[HD Remake] Mission B Fields, Midgar details

  • Thread starter Thread starter SpooX
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Train evolution


once upon a time it started out like:


a rebuild....


with the goal to have it animated like:
Walschaerts_motion.gif


now behold:
Press play on the picture to continue...


PS how do you like my handpainted material?  ;D

enjoy
 8-)
 
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2014-12-11

- Train completely re-rigged (as scaling the train to correct size completely screwed up the whole) now I'm able to drag the train through the viewports with correct animation.
- Added breaks for the train (dynamic).
- Started un UV mapping and materials of the train and fixed an issue with the nose.

- Tanker resized to match train scale, still needs under carriage.

Personel wagon:
- retopo on main shell.
- Uv mapping finished, materials in progress, some texts are not complete.


from left to right:
DG5638B      神羅百型      ShinraHyakuGat....      弐式五O....      DG5638B
                          Created by KOB....


Any help in the missing texts is most welcome....
 8-)



2015-02-02
small update



 8)
 
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at a glance, not too many more objects before a final render!
 
Very nice. I'm looking forward to the completed scene renders  :)
By the way, the server crash from a few weeks ago deleted your gallery of the Forgotten City, any thought of remaking the thread?
 
Very nice. I'm looking forward to the completed scene renders  :)
By the way, the server crash from a few weeks ago deleted your gallery of the Forgotten City, any thought of remaking the thread?
Thanx, currently mostly working in Photoshop, UV-ing....is slow. :-|

oh somebody noticed the forgotten city is forgotten, well I waited for Qhimm to restore the database, but that didn't happen to the latest updates... so I guess it has really become a forgotten city :D

 8-)
 
Thanx, currently mostly working in Photoshop, UV-ing....is slow. :-|
I hear that. I personally tend to avoid UV mapping (and use Blender projection presets instead) whenever possible  :P

oh somebody noticed the forgotten city is forgotten, well I waited for Qhimm to restore the database, but that didn't happen to the latest updates... so I guess it has really become a forgotten city :D
Well I'll be happy if you make the Forgotten City something to be remembered  :D
 
Juding by your work SpooX. are we close to finishing bombing mission? :D
 
Nice looking! Say, what renderer is it that you are using?

[ ] iRay  [ ] Octane [ ] Maxwell

Depending on whether there is a CPU only mode, I can provide processing power of 8 Phenom II 1045Ts for FMVs.
 
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That train animation is awesome  :D
I wonder how it would be like at full speed. As a rule of thumb, assuming your driving wheel is about 2 m in diameter, if your train goes at 60 km/h then it gets you to 2.65 wheel rotations per second. I doubt the train goes faster than that in any scene from the game (it should have the same speed as a subway train, more or less).
 
I love that train animation, SpooX!

But then again there is nothing you made that I didn't at worst like a lot.  8-)
 
Nice job with that train animation. I would even know where to begin with something like that.
 
That train animation is awesome  :D
I wonder how it would be like at full speed. As a rule of thumb, assuming your driving wheel is about 2 m in diameter, if your train goes at 60 km/h then it gets you to 2.65 wheel rotations per second. I doubt the train goes faster than that in any scene from the game (it should have the same speed as a subway train, more or less).
Lol, I just Love the scientific appraoch, while doing this, now I should be even capable in building a real live version due to my research. Amazing what some people are able to build in their attick.

Nice job with that train animation. I would even know where to begin with something like that.
Yes, it's quite a challenge, but if you get the hang of it it's not bad. Unfortunately I had to completely redo the whole thing, as the tutorial I followed (in Polish) had some serious flaws in it, as it uses dummies, and has the starting point that the whole train will remain still and the world will flow around it. So after scaling the whole animation was going completely weird.
Now it's fully rigged (apart from the steering) even the breaks are rigged, and I'm able to drag the train around while providing acurate animation. So letting it follow a track should be a breeze now. :-)

Nice looking! Say, what renderer is it that you are using?
[ ] iRay  [ ] Octane [X] Maxwell
I only use Maxwell, and luckily in the latest release there are some additional features for which I was waiting. :-)
Just a ping and updates are in posts above (before people get annoyed that it's not visible).

 8-)
 
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Thanks for that update! Very cool that you made such progress on the animation of the train.

Regarding the writing on the train car: I think our best bet would be to look into the remade train model which is used in Crisis Core. I remember I actually appreciated that they cared to detail the train car with the same writings as the original (same number), but I can't remember the kanji writings. I tried to look it up on Youtube but the videos don't have enough quality (let alone that nobody really actively sought a good camera angle to be able to read the writings). I can make an attempt at reviving my dying PSP ans look it up - although if someone else could do it it'd be much appreciated.

By the way, have you modelled the inside of the train car? That'd be several fields made in one go  :)
 
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