[HD Remake] Mideel WIP

  • Thread starter Thread starter anaho
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Ah ok cool. I've tried a few different file sharing options and it's what's worked best so far. There isn't many options for file sharing that also include security, for free at least. Otherwise the only other option that would probably make a difference would be building a network drive with user credentials for Team Avalanche. Very possible, I built one for my family actually, but it requires Network Address Translation and Access Control lists if it's hosted out of someones home.
 
Good work on the "Gateway to Heaven"  :P
Did you work on the rocks individually or is it one massive displacement modifier?
Shall we open a new thread for the Gold Saucer field screens?
 
No. I was sick of doing hires wood. It is displaced througout the whole scene ( blender sucsks a this ....)
Edit: I should not post when I am drunk as a ....
 
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That is what I have come up with so far.
Still looking for means of increasing overall quality with less time spend on scenes.
@ Covarr: No, it is just a few posts above this.
 
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Thanks for this update, anaho!
Is it just me or did you use some volumetric scattering for creating a "dusty" feel?
 
Yes, it is rendered like that. I used to fake that in 2D usually but now that it is available and render times do not matter any more I simply render them out.
 
Well, I am constantly running out of RAM lately and this will not change until Blender gets proper render displacement.
My options from here:
1.) Help you work on something MIdgar related. I know MAX so that could work. I personally stay away from scenes that blend to FMV because I dont have the tools. I really want people to enjoy something like a demo! The less I work on something Midgar related the more longer it will take.

2.) Just request a scene. Since this is a community project anyway the first person to name one gets it done. And no this will not take me another year XD If you want your own picture displayed in FFVII this is your chances XD

 
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Glad to see you back, it's been a while  :)

I would say the best work organization we can have is to have each artist dedicated to specific geographic areas, to ensure graphical consistency at a local scale. With that in mind, my recommendations would be for you to keep to the Mideel scenes and the sector 7 slums for now.

By the way, regarding displacement: if you're running out of RAM, my take would be to decrease the number of subsurf divisions, but preserve a high level of detail with bumpmapping. That's what I used for the cliffs of eals_1 scene (Aerith's house outdoors), they have "only" 4 levels of subsurf if I recall correctly. I think you can strike a good balance with a moderate poly count.
 
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itmin1 and itmin2 have been added to the pack of released scenes.
So, thanks again anaho for the work you did  :)
 
anaho by looking on the net I found this two scenes made by you, could we use them in the game ?

9a43a9f67ec2242a17bb4965cff91e799add4bf6.png

8da1665e97f770897230b87e39275161532c5cdd_2_849x750.jpg
 
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Hi,
yeah sure you can use them.
They are basically the first 3d scenes I ever did and I dont know how well the camera is actually aligned though.
I can still provide the blender files if you like.
 
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