S
SpooX
Guest
Last edited:



Thanx, currently mostly working in Photoshop, UV-ing....is slow. :-|Very nice. I'm looking forward to the completed scene renders
By the way, the server crash from a few weeks ago deleted your gallery of the Forgotten City, any thought of remaking the thread?
I hear that. I personally tend to avoid UV mapping (and use Blender projection presets instead) whenever possibleThanx, currently mostly working in Photoshop, UV-ing....is slow. :-|
Well I'll be happy if you make the Forgotten City something to be rememberedoh somebody noticed the forgotten city is forgotten, well I waited for Qhimm to restore the database, but that didn't happen to the latest updates... so I guess it has really become a forgotten city![]()
Lol, I just Love the scientific appraoch, while doing this, now I should be even capable in building a real live version due to my research. Amazing what some people are able to build in their attick.That train animation is awesome
I wonder how it would be like at full speed. As a rule of thumb, assuming your driving wheel is about 2 m in diameter, if your train goes at 60 km/h then it gets you to 2.65 wheel rotations per second. I doubt the train goes faster than that in any scene from the game (it should have the same speed as a subway train, more or less).
Yes, it's quite a challenge, but if you get the hang of it it's not bad. Unfortunately I had to completely redo the whole thing, as the tutorial I followed (in Polish) had some serious flaws in it, as it uses dummies, and has the starting point that the whole train will remain still and the world will flow around it. So after scaling the whole animation was going completely weird.Nice job with that train animation. I would even know where to begin with something like that.
I only use Maxwell, and luckily in the latest release there are some additional features for which I was waiting.Nice looking! Say, what renderer is it that you are using?
[ ] iRay [ ] Octane [X] Maxwell