M
Mayo Master
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Getting started...
Oh yes, but not limited to the psx, as the pc version is a lot easier to get the data from (it's all in one single lgp file).I think spoox was able to pull the camera data for a different movie from the psx version. Maybe he can do the same here.
at time 1f c0.position = [0,0,0] at time 1f c0.Target.position = [0,0,0] at time 2f c0.position = [0,0,0] at time 2f c0.Target.position = [0,0,0] at time 3f c0.position = [0,0,0] at time 3f c0.Target.position = [0,0,0] at time 4f c0.position = [0,0,0] at time 4f c0.Target.position = [0,0,0] at time 5f c0.position = [0,0,0] at time 5f c0.Target.position = [0,0,0] at time 6f c0.position = [0,0,0] at time 6f c0.Target.position = [0,0,0]
As I thought: if you don't have a walkmesh, you can hardly retrieve camera data. And as you said, since there's no "seamless transition to a field scene involved" or overlay of character, I can do it however I want.Oh yes, but not limited to the psx, as the pc version is a lot easier to get the data from (it's all in one single lgp file).
But, as there is no walkmesh involved here there is no data inside, except for:
[...]
But this is not a real bad thing, as there is no fading from or into field files, you can make it as you want. :
and I must say, from what I see, it looks good so far.
Keep up the spirit, when I have more breathing space I'll join the workforce again.
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I can help with the FMV rendering at 1920x1080As I thought: if you don't have a walkmesh, you can hardly retrieve camera data. And as you said, since there's no "seamless transition to a field scene involved" or overlay of character, I can do it however I want.
Anyway, we'll all be looking forward to you being able to join the workforce
Oh, by the way, back to the video: I've manually reconstructed another camera path based on this initial motion tracking (by taking the camera position and target every 10 frames and make spline interpolation), with the idea of accomplishing:
a/ a smoother path to avoid jumps from frame to frame
b/ being able to make a 60 fps video (although I'm dreading having to render 1200 frames at 1920 x 1080 :-\ )
I just need to learn the very basics of Blender's animation interface, for now I am not able to fine tune the camera speed along its path (at the moment it moves at constant speed on its path, which isn't quite the case of the original video). Once I can do that, the camera will be ready to roll.