes I avoid. Everybody using facebook etc. will surely not have any problem with it and apart form undermining my personality rights it is actually fine.
 
I appreciate your concern - I'm not a facebook user myself, for that matter. At this point, I don't have much idea about an ideal alternate place to store and share files for Team Avalanche, I'm open to suggestions. I initially chose the repo because that's how things were originally set by Timu and sl1982, but I wouldn't mind changing for something you'd be more comfortable with.
 
I appreciate your concern - I'm not a facebook user myself, for that matter. At this point, I don't have much idea about an ideal alternate place to store and share files for Team Avalanche, I'm open to suggestions. I initially chose the repo because that's how things were originally set by Timu and sl1982, but I wouldn't mind changing for something you'd be more comfortable with.
I suggest Google Drive, I think it's the most secure and offers more configurable security options. You get 15gb free and you can sign in with any email address you like, just have to register it. Than you can just upload a shared Library folder with all the scenes and materials organized inside, and set it to share with particular users by email address. Pretty quick and easy and no one outside of your share settings will have access. If you need more than 15gb you can do 100gb for just $5 a month. Or just create a Team Avalanche google drive account for each sub folder you need storage for (one for scenes, one for textures) and apply the same share options. It'll just list them one under the other in your Shared with Me tab.
 
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