M
Mayo Master
Guest
Hi folks,
I've started to work on one scene of the Midgar sewers (colne_be3). One of the big changes for me when it comes to make that scene is that I've decided to switch to Blender's "new" rendering engine called Cycles, after the recommendations from anaho. Cycles has many cool features, most of all to make realistic rendering of the light interactions with objects (indirect lighting and such), which would also make my stuff more consistent with the works made by people who use 3ds, for instance. The downside of it (for the moment) is that materials and texturing are quite different from doing it with Blender internal rendering, so I have to relearn how to texture. For that matter, apologies to anaho about some past mis-communication when we were talking about texturing, as I was unaware about how you do it in Cycles back then.
Also, when you have a crappy computer, it's difficult to make tests with "complicated" lighting because it takes hours to make a "somewhat noise-free" image. Anyways, this is what I have at the moment:

This render has been resized to 50% before I uploaded the picture. Rendering this took about 5:30 h (which gives you an idea of how crappy the computer is), I had only 100 samples. As far as texturing goes, I'm pretty happy with what I've done so far with the bricks, the red tiles and the concrete parts (though I don't understand why I have this small patch of very clear and shiny tiles- I'll have to correct that). The metal ducts may need some revisions, while the concrete sewer pipes have been textured very hastily (I'll add some muck, moss and stuff later).
So... that's it for the moment. And as a side note, I hope things to improve a lot in the next few weeks because I've just ordered my new desktop (i7 core, 16 Gb ram) MWAHAHA :evil:
I've started to work on one scene of the Midgar sewers (colne_be3). One of the big changes for me when it comes to make that scene is that I've decided to switch to Blender's "new" rendering engine called Cycles, after the recommendations from anaho. Cycles has many cool features, most of all to make realistic rendering of the light interactions with objects (indirect lighting and such), which would also make my stuff more consistent with the works made by people who use 3ds, for instance. The downside of it (for the moment) is that materials and texturing are quite different from doing it with Blender internal rendering, so I have to relearn how to texture. For that matter, apologies to anaho about some past mis-communication when we were talking about texturing, as I was unaware about how you do it in Cycles back then.
Also, when you have a crappy computer, it's difficult to make tests with "complicated" lighting because it takes hours to make a "somewhat noise-free" image. Anyways, this is what I have at the moment:

This render has been resized to 50% before I uploaded the picture. Rendering this took about 5:30 h (which gives you an idea of how crappy the computer is), I had only 100 samples. As far as texturing goes, I'm pretty happy with what I've done so far with the bricks, the red tiles and the concrete parts (though I don't understand why I have this small patch of very clear and shiny tiles- I'll have to correct that). The metal ducts may need some revisions, while the concrete sewer pipes have been textured very hastily (I'll add some muck, moss and stuff later).
So... that's it for the moment. And as a side note, I hope things to improve a lot in the next few weeks because I've just ordered my new desktop (i7 core, 16 Gb ram) MWAHAHA :evil: