[HD Remake] Mission B Fields, Midgar details

  • Thread starter Thread starter SpooX
  • Start date Start date
Status
Not open for further replies.
Thanks for that update! Very cool that you made such progress on the animation of the train.

Regarding the writing on the train car: I think our best bet would be to look into the remade train model which is used in Crisis Core. I remember I actually appreciated that they cared to detail the train car with the same writings as the original (same number), but I can't remember the kanji writings. I tried to look it up on Youtube but the videos don't have enough quality (let alone that nobody really actively sought a good camera angle to be able to read the writings). I can make an attempt at reviving my dying PSP ans look it up - although if someone else could do it it'd be much appreciated.

By the way, have you modelled the inside of the train car? That'd be several fields made in one go  :)
I've just disected Crisis Core, and finished approx. 3 hrs of DOC cutscenes.....

DOC has nothing on any train (in the train-grave-yard)... :-(
And as for Crisis Core... there close but not comparable to the original. It's like they did with the head mask of Jenova, where they changed 'Made in Hongkong'.
The part of 'Created by KOB...' has been completely removed and the Hyaku-something has been replaced by 'The Shinra Electrical Company'.

They basically removed all the artist jokes out of the game in CC.
For the created by, my best bet would be to look at the list with artists, and see if any will match...

And about the inside, yes that has been modelled.
 8-)
 
Although it'd be cool if you can find out about the missing writings, if we can't get the information after all your research, then...
All right, everyone. It's no use thinking about it. We'll leave all our worries here.
Let's go home proud.
So... in my opinion it's perfectly fine to have them replaced by something of your own (or follow what was done in CC). I'm personally good with either in-universe content or something akin to your watermark.

And yay! about the modelling of the inside of the train car  :)
 
Fixed the texts on the side;

弐式五〇八

And with some artistic freedom, the 'KOB' part (which nobody ever notices anyway) I've changed to Kobayashi, which is one of the field designers from the original FF VII team. If I picked the wrong one, then my deepest apologies, and anyone from the original FF VII team, please feel free to correct me.

sorry these things keep annoy me untill I've found out
And as part of the research you tend to find out lots of interesting stuff, like interviews with the developers crew right after release, and did you know that they did the development in just 1 year?

Now only one piece of text left on the outside, but I'll come up with something....

I hope you like it.

 8-)
 
Thanks for the update  :)
As for the development lasting only a year, it would raise several questions:
- Are you sure? (I thought it was more around 3 years) For that matter, wasn't the date of 1995 on one of the cutscenes (Jenova's helmet during Nibelheim flashback)?
- If true, did these guys had any sleep during the year of development, or are they even human? The amount of work is too much for a team this small to have been done in a year.
 
Thanks for the update  :)
As for the development lasting only a year, it would raise several questions:
- Are you sure? (I thought it was more around 3 years) For that matter, wasn't the date of 1995 on one of the cutscenes (Jenova's helmet during Nibelheim flashback)?
- If true, did these guys had any sleep during the year of development, or are they even human? The amount of work is too much for a team this small to have been done in a year.
Planning sessions for Final Fantasy VII began in 1994 after the release of Final Fantasy VI...

...Development of Final Fantasy VII resumed in late 1995, and required the efforts of approximately 120 artists and programmers, using PowerAnimator and Softimage|3D software and a budget of more than US$30 million.
http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII
 
Thanks for the update  :)
As for the development lasting only a year, it would raise several questions:
- Are you sure? (I thought it was more around 3 years) For that matter, wasn't the date of 1995 on one of the cutscenes (Jenova's helmet during Nibelheim flashback)?
- If true, did these guys had any sleep during the year of development, or are they even human? The amount of work is too much for a team this small to have been done in a year.
Final Fantasy VII – 1997 Developer Interviews

Hironobu Sakaguchi – Producer
Yoshinori Kitase – Director
Tetsuya Nomura – Character Design, Storyboards, System, Mech Design
Yuusuke Naora – Art Director
Motonori Sakakibara – Movie Director
Akira Fujii – Battle Scene Director
Ken Narita – Main Programmer
Yasui Kentarou – Magic/Summoning Effects
Kenzo Kanzaki – Backgrounds
Nobuo Uematsu – Music

.....


Narita: Yeah, in a certain sense, FF7 is something of a minor miracle. I mean, we only had a year to do everything.

Fujii: It’s the shortest development we’ve had so far.

Narita: Yeah, that it was. And normally you’d start developing your game after you’d learned the new hardware. But we had to learn the hardware and create the game all in the same year. I really couldn’t believe it when I saw the finished product of FF7. It’s amazing that so many people were involved, and that we completed it in so short a time.

Fujii: Time is always the one thing you’re in short supply of. We had to do the battle system after all the field stuff was done, so practically speaking we only had half a year for that. The last dungeon was a real slap-bang, rushed affair.

It's a nice read:
ref:shmuplations

And as for the who is who and who did what on Final Fantasy VII:
ref:metacritic

oh and there is lots of more interesting things around.

...did these guys had any sleep during the year of development...
please define sleep, does not compute...
 8)
 
As far as I know the initial concept was first presented in 1994 right after finishing FF6 and preproduction
happened in 1995 right after finishing Chrono Trigger
, then the project began full-production during 1996.

By the way, and on-topic, SpooX, you are doing some awesome work here. Wish I had some such ability.
 
Reorganizing scenes, it's a mess after all these years.
So picking up an oldy....



enjoy.
 8-)
 
Do you have any plans to finish some of these off? I'm no expert but it looks like a fair amount of your scenes are >75% done?
 
Status
Not open for further replies.
Back
Top