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dkma841
Guest
4k, 8k? The file size will be immense
1080p is good enough imo
I think you might be a bit confused. The rendering image resolution is different than the background bitmap resolution. None of the backgrounds are 320x216 for example but instead might be 512x272. The background consists of tile sets and the background is generated by using these tiles to make up the background layers (on the Ps1 it was done in real time as the screen panned) The actual screen was 1 block (16pixels) wider both vertically and horizontally to allow the tiles to be added on the edges I believe (I could be wrong however).4k, 8k? The file size will be immense1080p is good enough imo
That really depends on screen size, and how far your eyes are from it. The difference between 4K and 2.5K would absolutely be visible to quite a few people on an Oculus Rift, or on a movie screen large enough you can't see the whole thing at once.In fact you can't even use 4K 2560 is actually at the resolution limits of the physical eye.
LOL I remember my ray tracing experimentation and waiting a week just to see the output. Resolution was much lower, and these days I have 4-cores so the render happens a LOT faster. Still a few days sounds about right. OpenCL implementations make it easier to do a pipelined method of tracing and rendering, unfortunately I'm not sure blender has support for OpenCL in windows or linux.Small update on my part: after quite a lot of tinkering, my fluid simulation is done. Yay! The damn thing needed max resolution and 1500 frames to calculate!
So I'll start the renders in a bit, I'll update that as they're done. They're going to take ages, since I'll need a huge amount of samples for a 2560 x 2080 picture![]()